Revision fbfda21 by Campbell Barton November 4, 2017, 14:29 (GMT) |
UI: show tool-tips for each tools shortcuts |
Revision d4fe083 by Campbell Barton November 4, 2017, 10:43 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 01a3c95 by Campbell Barton November 4, 2017, 10:15 (GMT) |
UI: tool-tip refactor, don't hard code field types Allow other kinds of tips be created w/o exceeding hard limits. |
Revision 25f56d7 by Campbell Barton November 4, 2017, 03:09 (GMT) |
UI: correct flag re-use Adding ability to show a button as pressed w/o UI_SELECT set caused other flags to be cleared that shouldn't have been. |
Revision 33b5e8d by Brecht Van Lommel November 4, 2017, 01:23 (GMT) |
Code refactor: replace CUDA array with linear memory for 1D and 2D textures. This is a prequisite for getting host memory allocation to work. There appears to be no support for 3D textures using host memory. The original version of this code was written by Stefan Werner for D2056. |
Revision 6ec599c by Brecht Van Lommel November 3, 2017, 19:32 (GMT) |
Fix T53247: mixed CPU + GPU render wrong texture limits. |
Revision 1002460 by Sergey Sharybin November 3, 2017, 15:35 (GMT) |
Scene API: Switch to explicit scene graph update API This is part of lets-get-rid-of-scene->legacy_depsgraph work |
Revision c4501cc by Sergey Sharybin November 3, 2017, 15:31 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6664ee2 by Sergey Sharybin November 3, 2017, 15:28 (GMT) |
Scene RNA API: More global mains goes away |
Revision 0c4f69a by Sergey Sharybin November 3, 2017, 15:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f1c78ec by Sergey Sharybin November 3, 2017, 15:15 (GMT) |
Scene RNA API: Main from globals goes away Bye bye.. |
Revision f24103d by Sergey Sharybin November 3, 2017, 14:46 (GMT) |
Depsgraph: Use explicit depsgraph in object add |
Revision 0ba0993 by Sergey Sharybin November 3, 2017, 13:36 (GMT) |
Depsgraph: Port more areas to direct depsgraph API This is a lots of changes, but they are boiling down to a simple API changes where we are no longer relying on implicit usage of scene's depsgraph and pass depsgraph explicitly. There should be no user measurable difference, render_layer* tests are also passing. |
Revision 95ccaed by Sergey Sharybin November 3, 2017, 13:05 (GMT) |
Depsgraph: Use explicit graph API in transform code |
Revision 57ec215 by Sergey Sharybin November 3, 2017, 11:10 (GMT) |
Depsgraph: Add utility function to tag ID for update within a specific graph |
Revision e72dfee by Sergey Sharybin November 3, 2017, 11:02 (GMT) |
Depsgraph: Use explicit depsgraph in alembic module |
Revision 3a7a7ed by Campbell Barton November 3, 2017, 10:19 (GMT) |
Merge branch 'master' into blender2.8 |
Revision cd4f925 by Campbell Barton November 3, 2017, 09:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2a87bd8 by Campbell Barton November 3, 2017, 09:57 (GMT) |
Cleanup: split interface_regions.c Each region type is quite separate and file was getting too big. |
Revision d19d094 by Campbell Barton November 3, 2017, 09:52 (GMT) |
Fix incorrect allocation size |
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