Revision bac9c2d by Campbell Barton May 14, 2018, 21:15 (GMT) |
Manipulator: utility to get matrix w/o offset |
Revision e159ec8 by Campbell Barton May 14, 2018, 21:12 (GMT) |
Cleanup: compiler warnings, use const |
Revision bf7c46c by Germano Cavalcante May 14, 2018, 19:08 (GMT) |
Transform: Use the new BLI_bvhtree_find_nearest_projected function to snap. |
Revision 8cbf402 by Germano Cavalcante May 14, 2018, 19:01 (GMT) |
New function for BLI_kdopbvh: `BLI_bvhtree_find_nearest_projected`. This patch does not make any difference for a user's POV. But it is a step for adding the occlusion test for snapping functions. This new function finds the node(aabb) whose projection is closest to a screen coordinate. Reviewers: campbellbarton Reviewed By: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3180 |
Revision 70a6006 by Bastien Montagne May 14, 2018, 15:41 (GMT) |
Fix crash opening 01_015_A.lighting.blend - DL_INDEX3 displist have a single normal, not one per vertex! |
Revision 7cb2d55 by Dalai Felinto May 14, 2018, 15:19 (GMT) |
View 3D: Use Z Key for "geometry occlusion" toggle Note: The header doesn't update until you mouse hover it. |
Revision 627a783 by Campbell Barton May 14, 2018, 14:35 (GMT) |
Fix error in MESH_OT_edge_face_add changes Context sensitive create also needs to check selected vertices. Also correct indentation. |
Revision b0f61ea by Campbell Barton May 14, 2018, 14:25 (GMT) |
Fix error moving pivot Missed updating keymap RNA paths. |
Revision b1dae7b by Dalai Felinto May 14, 2018, 14:11 (GMT) |
Fix UI failing for vertex paint |
Revision fc7316f by Dalai Felinto May 14, 2018, 13:56 (GMT) |
Multi-Objects: MESH_OT_vert_connect_path by Falk David With a few changes: * Use space after if. * Skip for loop when no selected vertices. Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3349 |
Revision de2d642 by Dalai Felinto May 14, 2018, 13:47 (GMT) |
Multi-Objects: MESH_OT_edge_face_add by Guy Boicey With changes by Dalai Felinto: * Indentation * Skip for loop when no vert/edge are selected Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3233 |
Revision 2b09062 by Joshua Leung May 14, 2018, 13:42 (GMT) |
COW Fix: The "layers used" display for armatures did not update after bones were moved between layers Previously, the "layers_used" value was getting updated by the drawing code. However, when using copy on write, the drawing code gets evaluated copies of the armature data instead of the original data, so any updates here fail to get flushed to the original data, hence the lack of updates in the UI. Fixed by moving the calculation to RNA when setting bone layers, as it should have been done originally. (The one downside to this is if we set individual layer memberships one by one - this could be slower as the recalc would have to happen each time this changes). |
Revision 788488b by Joshua Leung May 14, 2018, 13:42 (GMT) |
Fix: With no bones selected, move bones to layer operator would display garbage layer set Was using uninitialised memory |
Revision 2bf4654 by Joshua Leung May 14, 2018, 13:42 (GMT) |
Fix: POSE_OT_select_constraint_target now works with copy on write |
Revision b1d016b by Dalai Felinto May 14, 2018, 13:26 (GMT) |
Revision 90c9458 by Dalai Felinto May 14, 2018, 13:23 (GMT) |
Multi- Objects: MESH_OT_select_face_by_sides by Rainer Trummer Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3301 |
Revision 4043e4b by Dalai Felinto May 14, 2018, 12:56 (GMT) |
Multi-Object: MESH_OT_vert_connect_concave by Guy Boicey Maniphest Tasks: T54643 Differential Revision: https://developer.blender.org/D3255 |
Revision 9e4709e by Campbell Barton May 14, 2018, 12:47 (GMT) |
Manipulator: fix 2D icon buttons in the 3D view |
Revision e5b53fb by Bastien Montagne May 14, 2018, 12:34 (GMT) |
Some cleanup in modifiers' mesh copying. |
Revision eabfd03 by Bastien Montagne May 14, 2018, 12:25 (GMT) |
Fix T55031: add explicit copy flag to force deep-copying shapekey datablock with 'parent' one. Chose to change defaut behavior (0-flag one) here, for sake of consistency. Default behavior of simple BKE_id_copy() remains unchanged though. |
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