Revision b642b51 by Brecht Van Lommel May 23, 2018, 16:59 (GMT) |
Fix T55168: missing updates when switching particle system type. |
Revision b6725d3 by Brecht Van Lommel May 23, 2018, 16:53 (GMT) |
Fix wrong object user count on duplicate. |
Revision e2a827c by Brecht Van Lommel May 23, 2018, 16:32 (GMT) |
Fix crash loading without UI, after recent changes. |
Revision 3fb38d6 by Brecht Van Lommel May 23, 2018, 16:32 (GMT) |
Fix T55163: visibility not updated for instanced collections. |
Revision 342d94c by Joshua Leung May 23, 2018, 16:29 (GMT) |
Fix compiler error: Stupid const vs non const |
Revision 7e7680e by Joshua Leung May 23, 2018, 16:18 (GMT) |
Drivers UI (Part of T55145) - WIP work to prepare a panel we can shove into a popover HINT: It's called GRAPH_PT_drivers_popover right now |
Revision 84c3b17 by Campbell Barton May 23, 2018, 15:13 (GMT) |
Fix typo in header |
Revision 485990e by Campbell Barton May 23, 2018, 14:45 (GMT) |
Fix COW view center for pose mode |
Revision 0cc2666 by Bastien Montagne May 23, 2018, 14:37 (GMT) |
Fix last usages of Scene.r.cfra in modifiers code. Note that some modifiers-related code in BKE still uses that... |
Revision 9cb2b9b by Joshua Leung May 23, 2018, 14:32 (GMT) |
Drivers UI (Part of T55145) - Show datablock that driven property belongs to instead of only the property Otherwise, it's not clear where things are coming from. FIXME: The icons for datablocks may not always be correct. It uses the innermost struct's icon instead of the datablock's icon - e.g. Bone vs Object/Armature. But, that may make more sense for users? |
Revision d185f5b by Joshua Leung May 23, 2018, 14:32 (GMT) |
Drivers UI (Part of T55145) - Refactor existing UI code to allow it to be reused The idea is that we may be able to just take this code and put it into a new popover panel that gets displayed when called from the UI. This should at least work well for a first pass test of what we want this UI to look like. |
Revision d1e8d8f by Joshua Leung May 23, 2018, 14:32 (GMT) |
Drivers UI: Add the "Update Dependencies" logic into the callbacks that should be run on every button press In theory, this should mean that we can get rid of the "Update Dependencies" button. In practice, there may still be cases where it's still needed (as somehow, it did end up being needed in the past, even though the RNA calls should in theory be doing everything needed already). |
Revision a3ad55b by Joshua Leung May 23, 2018, 14:32 (GMT) |
Drivers UI: Get rid of dedicated button to remove active driver There are multiple other ways to do it. Leaving this here just made it easy (and dangerous) to accidentally remove the driver, and was causing other problems with other layouts. |
Revision 57b47eb by Joshua Leung May 23, 2018, 14:32 (GMT) |
Drivers UI Cleanup (Part of T55145) * Remove "Show Debug Info" option. Everyone has it turned on all the time, since it's just useful to have * Make the "Remove Driver" button less prominent. It doesn't happen that much, so it shouldn't take up as much room * Make "expressions" textbox wider (i.e. taking up the whole column width) by separating the label and textbox on separate lines. * Rename "Add Variable" button to make it clearer to users what "variables" may be (i.e. they serve as a way to specify Inputs, just like adding a "Source Data" node in a nodetree) * Regroup buttons |
Revision 83ed0df by Joshua Leung May 23, 2018, 14:32 (GMT) |
Cleanup: Remove unused code |
Revision ccabb26 by Dalai Felinto May 23, 2018, 14:02 (GMT) |
OpenGL: documentation for the builtin GPU shaders This is intended to help developers to know how and when to use each shader. There are plenty of undocumented shaders, but it's a matter of filling them in. The script I used to quickly find the related shaders for a const is: P700 Original patch: D2318 |
Revision 4a2213d by Bastien Montagne May 23, 2018, 13:55 (GMT) |
Fix modifiers not using depsgraph time for texture evaluation. Texture animation seems to be broken anyway currently, but at leat modifier side it should now be OK. |
Revision a455e35 by Campbell Barton May 23, 2018, 13:41 (GMT) |
UI: move vertex/edge/face into header These are frequently accessed, so use the newly freed space to make them more prominent. |
Revision 1ecfe42 by Dalai Felinto May 23, 2018, 13:34 (GMT) |
Remove DEG_TAG_COPY_ON_WRITE tag on rna update for scene.render This is no longer needed since rBb4b745b72064. |
Revision b4b745b by Campbell Barton May 23, 2018, 13:26 (GMT) |
Depsgraph: refresh RNA that doesn't need a full rebuild Fixes bug with changes to properties not being flushed to the COW data. |
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