Revision ec22809 by Aleksandr Zinovev July 27, 2017, 07:27 (GMT) |
Fix Label colors in popups |
Revision 3e8b228 by Aleksandr Zinovev July 27, 2017, 07:13 (GMT) |
Fix: use click style if a pie was spawned by release or click event |
Revision b01d38e by Campbell Barton July 26, 2017, 21:43 (GMT) |
Manipulator: remove names They weren't used anywhere, both C & Py manipulators better assign to vars (no lookup needed). |
Revision 1f15c61 by Campbell Barton July 26, 2017, 21:31 (GMT) |
stub update |
Revision 17230ec by Campbell Barton July 26, 2017, 21:24 (GMT) |
Cleanup: Py3.7x warning |
Revision 5c96312 by Campbell Barton July 26, 2017, 21:24 (GMT) |
Cleanup: remove check for old GCC&PPC |
Revision 11e95fc by Campbell Barton July 26, 2017, 21:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 320fc70 by Aaron Carlisle July 26, 2017, 20:05 (GMT) |
Minor template code patch. (objectHitList =/= hitObjectList) The Blender text editor's built in python template "Gamelogic" has a reference near the bottom to "objectHitList" as an alleged attribute to the KX_TouchSensor. This name is incorrect, it's correct name is "hitObjectList." Attempting to access the suggested objectHitList returns error... ``` AttributeError: 'KX_TouchSensor' object has no attribute 'objectHitList' ``` The provided diff corrects this minor error. Reviewers: kupoman, moguri, campbellbarton, Blendify Reviewed By: Blendify Tags: #game_engine, #game_python Differential Revision: https://developer.blender.org/D2748 |
Revision 48e8a1a by Campbell Barton July 26, 2017, 17:20 (GMT) |
Fix crash in recent changes to instancing Registrable classes already handled their own instancing, changes to enable instancing everywhere conflicted. |
Revision 6fe2a48 by Campbell Barton July 26, 2017, 16:03 (GMT) |
Last commit broke WITH_PYTHON_SAFETY Re-enable BPY_id_release call with thats enabled. |
Revision 0b5f056 by Campbell Barton July 26, 2017, 15:56 (GMT) |
BPY_id_release was a nop, use RNA invalidate directly |
Revision 723f2b2 by Sergey Sharybin July 26, 2017, 14:33 (GMT) |
Fix T52186: Crash on bevel bContext is not always available in transform, so need to use explicit scene and scene layer to create evaluation context from. |
Revision 22342a7 by Sergey Sharybin July 26, 2017, 14:33 (GMT) |
CLeanup: Use utility function in BKE |
Revision a01c184 by Sergey Sharybin July 26, 2017, 14:33 (GMT) |
Depsgraph: Add utility function to initialize evaluation context from scene and layer |
Revision e99350a by Sergey Sharybin July 26, 2017, 14:33 (GMT) |
Cleanup, line wraps |
Revision 776c765 by Sergey Sharybin July 26, 2017, 14:33 (GMT) |
Initialize time for evaluation context when creating from bContext |
Revision 66e28a2 by Bastien Montagne July 26, 2017, 14:23 (GMT) |
Fix T52176: Bevel doesn't correctly work with default empty Vgroup. `defvert_array_find_weight_safe()` was confusing 'invalid vgroup' and 'valid but totally empty vgroup' cases. Note that this also affected at least ShrinkWrap and SimpleDeform modifiers. |
Revision 3ed5c9a by Campbell Barton July 26, 2017, 13:49 (GMT) |
PyAPI: Store PyInstances for ID's This means once an ID is created, it will keep using the same PyObject instance. This has some advantages: - Avoids unnecessary re-creation of instances on UI poll / redraw. - Accessing free'd ID's gives an exception instead of crashing. (long standing annoyance!, though this only applies to ID's and not yet other data that uses the ID's - vertices for eg). - Allows using instance comparison (a little faster). Note that the instances won't be kept between undo. |
Revision 40a45e3 by Campbell Barton July 26, 2017, 12:55 (GMT) |
PyAPI: Fix for instancing (Blender owns a reference) Also set newly created values to the instance pointer. |
Revision 80befca by Campbell Barton July 26, 2017, 10:49 (GMT) |
Manipulator: only check for highlight once Was doing 2x lookups which is OK for click-select but this runs on mouse-move and can become slow. May enable this again if highlighting logic changes. Also scale hotspot by pixelsize. |
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