Revision 40b3d95 by Sergey Sharybin October 25, 2017, 12:37 (GMT) |
Depsgraph: Don't touch set scenes when evaluating scene Objects from set scene gets flattened out to the active scene depsgraph, so it is a big question why do we need to build dependency graph for set scenes. |
Revision a08f633 by Sergey Sharybin October 25, 2017, 12:30 (GMT) |
Depsgraph: Remove direct call to VSE animation update This is supposed to be handled by dependency graph now. |
Revision 8e4b3e9 by Sergey Sharybin October 25, 2017, 12:22 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 50d30cc by Sergey Sharybin October 25, 2017, 12:20 (GMT) |
Depsgraph: Need to tag relations for update after new clip was added |
Revision e2e5c9a by Sergey Sharybin October 25, 2017, 12:02 (GMT) |
Depsgraph: Mark TODO as solved New dependency graph takes care of all datablocks already. |
Revision c4991c0 by Sergey Sharybin October 25, 2017, 11:28 (GMT) |
Depsgraph: Remove bmain from graph It really should not care about bmain. |
Revision 4deddfc by Sergey Sharybin October 25, 2017, 11:28 (GMT) |
Depsgraph: Pass explicit bmain to graph build finalization |
Revision 86761a2 by Sergey Sharybin October 25, 2017, 11:28 (GMT) |
Depsgraph: Cleanup, remove unused function |
Revision db04cc0 by Sergey Sharybin October 25, 2017, 11:28 (GMT) |
Depsgraph: Remove direct relations rebuild from set_background We wouldn't really know which context we want there. |
Revision da78338 by Sergey Sharybin October 25, 2017, 11:28 (GMT) |
Depsgraph: Add function to update relations within a given graph |
Revision 005cb90 by Dalai Felinto October 25, 2017, 11:24 (GMT) |
Fix T52392: Node materials (Materials and World) not updated in viewport Depsgraph was not updated after you used "Use Nodes" to create the nodetree. |
Revision 220fbdd by Sergey Sharybin October 25, 2017, 10:21 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ea5cf3f by Sergey Sharybin October 25, 2017, 10:11 (GMT) |
Depsgraph: Rework debug relations update function Make it a tag for relations update function instead, since we will not be able to easily rebuild relations, and we wouldn't be able to iterate all scenes. This is a part of mowing depsgraph to be per-workspace/layer in 2.8 branch. |
Revision 0bbf2f9 by Sergey Sharybin October 25, 2017, 10:11 (GMT) |
Depsgraph: Add missing forward struct declarations |
Revision b4ba106 by Sergey Sharybin October 25, 2017, 10:07 (GMT) |
Depsgraph: Cleanup, trailing whitespace and braces |
Revision 3fe534e by Sergey Sharybin October 25, 2017, 10:06 (GMT) |
Depsgraph: Make depsgraph.debug_stats to return a string This way we can see result in the python console. |
Revision d8da33d by Sergey Sharybin October 25, 2017, 09:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6ec8344 by Sergey Sharybin October 25, 2017, 09:45 (GMT) |
Depsgraph: Add missing movie clip dopesheet invalidation |
Revision eb090d0 by Sergey Sharybin October 25, 2017, 09:37 (GMT) |
Depsgraph: Use explicit opcode for shape key |
Revision a2e22c7 by Sergey Sharybin October 25, 2017, 09:34 (GMT) |
Depsgraph: Cleanup, use explicit cloth modifier opcode Avoids use of placeholder operation which also was involving some string comparisons. |
|