Revision e4ab04b by Campbell Barton June 13, 2018, 09:22 (GMT) |
Fix pop-over buttons always getting space for icon |
Revision 2a5d4d7 by Campbell Barton June 13, 2018, 09:11 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5788f24 by Campbell Barton June 13, 2018, 09:10 (GMT) |
Cleanup: swapped X/Y UI_UNIT |
Revision 1a79c6d by Bastien Montagne June 13, 2018, 09:02 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenkernel/intern/node.c source/blender/blenkernel/intern/particle.c |
Revision 67e8c1e by Bastien Montagne June 13, 2018, 08:57 (GMT) |
Cleanup: remove more G.main from BKE area. |
Revision f234adf by Campbell Barton June 13, 2018, 08:57 (GMT) |
Revision edd0522 by Campbell Barton June 13, 2018, 07:50 (GMT) |
UI: HUD now follows region theming |
Revision 64aadc7 by Sergey Sharybin June 13, 2018, 07:49 (GMT) |
Depsgraph: Avoid use of 0 tag flag on build finish Use all the explicit tagging. Solves characters being in T-pose after opening specific scene files. |
Revision 813a538 by Campbell Barton June 13, 2018, 07:27 (GMT) |
UI: show HUD when region overlap is disabled |
Revision 0ab8f9c by Campbell Barton June 13, 2018, 07:21 (GMT) |
UI: fix hud panel refresh glitch |
Revision 679eefa by Campbell Barton June 13, 2018, 07:16 (GMT) |
UI: shorten proportional edit name Didn't fit in panel. |
Revision a03eada by Campbell Barton June 13, 2018, 06:26 (GMT) |
UI: redo panel layout tweaks - Don't use compact layout (enum titles were hidden). - Split-properties to use less vertical space. - Make panel wider, half width when collapsed. |
Revision fc0b21f by Campbell Barton June 12, 2018, 22:30 (GMT) |
Fix region expanding on refresh |
Revision 0c08118 by Campbell Barton June 12, 2018, 20:59 (GMT) |
UI: adjust header alignment - User preferences header at the bottom. - Action header at the top. Now all editors accessible from the menu have their header at the top, default layout for the timeline remains at the bottom. |
Revision 958d24a by Campbell Barton June 12, 2018, 20:57 (GMT) |
UI: Name N-Key toggle to Sidebar |
Revision 77879ac by Brecht Van Lommel June 12, 2018, 20:36 (GMT) |
Fix T55376: instanced collection render visibility ignored. For physics simulation it's still fuzzy though, but this needs bigger design for how it works with view layers and visibility. |
Revision 6700c02 by Campbell Barton June 12, 2018, 20:33 (GMT) |
WM: don't show redo hud when unsupported |
Revision 98e0bd9 by Campbell Barton June 12, 2018, 20:00 (GMT) |
WM: hide internal operator settings These are set in the interface and aren't useful to show to users. Other minor changes - Rename 'Ruler/Protractor' -> 'Ruler' - Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert). |
Revision 94e0abd by Campbell Barton June 12, 2018, 19:16 (GMT) |
UI: move auto-merge option to mesh options panel This can be used even w/o snap. |
Revision 81f24dd by Campbell Barton June 12, 2018, 19:10 (GMT) |
UI: re-arrange object mode and 3D view buttons After some consideration we're moving 3D view settings that impact the 3D view back. See T55386 for details. |
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