Revision 85169de by Germano Cavalcante August 16, 2017, 21:55 (GMT) |
Transform: remove unused function |
Revision 4b6c482 by Campbell Barton August 16, 2017, 21:13 (GMT) |
DwM: use batch select for vertex paint mode |
Revision 7c96f61 by Campbell Barton August 16, 2017, 20:34 (GMT) |
DwM: Use Batch's for drawing selection Use mesh batch cache for mesh selection. Note that we could create the batches and free immediately so they don't take up memory. This resolves a problem where selection was limited to immediate-mode buffer size. |
Revision 916b9b3 by Germano Cavalcante August 16, 2017, 17:16 (GMT) |
Transform: Move enum `SnapSelect` to `ED_transform_snap_object_context` |
August 16, 2017, 15:45 (GMT) |
Support MSVSC 2017 15.3.0 (compiler 19.11) The compiler version has changed in the last VS2017 update to 1911 and the old 1910 version is not working anymore. |
Revision a4068d0 by Dalai Felinto August 16, 2017, 10:50 (GMT) |
Fix zombie manipulators when deleting collection from outliner ND_LAYER and ND_LAYER_CONTENT both need to trigger manipulators updates. |
Revision 90aa022 by Campbell Barton August 16, 2017, 10:32 (GMT) |
Cleanup: rename GPU gawain functions Were using Batch_ prefix still |
Revision 6bca0dc by Dalai Felinto August 16, 2017, 10:14 (GMT) |
Fix T52415: Copy/Pasting a mesh immediately crashes blender Since the paste object is pasted in the active collection, and not on its original one, we need to flush/calculate the new collection base settings (visibility, selectability, ...). DEG_id_tag_update() for the scene now. Though it may be better to tag only the object specific IDs in the future. |
Revision 2b95617 by Dalai Felinto August 16, 2017, 10:00 (GMT) |
Update code comments from DAG_id_tag_update to DEG_id_tag_update |
Revision 846c11c by Campbell Barton August 16, 2017, 09:51 (GMT) |
Gawain: remove GWN_batch_discard_all Use ownership flags instead. |
Revision 1f3724f by Bastien Montagne August 16, 2017, 08:52 (GMT) |
Fix T52414: Blender 2.79 crash on object duplication via menu. Caused by own recent changes in handling of verts/edges/etc. arrays storage for raycasting (rBe324172d9ca6690e8). Issue was actually even weirder - there is absolutely no reason at all to release DM here, those finaldm are stored in Object or EditMesh structs and handled by general update system, other code shall never try to release them! |
Revision 18ce2bf by Dalai Felinto August 16, 2017, 08:35 (GMT) |
Depsgraph/Layers: Keep original visibility when doing full scene copy Originally we were not respecting the original visibility flags of the collections. However this is required for Copy-on-write (CoW). Remember to update the svn lib tests folder. I had to update some of the json files there. Also adding a new unittest for this particular issue: Test render_layer_scene_copy_f |
Revision dbd300a by Campbell Barton August 16, 2017, 07:47 (GMT) |
DwM: use gawain ownership flags for mesh drawing |
Revision 4f97be6 by Campbell Barton August 16, 2017, 07:42 (GMT) |
Gawain: add ownership flag to Gwn_Batch Flag ownership for each index array & vbo's so we don't have to manually keep track of this and use the right free call. Instead this can be passed on creation. See D2676 |
Revision 1b462e5 by Campbell Barton August 16, 2017, 02:46 (GMT) |
Pass EvaluationContext instead of bContext 2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering. |
Revision b68b26c by Brecht Van Lommel August 15, 2017, 16:52 (GMT) |
Revision 84d3302 by Brecht Van Lommel August 15, 2017, 16:51 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 535e836 by Brecht Van Lommel August 15, 2017, 15:40 (GMT) |
macOS build: simplify python install for new 10.9 libraries. We stop using the .zip file and just have all files now in lib/darwin/python/lib, along with numpy, numpy headers and requests. This makes it consistent with Linux and simplifies code. For old libraries the .zip stays, code for that gets removed when we fully switch to new libraries. |
Revision 477ee3a by Brecht Van Lommel August 15, 2017, 15:40 (GMT) |
Fix Cycles presets after recent removal of some settings. |
Revision d56fb5b by Bastien Montagne August 15, 2017, 15:13 (GMT) |
Fix missing clear of Object->drawdata listbase in new copying code. |
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