Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 13, 2018, 09:22 (GMT)
Fix pop-over buttons always getting space for icon
June 13, 2018, 09:11 (GMT)
Merge branch 'master' into blender2.8
June 13, 2018, 09:10 (GMT)
Cleanup: swapped X/Y UI_UNIT
June 13, 2018, 09:02 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/particle.c
June 13, 2018, 08:57 (GMT)
Cleanup: remove more G.main from BKE area.
June 13, 2018, 08:57 (GMT)
UI: adjust view navigation layout

Button layout now matches T54723.
June 13, 2018, 07:50 (GMT)
UI: HUD now follows region theming
June 13, 2018, 07:49 (GMT)
Depsgraph: Avoid use of 0 tag flag on build finish

Use all the explicit tagging. Solves characters being in T-pose after
opening specific scene files.
June 13, 2018, 07:27 (GMT)
UI: show HUD when region overlap is disabled
June 13, 2018, 07:21 (GMT)
UI: fix hud panel refresh glitch
June 13, 2018, 07:16 (GMT)
UI: shorten proportional edit name

Didn't fit in panel.
June 13, 2018, 06:26 (GMT)
UI: redo panel layout tweaks

- Don't use compact layout (enum titles were hidden).
- Split-properties to use less vertical space.
- Make panel wider, half width when collapsed.
June 12, 2018, 22:30 (GMT)
Fix region expanding on refresh
June 12, 2018, 20:59 (GMT)
UI: adjust header alignment

- User preferences header at the bottom.
- Action header at the top.

Now all editors accessible from the menu have their header at the top,
default layout for the timeline remains at the bottom.
June 12, 2018, 20:57 (GMT)
UI: Name N-Key toggle to Sidebar
June 12, 2018, 20:36 (GMT)
Fix T55376: instanced collection render visibility ignored.

For physics simulation it's still fuzzy though, but this needs bigger
design for how it works with view layers and visibility.
June 12, 2018, 20:33 (GMT)
WM: don't show redo hud when unsupported
June 12, 2018, 20:00 (GMT)
WM: hide internal operator settings

These are set in the interface and aren't useful to show to users.

Other minor changes

- Rename 'Ruler/Protractor' -> 'Ruler'
- Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert).
June 12, 2018, 19:16 (GMT)
UI: move auto-merge option to mesh options panel

This can be used even w/o snap.
June 12, 2018, 19:10 (GMT)
UI: re-arrange object mode and 3D view buttons

After some consideration we're moving 3D view settings
that impact the 3D view back.

See T55386 for details.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021