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Revision 9a193a2 by Mike Erwin
April 27, 2017, 13:30 (GMT)
fix Clay compatibility comment

When building WITH_LEGACY_OPENGL, Mac uses GL 2.1, Mesa uses GL 3.0. Has nothing to do with Intel!

Clay assumes GL 3.3 is available.
Revision 1dbb41f by Mike Erwin
April 27, 2017, 13:30 (GMT)
OpenGL: restore all 8 lights

fixes a copy/paste mistake
Revision 5c7b8cf by Mike Erwin
April 27, 2017, 13:30 (GMT)
OpenGL: remove GL_MAP1_VERTEX_3

This is related to OpenGL evaluators (old feature). From my understanding, we don't seem to be actually using it.

Part of T51164
Revision 6f0cf4a by Mike Erwin
April 27, 2017, 13:30 (GMT)
support OpenGL 3.0 on Linux only when WITH_LEGACY_OPENGL=ON

Part of T49012
April 27, 2017, 13:28 (GMT)
Getting rid of setlinestyle: transform code.

Note that I also made 'dash anchor point' consistent (the static one,
not the mouse one), in previous code somtimes dashed were anchored to
the static center point, in others, to the moving mouse position, the
later was rather disturbing imho...
April 27, 2017, 13:00 (GMT)
Fix: T50271: Bilateral/Directional blur's iterations is zero by default

Differential Revision: https://developer.blender.org/D2632
April 27, 2017, 12:00 (GMT)
Error in last commit
April 27, 2017, 11:58 (GMT)
Cleanup: split cmake source/headers
April 27, 2017, 11:46 (GMT)
Revert "Fix T51328: Add note to cmdline help that threads must be first"

The help message already notes that argument order matters,
and this doesn't need to be the first.
April 27, 2017, 11:42 (GMT)
Merge branch 'master' into blender2.8
April 27, 2017, 11:39 (GMT)
Cleanup: remove unused matrix arg
April 27, 2017, 11:39 (GMT)
Cleanup: spelling
April 27, 2017, 09:41 (GMT)
3D widgets were obscured by view geometry
April 27, 2017, 09:31 (GMT)
Pose-mode drawing used alpha where it shouldn't
April 27, 2017, 09:11 (GMT)
Cleanup: Some style and code tweaks to Image Code after changes.

Whitespace and order of switch/case etc. Let's try to stick to float4/byte4/half4/float/byte/half order as defined in "ImageDataType".
April 27, 2017, 08:44 (GMT)
Fix gpuScaleUniform (caused strange pose-bone size)
April 27, 2017, 08:17 (GMT)
Use pose-mode colors for pose-bone drawing

Also move static vars into structs
April 27, 2017, 07:35 (GMT)
Unlimited number of textures for Cycles

This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.

Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.

The limits for CUDA Fermi hardware still apply.

Reviewers: tod_baudais, InsigMathK, dingto, #cycles

Reviewed By: dingto, #cycles

Subscribers: dingto, smellslikedonkey

Differential Revision: https://developer.blender.org/D2650
April 27, 2017, 07:06 (GMT)
Cleanup: use doxy groups for armature
April 27, 2017, 06:57 (GMT)
Fix basic pose-mode select drawing
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021