Revision 8172e8e by Campbell Barton September 6, 2017, 18:45 (GMT) |
Node UI: Add square and diamond socked draw styles Currently not used by Blender's node trees D2814 by @charlie |
Revision c10ea88 by Brecht Van Lommel September 6, 2017, 16:12 (GMT) |
Fix T52660: CUDA volume texture rendering not working on Fermi GPUs. |
Revision fb2e059 by Campbell Barton September 6, 2017, 15:53 (GMT) |
Fix crash using arrow manipulator |
Revision e2f42ff by Brecht Van Lommel September 6, 2017, 15:23 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 82ede9d by Brecht Van Lommel September 6, 2017, 15:22 (GMT) |
Fix mistake in previous fix for T52640. |
Revision 16fbb47 by Campbell Barton September 6, 2017, 15:18 (GMT) |
Use normalized project functions |
Revision 4d8980a by Brecht Van Lommel September 6, 2017, 14:17 (GMT) |
Fix T52640: crash when opening image file browser in some cases. There was some invalid state in the screen here, some areas had sa->full set even though no screen was maximized, which then caused a restore from the wrong (empty) area, which then led to spacedata being empty and a crash. This fix properly clears the sa->full after restore, and also fixes existing .blend files in such an invalid state. |
Revision 6e0fd23 by Campbell Barton September 6, 2017, 14:08 (GMT) |
Math Lib: normalized vector project functions |
Revision 584523e by Campbell Barton September 6, 2017, 14:08 (GMT) |
Screw Modifier: remove doubles option Vertices on the axis can be optionally merged, nice for creating objects which close at the end-points. |
Revision 2d407fc by Brecht Van Lommel September 6, 2017, 11:51 (GMT) |
Fix T52661: mesh light shader using backfacing not working, after new sampling. |
Revision dd8016f by Brecht Van Lommel September 6, 2017, 11:51 (GMT) |
Fix T52652: Cycles image box mapping has flipped textures. This breaks backwards compatibility some in that 3 sides will be mapped differently now, but difficult to avoid and can be considered a bugfix. |
Revision e54caf7 by Campbell Barton September 6, 2017, 10:52 (GMT) |
Fix T52663: Remap used invalid local-view data Only the camera from View3D.localvd is used, other pointers may be invalid. Longer term we should probably clear these to ensure no accidents. For now just follow the rest of Blender's code and don't access. |
Revision 56ff14e by Campbell Barton September 6, 2017, 10:52 (GMT) |
View3D Remap: skip defmaterial This isn't library data. |
Revision b41d340 by Campbell Barton September 6, 2017, 06:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 47b7f06 by Campbell Barton September 6, 2017, 06:05 (GMT) |
Revision 0fd31c5 by Sergej Reich September 5, 2017, 17:59 (GMT) |
Rigidbody: Fix regression introduced in ee3fadd Baking rigid body cache was broken if some cached frames already existed. This is just a band aid for release, the logic need to be looked into further. |
Revision 4ad5df8 by Sergej Reich September 5, 2017, 17:59 (GMT) |
Revision 6c66e1b by Campbell Barton September 5, 2017, 15:46 (GMT) |
Fix T52251: Knife cur displaces surface |
Revision 750e38a by Sergey Sharybin September 5, 2017, 14:52 (GMT) |
Cycles: Fix compilation error with CUDA after recent changes |
Revision 518e768 by Dalai Felinto September 5, 2017, 14:40 (GMT) |
Fix T52441: Principle BSDF clearcoat Since the change to prevent shader recompilation at every update, we got a regression when clearcoat was used. Basically at the shader build time we would determine if the shader needed clear coat, and if it didin't, it would build a different GLSL program. However if later the user updated the clearcoat value so that it would then require the full clearcoat shader, the user wouldn't get it until manually forcing the shader to recompile, or reopening the file. We now handle the optimization in the GLSL code. That adds a minimum overhead due to branching. But the overall performance seems unchanged (tested on linux in AMD and NVidia). Reviewers: pascal, brecht, fclem Differential Revision: https://developer.blender.org/D2822 |
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