Revision 4149ee9 by Dalai Felinto October 10, 2018, 16:10 (GMT) |
Revert "Cmake build missing geom icons" This reverts commit 468474a653c976615306254dfcc33a85a0b872a1. |
Revision 5493132 by Brecht Van Lommel October 10, 2018, 15:47 (GMT) |
Fix diagonal line artifact in view navigate icons. Thanks to Cl�ment for finding the fix! |
Revision e65784a by Brecht Van Lommel October 10, 2018, 15:43 (GMT) |
Python API: add loop triangles access, remove tessfaces. Loop triangles are tessellated triangles create from polygons, for renderers or exporters that need to match Blender's polygon tesselation exactly. These are a read-only runtime cache. Tessfaces are a legacy data structure from before Blender supported n-gons, and were already mostly removed from the C code. Details on porting code to loop triangles is in the release notes. Differential Revision: https://developer.blender.org/D3539 |
Revision 468474a by Dalai Felinto October 10, 2018, 14:56 (GMT) |
Cmake build missing geom icons The icons themselves (their .dat) still need to be updated. But this will make sure they are part of the pack next time the icons are updated. |
Revision 074cbc4 by Brecht Van Lommel October 10, 2018, 13:09 (GMT) |
Fix material properties Python error when there is no active object. |
Revision ae3ac80 by Philipp Oeser October 10, 2018, 12:32 (GMT) |
Fix T57128: error in Blender 27X keymap (Z key) Reviewed By: brecht https://developer.blender.org/D3781 |
Revision 1fad887 by Philipp Oeser October 10, 2018, 12:30 (GMT) |
Fix T57130: Crash when running 'set active object as camera' on an empty Reviewed By: brecht https://developer.blender.org/D3782 |
Revision 84cf670 by Campbell Barton October 10, 2018, 04:53 (GMT) |
Modifier: Fix cage option for deform modifiers Show-on-cage and show-in-editmode options now work as it did in 2.7x (but only for deformation). |
Revision 606ac3e by Campbell Barton October 10, 2018, 04:22 (GMT) |
Fix modifier cage option being overwritten Editmesh modifier calculation behaved as if eModifierMode_OnCage was enabled for all modifiers. Remove assignment after all modifiers are calculated. |
Revision 9751d71 by Campbell Barton October 10, 2018, 04:18 (GMT) |
Cleanup: naming |
Revision 9bb1bd0 by Campbell Barton October 10, 2018, 04:11 (GMT) |
Correct bad statvis default in recent commit |
Revision 62020ed by Campbell Barton October 10, 2018, 04:01 (GMT) |
Cleanup: naming - mesh_calc_modifiers & editbmesh_calc_modifiers now follow similar naming. - me and mesh were too easily confused in mesh_calc_modifiers (remove 'me', access ob->data). |
Revision 58a41df by Campbell Barton October 10, 2018, 03:37 (GMT) |
Cleanup: add back add_shapekey_layers to modifier stack Looks like this might not be used, add back just in case. |
Revision c3c4f8f by Campbell Barton October 10, 2018, 03:28 (GMT) |
Cleanup: uncomment statvis calculation (still disabled) |
Revision c61142c by Campbell Barton October 10, 2018, 02:14 (GMT) |
Modifier: use simplified bmesh -> mesh conversion |
Revision 633e2cd by Campbell Barton October 10, 2018, 02:14 (GMT) |
BMesh: simple bmesh -> mesh for evaluation Copied from CDDM_from_bmesh, the modifier stack doesn't need to handle shape keys, vertex parents or selection history (needed for mode switching). |
Revision 7e6a867 by Germano Cavalcante October 10, 2018, 01:30 (GMT) |
RNA: Always keep at least one element in snap_mode. |
Revision 44f478b by Campbell Barton October 10, 2018, 01:01 (GMT) |
Modifier: remove derived-mesh for sculpt crazy-space |
Revision 8c470e2 by Dalai Felinto October 10, 2018, 00:28 (GMT) |
Fix for VIEW3D_OT_snap_selected_to_active There is no active bone data in the cowed edit armature. This was introduced on rBe12df10120a0, back when we hoped the depsgraph would fullfill all our hopes and dreams. Before the single-context-editing depsgraph reality came crashing on us. |
Revision 9f2b3fc by Campbell Barton October 10, 2018, 00:21 (GMT) |
Cleanup: prefer parenthesis over breaking lines |
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