Revision 9a193a2 by Mike Erwin April 27, 2017, 13:30 (GMT) |
fix Clay compatibility comment When building WITH_LEGACY_OPENGL, Mac uses GL 2.1, Mesa uses GL 3.0. Has nothing to do with Intel! Clay assumes GL 3.3 is available. |
Revision 1dbb41f by Mike Erwin April 27, 2017, 13:30 (GMT) |
OpenGL: restore all 8 lights fixes a copy/paste mistake |
Revision 5c7b8cf by Mike Erwin April 27, 2017, 13:30 (GMT) |
OpenGL: remove GL_MAP1_VERTEX_3 This is related to OpenGL evaluators (old feature). From my understanding, we don't seem to be actually using it. Part of T51164 |
Revision 6f0cf4a by Mike Erwin April 27, 2017, 13:30 (GMT) |
Revision cbaacc0 by Bastien Montagne April 27, 2017, 13:28 (GMT) |
Getting rid of setlinestyle: transform code. Note that I also made 'dash anchor point' consistent (the static one, not the mouse one), in previous code somtimes dashed were anchored to the static center point, in others, to the moving mouse position, the later was rather disturbing imho... |
April 27, 2017, 13:00 (GMT) |
Fix: T50271: Bilateral/Directional blur's iterations is zero by default Differential Revision: https://developer.blender.org/D2632 |
Revision b649f53 by Campbell Barton April 27, 2017, 12:00 (GMT) |
Error in last commit |
Revision 23b8fa5 by Campbell Barton April 27, 2017, 11:58 (GMT) |
Cleanup: split cmake source/headers |
Revision e9ccc98 by Campbell Barton April 27, 2017, 11:46 (GMT) |
Revert "Fix T51328: Add note to cmdline help that threads must be first" The help message already notes that argument order matters, and this doesn't need to be the first. |
Revision 98b6c6f by Campbell Barton April 27, 2017, 11:42 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ed14c15 by Campbell Barton April 27, 2017, 11:39 (GMT) |
Cleanup: remove unused matrix arg |
Revision bdf8ad6 by Campbell Barton April 27, 2017, 11:39 (GMT) |
Cleanup: spelling |
Revision 21d31f8 by Campbell Barton April 27, 2017, 09:41 (GMT) |
3D widgets were obscured by view geometry |
Revision acec2a9 by Campbell Barton April 27, 2017, 09:31 (GMT) |
Pose-mode drawing used alpha where it shouldn't |
Revision a00f543 by Thomas Dinges April 27, 2017, 09:11 (GMT) |
Cleanup: Some style and code tweaks to Image Code after changes. Whitespace and order of switch/case etc. Let's try to stick to float4/byte4/half4/float/byte/half order as defined in "ImageDataType". |
Revision a845fc0 by Campbell Barton April 27, 2017, 08:44 (GMT) |
Fix gpuScaleUniform (caused strange pose-bone size) |
Revision f4c548c by Campbell Barton April 27, 2017, 08:17 (GMT) |
Use pose-mode colors for pose-bone drawing Also move static vars into structs |
Revision ec25060 by Stefan Werner April 27, 2017, 07:35 (GMT) |
Unlimited number of textures for Cycles This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650 |
Revision 2d11d7c by Campbell Barton April 27, 2017, 07:06 (GMT) |
Cleanup: use doxy groups for armature |
Revision a4b9739 by Campbell Barton April 27, 2017, 06:57 (GMT) |
Fix basic pose-mode select drawing |
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