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Blender Git Statistics -> Developers -> pablovazquez

Pablo Vazquez (pablovazquez)

Total Commits : 339
Master Commits : 303
Branch Commits : 36
First Commit : December 22, 2012
Latest Commit : October 18, 2021

Commits by Month

DateNumber of Commits
October, 202111
September, 202114
August, 202114
July, 202111
June, 20210
May, 20216
April, 20210
March, 20212
February, 20210
January, 20211
December, 20204
November, 20203
October, 20203
September, 20201
August, 20202
July, 20200
June, 20201
May, 20204
April, 20202
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20196
August, 20190
July, 20191
June, 20190
May, 201922
April, 20192
March, 20194
February, 201919
January, 20196
December, 20182
November, 201847
October, 20189
September, 20180
August, 201811
July, 201868
June, 201826
May, 201815
April, 20180
March, 20180
February, 20180
January, 20182
December, 20170
November, 20170
October, 20170
September, 20171
August, 20170
July, 20171
June, 20170
May, 20171
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20160
May, 20160
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20151
December, 20140
November, 20140
October, 20141
September, 20140
August, 20140
July, 20140
June, 20140
May, 20141
April, 20141
March, 20140
February, 20140
January, 20140
December, 20130
November, 20130
October, 20130
September, 20130
August, 20130
July, 20130
June, 20130
May, 20131
April, 20130
March, 20133
February, 20132
January, 20134
December, 20123

Commit Distribution

PathNumber of Commits
master303
hair_object179
temp-outliner-visibility179
collada2.8170
blender2.8_snap_gizmo148
temp-ui-layout-2.8123
interactive_physics123
temp-select-axis119
hair_guides_grooming113
hair_guides113
soc-2018-cycles-volumes113
benchmark113
temp-benchmark113
soc-2018-bevel110
temp-udim-images102
tmp_hair_curves92
temp-eeveelightcache64
temp-greasepencil-vfx62
temp-sybren-cow-ocean61
temp-tab_drag_drop42
temp-dynamic-overrides40
temp-greasepencil-object-stacksplit35
temp-ui-tweaks27
TEMP-UI-DECOR25
temp-flexible-spacing25
ui_layout_gridflow22
temp-keymap-changes21
tmp-CollectionsAnim18
tmp-b28-motionpath-drawing18
temp-keymap-save15
tmp-COW_InsertKeyframe_Fix9
temp-unified-collections9
experimental_gp_weight9
temp-sybren-particles8
topbar6
tmp-TimelineHeaderButtonsStretching6
soc-2021-porting-modifiers-to-nodes_all5
soc-2021-porting-modifiers-to-nodes-decimate5
temp-modifier-rm-cddm3
temp-gpencil-eval2
geometry-nodes-point-separate-node2
temp-geometry-nodes-distribute-points-cleanup2
geometry-nodes-mix-attributes2
soc-2019-npr2
geometry-nodes-distribute-points2
geometry-nodes2
greasepencil-refactor2
greasepencil-object2
temp-sybren-modifier-nonmesh2
greasepencil-experimental2
temp-sybren-meshdeform2
id_override_static1
temp-workspace_mode1
temp-workspace_active_object1
blender2.8-workbench1
temp-workspace-object-mode-removal1
temp-scene-obedit-remove1
tmp-static-override-insertion1
blender2.8-snapping_with_occlusion1
temp-group-collections1
temp-workspace-addons1
temp-render-depsgraph1
temp-drawcontext1
custom-manipulators1
temp-object-multi-mode1

Favourite Files

FilenameTotal Edits
space_view3d.py38
userdef_default_theme.c32
interface_widgets.c15
space_topbar.py15
interface_panel.c14
space_sequencer.py10
properties_render.py10
rna_space.c10
properties_particle.py9
blender_light.xml9

File Changes

ActionTotalPer Commit
Added100.0
Modified4681.4
Deleted160.0

Code Changes

ActionTotalPer Commit
Lines Added4 98515.2
Lines Removed3 56410.9

Latest commits Feed

Revision ef7e21f by Pablo Vazquez (master)
October 18, 2021, 14:16 (GMT)
UI: Reduce vertical margin between panels

In an attempt to reduce scrolling. This can be re-visited if a kind of switch
between "compact" and "comfortable" UI size is implemented in the future.
Revision 452c787 by Pablo Vazquez (master)
October 17, 2021, 17:10 (GMT)
UI: Improve contrast on playhead

Add an outine around the playhead, matching the color of the background (slightly darkened)
to improve the readability of the current frame line when placed against curves or strips
with a similar color.

{F10944336, size=full}

Differential Revision: https://developer.blender.org/D12810
Revision 962b17b by Pablo Vazquez (master)
October 17, 2021, 16:49 (GMT)
UI: Adjust header color when active instead of inactive

Currently, the background color of headers gets darkened when the editor is not active,
this makes it hard to theme, and adds contrast/noise when it's not needed.

This patch makes headers use the regular theme color when the editor is not active, so it
can be made to flush with the background more easily. And lightens the header (by +10,
same value as before) when the editor is active, providing the wanted highlight.

The motivations behind this change are:
* Simplify picking a theme color for headers.
* Widgets already become lighter on mouse hover, this change creates a connection with that concept.

Left: current master, inactive header is darkened.
Right: this patch, inactive header gets the theme color, active editor gets header in a slightly lighter color (like most widgets)

{F11052503, size=full, loop, autoplay}

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12856
Revision 93544b6 by Pablo Vazquez (master)
October 17, 2021, 16:31 (GMT)
UI: Visual style update to panels

Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates.
For the first time it was possible to move the wall of buttons around. Providing a clear separation
between sections (it even allowed the grouping of panels in tabs!)

During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received
theme settings for background and header colors. The default theme used the same color for both.

In 2.8 the background color of panels was different from headers in the default theme, so the separator
line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect),
it provided a sort of separation between panels.

This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet).
Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars.

Other adjustments:
* Use arrow icon instead of triangle to collapse/expand
* Use rounded corners to match the rest of the UI (editor corners, nodes, etc).

{F10953929, size=full}

Margin on panels makes use of the `style->panelouter` property that hasn't been
used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they
are multiples of 2 and operations on them round better.

There is technically no need to update the themes for them to work, so no theme changes are included in this patch.

{F10953931, size=full}

{F10953933, size=full}

{F10953934, size=full}

{F10954003, size=full}

----

A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill):
{F11091561, size=full, autoplay, loop}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12814
Revision e46055a by Pablo Vazquez (master)
October 15, 2021, 09:54 (GMT)
UI: Fix offset of vertical scale indicators

`BLF_height_max()` uses the tallest character in the font, and many characters
in our font are taller than numbers. Use `BLF_height` with `0` as reference instead.

Fix by @harley, thanks!
Revision 3ccdee7 by Pablo Vazquez (master)
October 15, 2021, 00:54 (GMT)
UI: View2D: Align vertical indicators to view

In editors with vertical scale indicators, such as Graph Editor,
Drivers, or VSE, display the values aligned to the view.

Also add a shadow (similar to the 3D View info) to improve readability when the text is on top of curves, strips, or other content.

{F10987240, size=full}

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12809
Revision 5183653 by Pablo Vazquez (master)
October 13, 2021, 12:31 (GMT)
UI: Make menu item use theme roundness

Menu items ignore the roundness setting since they spread left to right.
This patch makes it so menu items use the theme preference instead of
hardcoded square corners. Providing more flexibility to themes.

All built-in and included themes already have this set so no need to update them. For the default themes (Dark/Light) roundness is 0.4.

{F10950727, size=full}

The motivations behind this change are:
* To be more consistent with other widgets.
* Improve themes flexibility.
* Match padding with other elements that have like the Search field:

{F10950746, size=full}

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D12813
Revision 87a36cb by Pablo Vazquez (master)
October 7, 2021, 09:44 (GMT)
UI: Fix alignment of buttons in Grease Pencil tool settings

Small fix reviewed on blender.chat by the Grease Pencil team.
Revision f0731bd by Pablo Vazquez (temp-ui-tweaks)
October 4, 2021, 14:21 (GMT)
Merge branch 'master' into temp-ui-tweaks
Revision 2c56616 by Pablo Vazquez (temp-ui-tweaks)
October 4, 2021, 10:59 (GMT)
Merge branch 'master' into temp-ui-tweaks

# Conflicts:
# source/blender/editors/animation/time_scrub_ui.c

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021