Revision 09d3c90 by Sergey Sharybin September 19, 2018, 14:43 (GMT) |
Depsgraph: Always assume scene camera is visible Allows to disable camera collection to make objects to go out of the way, but still be able to animate. |
Revision a040207 by Brecht Van Lommel September 19, 2018, 14:24 (GMT) |
Fix wrong CUDA version warning in cmake. Fix suggested by Dalai. |
Revision d5e29f4 by Brecht Van Lommel September 19, 2018, 14:19 (GMT) |
Fix T56697: missing viewport update after keyframe edits in animation editors. It was updating during transform, but not a final time after keyframes get reordered or merged. |
Revision edb6f19 by Brecht Van Lommel September 19, 2018, 14:19 (GMT) |
UI: make new icon consistent with other places. |
Revision 39600d7 by Bastien Montagne September 19, 2018, 14:10 (GMT) |
Fix own mistake in previous commit. |
Revision 749d5c0 by Sergey Sharybin September 19, 2018, 14:10 (GMT) |
Depsgraph: Make visible update to operate on per-component level |
Revision afb4da6 by Sergey Sharybin September 19, 2018, 14:10 (GMT) |
Despgraph: Keep track of per-component visibility The idea of those flags is to avoid evaluation of operations which are not needed to bring visible objects to an up to date state. Previously, dependency graph attempted to do combine those into an ID level flag. In practice it proved to be rather tricky, since there could be dependency cycles on ID level which will not exist on component level. |
Revision cc061d3 by Sergey Sharybin September 19, 2018, 14:10 (GMT) |
Depsgraph: Connect duplicating geometry to duplicator This allows to force duplicated object to be fully evaluated for display/draw. Previously only transform component of duplicated object was forced to become evaluated. |
Revision 1b98fff by Sergey Sharybin September 19, 2018, 14:10 (GMT) |
Depsgraph: Make geoemtry to tag function more reusable |
Revision 34c361d by Sergey Sharybin September 19, 2018, 14:10 (GMT) |
Depsgraph: Correct early output in collections Need to ensure objects from collection which was built but is became visible in the new "context" are poked for re-built. This should be rather cheap, since this only will update their visibility flag. Can not rely on visibility flush here, since there is no relations between collection and its objects. |
Revision 3714c83 by Sergey Sharybin September 19, 2018, 14:10 (GMT) |
Depsgraph: Handle text datablock in ID builder Just silence the assert/print, we do not add text data blocks to dependency graph. |
Revision 828627a by Dalai Felinto September 19, 2018, 13:58 (GMT) |
Addon Utils: Green light the uv layout addon |
Revision 33edfef by Bastien Montagne September 19, 2018, 13:46 (GMT) |
Depsgraph/RNA: Fix broken 'dupliobject' RNA interface. Previous code would crash on whole lot of accessors in case current item was not a real dupli instance. And code was missing access to crucial dupli (world) matrix! Pretty useless without that. Also reordered a bit members in here, let's try to keep a bit of logic... |
Revision 238a270 by Germano Cavalcante September 19, 2018, 12:04 (GMT) |
Revision a349527 by Antonio Vazquez September 19, 2018, 10:15 (GMT) |
GP: Fix stupid mistake |
Revision 25f25a6 by Antonio Vazquez September 19, 2018, 10:15 (GMT) |
GP: Remove unneeded flag |
Revision f9f34fb by Bastien Montagne September 19, 2018, 09:41 (GMT) |
Fix T56756: Pivot Point update issue(minor issue). |
Revision d053508 by Bastien Montagne September 19, 2018, 09:12 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 340527c by Bastien Montagne September 19, 2018, 09:11 (GMT) |
Fix unused var in case Alembic is not enabled, in own previous commit. Sorry for the noise... |
Revision 71d18f5 by Bastien Montagne September 19, 2018, 09:09 (GMT) |
Mesh Sequence Cash: do not *always* report as depending on time! |
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