Revision c7bc2f5 by Campbell Barton July 24, 2017, 07:19 (GMT) |
Manipulator: handle keymaps for selected items Was only handling keymap items when the cursor was hovering over a manipulator. |
Revision 9e929c9 by Brecht Van Lommel July 23, 2017, 21:25 (GMT) |
Fix Cycles multi scatter GGX different render results with Clang and GCC. The order of evaluation of function arguments is undefined, and the order was reversed between these compilers. This was causing regressions tests to give different results between Linux and macOS. |
Revision 392b6a3 by Campbell Barton July 23, 2017, 17:27 (GMT) |
Manipulator: setup_keymap callback Also remove manipulator_group argument, the info's in the class. |
Revision e982ebd by Brecht Van Lommel July 22, 2017, 21:58 (GMT) |
Fix T52152: allow zero roughness for Cycles principled BSDF, don't clamp. |
Revision ec831ee by Brecht Van Lommel July 22, 2017, 21:58 (GMT) |
Fix Cycles denoising NaNs with a 1 sample renders. This was causing different render results with different compilers. We can't do much useful with 1 sample, but better for debugging. |
Revision b4528d8 by Brecht Van Lommel July 22, 2017, 19:29 (GMT) |
Fix use of uninitialized value in Cycles, probably did not cause a bug. |
Revision 9a5d06c by Campbell Barton July 22, 2017, 16:40 (GMT) |
Manipulator: use select keymap when enabled |
Revision 661a05d by Aaron Carlisle July 21, 2017, 22:32 (GMT) |
Fix error in previous merge |
Revision 3aeabe3 by Aaron Carlisle July 21, 2017, 22:28 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a27b6ae by Germano Cavalcante July 21, 2017, 21:04 (GMT) |
Transform: remove unused argument |
Revision 70eac43 by Aaron Carlisle July 21, 2017, 20:52 (GMT) |
UI: Add Open Image button to Mask Stencil Image panel In the future we should make these two buttons on one line However because we need `gen_context = 'PAINT_STENCIL'` this is a little hard and we need to find a proper solution. One might be using `context_pointer_set` Patch by @craig_jones with edits by @blendify Differential Revision: https://developer.blender.org/D2710 |
Revision 9e40977 by Aaron Carlisle July 21, 2017, 20:46 (GMT) |
UI: Add Open Image button to Mask Stencil Image panel In the future we should make these two buttons on one line However because we need `gen_context = 'PAINT_STENCIL'` this is a little hard and we need to find a proper solution. One might be using `context_pointer_set` Patch by @craig_jones with edits by @blendify Differential Revision: https://developer.blender.org/D2710 |
Revision 64fd45b by Germano Cavalcante July 21, 2017, 17:20 (GMT) |
Merge branch 'master' into blender2.8 # Conflicts: # source/blender/editors/transform/transform_snap_object.c |
Revision 34f0250 by Germano Cavalcante July 21, 2017, 17:02 (GMT) |
Another solution to bug T38358 and related Moving the ray_start_local to the new position does not lose as much precision as moving the ray_org_local to the corresponding position. The problem of inaccuracy is within the functions: `bvhtree_ray_cast_data_precalc` and` fast_ray_nearest_hit`. And not directly in the values of the rays. |
Revision 122706d by Campbell Barton July 21, 2017, 15:57 (GMT) |
Fix manipulator handles getting added each refresh The same manipulator map handler would accumulate, slowing down interactions. |
Revision ac0da72 by Sergey Sharybin July 21, 2017, 15:44 (GMT) |
Fix compilation error with Collada enabled |
Revision 911f239 by Sergey Sharybin July 21, 2017, 14:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 11204fc by Sergey Sharybin July 21, 2017, 14:07 (GMT) |
Fix strict compiler warning in BGE when linking directly to SDL |
Revision 5605c26 by Sergey Sharybin July 21, 2017, 13:54 (GMT) |
Fix function declaration of some modifiers Those functions did not use evaluation context. Also fixed lots of unused variables warnings caused by commented out code which needs to be ported away from DerivedMesh and to evaluation context. |
Revision cd301bf by Sergey Sharybin July 21, 2017, 13:37 (GMT) |
Depsgraph: Cleanup, remove unused function argument |
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