Revision 0322e85 by Campbell Barton September 19, 2018, 01:48 (GMT) |
Cleanup: missed when using doxy groups |
Revision c0fb90f by Dalai Felinto September 19, 2018, 01:42 (GMT) |
Multi-Objects: Initial select similar support Note: I had to add an epsilon on top of the threshould for SIMVERT_NORMAL. Otherwise I was getting differences such as 0.000000something when comparing supposed-to-be-identical normals. The way I see it, the Threshold option is a user feature, where users can control more or less what they want selected. While the epsilon is a non-negotiable requirement for our float comparison here. This includes support for: * SIMVERT_NORMAL * SIMVERT_FACE * SIMVERT_EDGE Not included and currently not supported/disabled: * SIMVERT_VGROUP * SIMEDGE_* * SIMFACE_* While we are working on this, we prevent users from using the non-ported modes. Note: the bmo_similar.c file is still around, to be removed in the near future. Everyone: Please fell free to jump in and help tackling the missing modes. For details on the implementation discussion: https://developer.blender.org/D3674 |
Revision a1acff5 by Dalai Felinto September 19, 2018, 01:42 (GMT) |
Move select similar to its own file |
Revision d44c8ce by Campbell Barton September 19, 2018, 01:34 (GMT) |
Cleanup: BLI_expr_pylike argument ordering - Order array length after the array. - Put return argument last. |
Revision 3aea569 by Campbell Barton September 19, 2018, 00:59 (GMT) |
Cleanup: rename BLI_simple_expr -> BLI_expr_pylike_eval Simple isn't a good prefix for library names since lots of unrelated modules could be called 'simple'. Include 'py' in module name since this is a subset of Python, one of the main motivations for this is to be Python like/compatible. |
Revision 345c348 by Campbell Barton September 19, 2018, 00:24 (GMT) |
Cleanup: style |
Revision 69aac13 by Campbell Barton September 19, 2018, 00:03 (GMT) |
Correct invalid enum default |
Revision a30f328 by Campbell Barton September 18, 2018, 23:52 (GMT) |
Cleanup: remove dummy tooltips |
Revision 900b712 by Campbell Barton September 18, 2018, 23:49 (GMT) |
UV Snap: minor uv-nearest optimizations - Pass in the snap distance (to avoid comparisons in the multi-object version). - Loop directly over BMLoop's (without using the iterator). - Use squared distance instead of manhattan. |
Revision e676628 by Antonio Vazquez September 18, 2018, 21:18 (GMT) |
Fix T56827: Crash when enable onion skin in multiwindow The problem was the cache was not set as dirty if one of the window had the overlay disabled. |
Revision ad50671 by Antonio Vazquez September 18, 2018, 20:36 (GMT) |
GP: Remove vertex transformation when mode is not EDIT mode |
Revision a5fedd5 by Antonio Vazquez September 18, 2018, 20:36 (GMT) |
GP: Change Frames title for Onion panel |
Revision e9c6f69 by Antonio Vazquez September 18, 2018, 20:36 (GMT) |
GP: change hide icon in materials |
Revision 9378041 by Clément Foucault September 18, 2018, 20:18 (GMT) |
LookDev: Use theme background instead of world color This is much less confusing than relying on an hidden parameter (the world color) that you can only see if you disable the world node tree. |
Revision 629c6a8 by Clément Foucault September 18, 2018, 19:39 (GMT) |
Eevee: Rename "Trace Quality" into "Trace Precision" The thing is that the quality is something a bit subjective regarding this option value. A more precise trace will have more noise so quality is also diminished in a way. I believe that using "Precision" is more correct than "Quality" in this case. |
Revision 5aa3e33 by Clément Foucault September 18, 2018, 19:39 (GMT) |
LookDev: Use black background color if world is not present |
Revision 32e6d5c by Clément Foucault September 18, 2018, 19:39 (GMT) |
StudioLight: Fix crash when closing blender The studiolight was being free after the window manager and was attempting to stop the job again. |
September 18, 2018, 19:26 (GMT) |
Fix T54685: EditMesh UV's transform snapping only checks active object Reviewers: dfelinto https://developer.blender.org/D3653 |
Revision 8fc6609 by Dalai Felinto September 18, 2018, 19:03 (GMT) |
UV_OT_align: Cleanup (use enum instead of chars for modes enum Also tested the straighten option and it is working-ish. That said, I think straighten should take all the meshes vertices to determine the line you want to use as reference. However we would need a different way to determine the first and last uvs to use as reference for the line. |
Revision 6a6bdac by William Reynish / Brecht Van Lommel September 18, 2018, 17:38 (GMT) |
UI: hide "Active Tool" panel header. |
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