Revision 1662c51 by Campbell Barton March 20, 2018, 07:03 (GMT) |
Cleanup: unused variables Missed in own recent changes. |
Revision c8a7c4f by Joshua Leung March 20, 2018, 03:13 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8e5c407 by Joshua Leung March 20, 2018, 03:03 (GMT) |
Fix compile error with MSVC2013 - Can't use __func__ (from BLI_assert) in inlined functions ERROR: blenlib/intern/math_base_inline.c:371 - '__func__' : undeclared identifier (C:blenderdevmaster2blendersourceblendereditorslatticeeditlattice_tools.c) [C2065] |
March 19, 2018, 21:14 (GMT) |
Fix T54019: copying and linking bugs with custom ID pointer properties. |
Revision 84536d1 by Germano Cavalcante March 19, 2018, 21:09 (GMT) |
GPU Bufferes: Small optimization when updating buffers With the API recently added to gawain, it is now possible to update the vbos linked to the batch. So the batch does not have to be destroyed. The optimization is more sensitive when sculpt is made on low poly meshs |
March 19, 2018, 20:52 (GMT) |
Fix T54240: automatic node link moving should take into account type. Without this a "Clearcoat" link could be moved to "Clearcoat Normal" for example, which doesn't make much sense. Differential Revision: https://developer.blender.org/D3105 |
Revision 148b0fe by Brecht Van Lommel March 19, 2018, 20:22 (GMT) |
Fix T54317: overlapping volume render bug after recent changes. Increasing the samplig dimensions like this is not optimal, I'm looking into some deeper changes to reuse the random number and change the RR probabilities, but this should fix the bug for now. |
Revision fddb4de by Brecht Van Lommel March 19, 2018, 20:22 (GMT) |
Fix T54356: volume rendering bug using just color attribute. |
Revision 254bb92 by Campbell Barton March 19, 2018, 18:04 (GMT) |
Cleanup: avoid passing bContext to particle API Also add EvaluationContext to PEData |
Revision 402486e by Campbell Barton March 19, 2018, 17:18 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b8eca8e by Campbell Barton March 19, 2018, 17:18 (GMT) |
Cleanup: use utility header for particle looping |
Revision 5e81d99 by Campbell Barton March 19, 2018, 17:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a3486e7 by Campbell Barton March 19, 2018, 16:46 (GMT) |
Cleanup: move particle undo into own file Also avoid extern declarations which can get out of sync. |
Revision a5fc0ae by Campbell Barton March 19, 2018, 16:45 (GMT) |
Cleanup: move armature undo into own file |
Revision 566f4e0 by Campbell Barton March 19, 2018, 15:59 (GMT) |
Cleanup: move metaball undo into own file |
Revision e7ca9d3 by Campbell Barton March 19, 2018, 15:30 (GMT) |
Cleanup: move curve undo into own file |
Revision b5bf301 by Clément Foucault March 19, 2018, 15:12 (GMT) |
GWN: Vertex Buffer: Remove the use of glMapBufferRange We revert to the malloc/realloc and manually manage the upload. There seems to be a performance penalty from using glMapBuffer on some hardware, prefering way is glBufferData(NULL) with glBufferSubData. |
Revision c78ebf9 by Campbell Barton March 19, 2018, 14:45 (GMT) |
Cleanup: split lattice into own library Was mixed with object functionality. |
Revision 772e558 by Clément Foucault March 19, 2018, 13:13 (GMT) |
GWN: Perf: Use unsync glMapBufferRange to prevent sync time. |
Revision f2ae779 by Clément Foucault March 19, 2018, 13:13 (GMT) |
GWN: Context: Use <unordered_set> instead of <forward_list> We cannot have duplicates so unordered_set is better suited for this case. Removing batches is now constant time on average instead of linear. |
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