Revision 266638d by Campbell Barton May 11, 2018, 06:08 (GMT) |
Revision e161c51 by Campbell Barton May 11, 2018, 05:59 (GMT) |
Revision b5823c2 by Campbell Barton May 11, 2018, 05:55 (GMT) |
Cleanup: whitespace |
Revision 33f3298 by Campbell Barton May 11, 2018, 05:48 (GMT) |
Cleanup: use 'uint' in draw manager |
Revision df10a2e by Campbell Barton May 11, 2018, 05:47 (GMT) |
Cleanup: style |
Revision 83a83a3 by Campbell Barton May 11, 2018, 05:43 (GMT) |
Cleanup: whitespace, duplicate includes |
Revision 8c96cb5 by Campbell Barton May 10, 2018, 21:06 (GMT) |
Fix add-manipulator cursor plane calculation Now use the closest plane facing the view z axis. |
Revision be1af8d by Campbell Barton May 10, 2018, 19:43 (GMT) |
Fix error building |
Revision 66636e6 by Germano Cavalcante May 10, 2018, 19:32 (GMT) |
Cleanup: Remove redundant parameter. |
Revision 1558047 by Germano Cavalcante May 10, 2018, 19:29 (GMT) |
Paint Stroke: Fix strokes drawing. |
Revision 3f3326a by Campbell Barton May 10, 2018, 18:31 (GMT) |
EditMesh: add cube interactive tool Initial add-cube tool which uses the scale cage to resize. The 3D cursor is currently used to project the cursor onto. We'll likely have more orientation options in the future. |
Revision 4332edc by Campbell Barton May 10, 2018, 18:31 (GMT) |
Cleanup: warning |
Revision d6a7491 by Pablo Vazquez May 10, 2018, 17:42 (GMT) |
Make current frame indicator smaller with rounded corners. Reviewed by Joshua Leung |
Revision 5df0fed by Joshua Leung May 10, 2018, 17:28 (GMT) |
Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popover The "Playback" popover now combines options from several old menus and scattered around in other places. |
Revision 1ac0b4e by Joshua Leung May 10, 2018, 17:28 (GMT) |
Timeline Header Cleanup - Part 2: Rearrange buttons (WIP) NOTE: This is all still heavily WIP, and still requires some additional layout engine magic to make it all nice. * Moved current frame, and start/end frame buttons to the end * Put playback controls in the center * Remove other more obscure buttons (e.g. Frame menu, lock frame to frame range) More to follow in next commit... |
Revision 176cb0c by Joshua Leung May 10, 2018, 17:28 (GMT) |
Timeline Header Cleanup - Part 1: Move Keying Set + Autokeying Settings to Properties Region (NKEY) Now all Keying Set and Auto Keyframing settings can be found the in NKEY Properties Region (right-hand-side hidden tab/drawer). This way, we have more room to display the full names of the settings, without clogging up the timeline header. |
Revision e4c7cef by Campbell Barton May 10, 2018, 17:10 (GMT) |
Cleanup: warnings |
Revision 334b1cf by Campbell Barton May 10, 2018, 17:07 (GMT) |
Cleanup: warnings |
Revision 55389d4 by Germano Cavalcante May 10, 2018, 16:40 (GMT) |
Transform: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts. Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory. Unfortunately we have a worsening performance in the snapping operation around 63% (addition to the original time). But as we often do not need to build a bvhtree of loose verts and loose edges, we have an improvement in cache time :) Since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant. Snapping operations on a mesh in edit mode have not changed significantly. Signed-off-by: Germano <germano.costa@ig.com.br> |
Revision a35b9cc by Germano Cavalcante May 10, 2018, 16:35 (GMT) |
BKE: bvhutils: Added support for bvhtrees from loose verts and bvhtree from loose edges |
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