Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 9, 2018, 10:51 (GMT)
Modifier stack: ShrinkWrap: move to mesh-based BVHTree code.

Now only subsurf still needs some DM...
May 9, 2018, 10:50 (GMT)
Remove Frame Server

This feature is limited (only byte PPM output, no multi-view),
only works with specific configurations.

This also causes some maintenance overhead
when testing changes to the render pipeline.
May 9, 2018, 10:47 (GMT)
Cleanup/refactor: Move get_mesh_eval_for_modifier from MOD_util to BKE_modifier.

Because some modifiers' actual code is in BKE... Also renamed to more
BKE-valid name BKE_modifier_get_evaluated_mesh_from_object.
May 9, 2018, 10:41 (GMT)
Surface Deform mod: removed some stuff that shouldn't have been committed
May 9, 2018, 10:39 (GMT)
Mesh Deform modifier: also show result while editing the deformation mesh

There is still an issue with the modified mesh not being updated until you
disable and re-enable the modifier. However, after that it'll now also work
while editing the deformation mesh.
May 9, 2018, 10:36 (GMT)
Fix (unreported) bug in BVHTree 'free tessfaces' flag setting.

Same issue as in DM-based on, so follow up of rBf3efa9e15f58...
May 9, 2018, 10:35 (GMT)
Merge branch 'master' into blender2.8
May 9, 2018, 10:33 (GMT)
Fix (unreported) bug in BVHTree 'free tessfaces' flag setting.

Could lead to atempt to free NULL pointer, and/or memory leak.
May 9, 2018, 10:17 (GMT)
Modifiers: ported Surface Deform to Mesh

The modifier performed the 'bind' operation not in the bind operator,
but delayed in the mesh evaluation. This saved the result in a CoW copy
instead of in the actual modifier data. The binding operator now follows
the same approach as Mesh Deform: it forces the modifiers to run on the
real (non-CoW) data, making it possible for the modifier to store the
binding data.

This commit also ports the usage of DerivedMesh to Mesh.
May 9, 2018, 10:13 (GMT)
Multi-Object-Editing: MESH_OT_separate by Nick Milios

Patch description:

- Reports "Nothing selected" only when all objects has no selection
and it is in Separate type(Mode)
- Tested all types (Seperate/By Material/By loose parts)
- Instead of using

```
BKE_view_layer_array_from_objects_in_edit_mode_unique_data
```

I used

```
BKE_view_layer_array_from_bases_in_edit_mode_unique_data
```

Because it needs the "Base" not the "Object" itself.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3267
May 9, 2018, 09:48 (GMT)
Multi-Object-Editing: MESH_OT_vert_connect by Nick Milios

With changes: Skip loop when totvertsel is not 2

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3273
May 9, 2018, 09:33 (GMT)
EditMesh: multi object spin support by Falk David

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3279
May 9, 2018, 09:25 (GMT)
Merge branch 'master' into blender2.8
May 9, 2018, 09:23 (GMT)
MSVC: resolve near/far issue take2

Previous fix failed w/ compositor,
tested on MSVC2015, full build.
May 9, 2018, 08:53 (GMT)
Multi-Object-Editing : Support for Grid Fill by Falk David

With minor changes:
* Have BMOperator declaration close to its initialization.
* Move const use_prepare and const use_interp_simple outside the for loop.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3222
May 9, 2018, 08:39 (GMT)
Multi-Object-Editing: MESH_OT_edges_select_sharp by Jefferson Rausseo

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3280
May 9, 2018, 08:34 (GMT)
Draw manager: Initial implementation of particle edit mode

Gets edit more from the current object and displays it as a path.
this is how both hair and particle edit modes are supposed to work.

This only covers path itself, it doesn't do anything like keys
visualization or selection. However, it's already possible to
comb and such.

Only implements particle mode. There are also some settings to
do soft body and cloth. No idea yet what that all is about.

Copy-on-write is not supported either, this is due to some
edit mode ownership problems which are to be addressed from
dependency graph side.

Shading is dead-simple: uses tangent as a color. This is where
i hope to get some help from Cl�ment.
May 9, 2018, 08:34 (GMT)
Draw manager: Use utility function to get particle edit mode

Makes it more local where we have to do all the tricky checks.
May 9, 2018, 08:34 (GMT)
Draw manager: Add support for cached particle edit paths

Before it was only supporting hair strand paths editing.
May 9, 2018, 08:34 (GMT)
Draw manager: Correct edit mode check for particles
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021