Revision 3dde21f by Sergey Sharybin November 9, 2017, 15:42 (GMT) |
Depsgraph: Fix broken copy-on-write draw after ownership changes Need to build layer collections callbacks using proper CoW pointer. |
Revision cec7f12 by Dalai Felinto November 9, 2017, 15:35 (GMT) |
Rename Scene macros back to their original _NEW less names |
Revision c35f1d0 by Dalai Felinto November 9, 2017, 15:23 (GMT) |
Farewell Scene->basact |
Revision 09d26ca by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in alembic |
Revision a956e73 by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in blenloader |
Revision a6951df by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in depsgraph |
Revision 240b8b9 by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in draw |
Revision acd8112 by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in gpu |
Revision 2466afd by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in makesrna |
Revision 859417c by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in nodes |
Revision f7398bc by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in python |
Revision e5081a0 by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in render |
Revision bd6ab7d by Sergey Sharybin November 9, 2017, 14:45 (GMT) |
Cleanup: Use full name for scene_layer in windowmanager |
Revision 98fc7f6 by Julian Eisel November 9, 2017, 14:11 (GMT) |
Remove unused screen-name storage in window Checked in really old revisions, seems like this was never used. So doesn't matter for compatibility either (tested opening files saved with this in 2.49). |
Revision fadbb2f by Julian Eisel November 9, 2017, 14:11 (GMT) |
Fix crash using pre 2.5 file as startup.blend |
Revision 5839c73 by Julian Eisel November 9, 2017, 14:11 (GMT) |
Cleanup: Refactor window matching after file read for readability Code should hopefully be much clearer now. Also removing code that's been commented out for a while, and was never executed in master. |
Revision df886b1 by Stefan Werner November 9, 2017, 13:59 (GMT) |
Moved alignment attributes from my last commit to BLI_compiler_attrs.h for future use. |
Revision f8a0754 by Dalai Felinto November 9, 2017, 13:53 (GMT) |
Object.layers no longer around, removing from ui |
Revision 83d9f8e by Stefan Werner November 9, 2017, 13:38 (GMT) |
Compositor: Ensured 16 byte alignment for variables accessed by SSE instructions. Before this patch, the XBlur/YBlur compositor nodes would crash for me when run in a MSVC 2015 debug build (test scene: BMW27_cpu). I added the compiler instructions to explicitly align the local variables that the SSE instructions are accessing. |
Revision 9202007 by Sergey Sharybin November 9, 2017, 12:56 (GMT) |
Depsgraph: Pass CoW pointer to ID datablocks evaluation functions The only remaining part is the particle stuff, which needs a pointer to exact particle system which does not exist yet. Leaving it for later a bit for until it's more clear what do we do with particles. Unless i'm mistaken, we've got all proper CoW pointers bound now. |
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