Revision 58e6144 by Campbell Barton April 27, 2017, 06:21 (GMT) |
Fix wrong scene assigned when using sets Depsgraph was left with wrong set-scene. |
Revision 4afbd08 by Campbell Barton April 27, 2017, 05:56 (GMT) |
Fix/workaround crash with non mesh geometry eevee was crashing on curve grometry, draw without material for now. |
Revision a6b9bd0 by Aaron Carlisle April 27, 2017, 02:48 (GMT) |
Fix T51328: Add note to cmdline help that threads must be first |
April 26, 2017, 19:28 (GMT) |
Cycles: Allow samples to finish in split kernel to avoid artifacts when canceling Previously canceling a render done by the split kernel could cause artifacts such as very bright or dark tiles. This was caused by unfinished samples being included in the output buffer. To avoid this we now wait till all the currently rendering samples have finished, up to a limit of twice the expected time for them to finish (currently this is no more than 20 seconds, but usually its much less). If samples still haven't finished by then we stop anyways in case there's an endless loop occurring. |
April 26, 2017, 19:28 (GMT) |
Cycles: Change OpenCL split kernel to use single program by default Single program builds twice as fast as multi programs, so its better for users to have it as the default. |
April 26, 2017, 19:28 (GMT) |
Cycles: Enable Correlated Multi Jitter for OpenCL and split kernel Testing showed no issues so there's no reason to not have this. |
April 26, 2017, 19:28 (GMT) |
[msvc/make.bat] Provide a convenience rebuild.cmd in the build folder for easy rebuilds. |
Revision 4b682fa by Bastien Montagne April 26, 2017, 19:22 (GMT) |
Getting rid of setlinestyle: Paint 'line' strokes. |
Revision cf959dc by Bastien Montagne April 26, 2017, 18:57 (GMT) |
Getting rid of setlinestyle: armature drawing code. Firts usage of 3D version of new dashed line shader... Though not sure whether that code will be kept for long? |
Revision bb43dff by Bastien Montagne April 26, 2017, 18:57 (GMT) |
Add 3D version of dashed line shader. This is actually nearly same code as 2D version, maybe we can deduplicate that later? |
Revision 224f148 by Bastien Montagne April 26, 2017, 18:57 (GMT) |
2D dashed line shader: changed to use viewport side instead of scale. The scale version was working(ish), but it was not really extendable to a 3D line version of the shader. Also note that sequencer view still keeps its 'UI scale' adaptation (dashes grow together with UI scale setting). Would be nice to do that everywhere ultimately imho, but nothing urgent here. |
Revision 795e839 by Campbell Barton April 26, 2017, 16:49 (GMT) |
Cleanup: rename select engine -> basic This is used by depth drawing too and had no selection specific code. |
Revision a7c5d2e by Campbell Barton April 26, 2017, 16:36 (GMT) |
Pass graph to depth functions |
Revision edd1512 by Campbell Barton April 26, 2017, 16:04 (GMT) |
Draw Manager: cleanup, use doxy categories Also add DRW_state for accessing current draw state. |
Revision 7631f4b by Campbell Barton April 26, 2017, 15:43 (GMT) |
Draw Manager: use engine drawing for depth drawing |
Revision f59d3a7 by Campbell Barton April 26, 2017, 15:01 (GMT) |
View3D: move depth drawing into own function No functional changes |
Revision c9d4a09 by Campbell Barton April 26, 2017, 14:57 (GMT) |
Merge branch 'master' into 28 |
Revision dc27d31 by Sybren A. Stüvel April 26, 2017, 14:50 (GMT) |
Merge commit 'master@6ed15c5a41130b55cb57a43a8a9470a91d38c3d5' into blender2.8 # Conflicts: # source/blender/alembic/intern/abc_exporter.cc |
Revision 7c1263c by Mai Lavelle April 26, 2017, 14:48 (GMT) |
Cycles: Allow samples to finish in split kernel to avoid artifacts when canceling Previously canceling a render done by the split kernel could cause artifacts such as very bright or dark tiles. This was caused by unfinished samples being included in the output buffer. To avoid this we now wait till all the currently rendering samples have finished, up to a limit of twice the expected time for them to finish (currently this is no more than 20 seconds, but usually its much less). If samples still haven't finished by then we stop anyways in case there's an endless loop occurring. |
Revision 90b2539 by Mai Lavelle April 26, 2017, 14:48 (GMT) |
Cycles: Change OpenCL split kernel to use single program by default Single program builds twice as fast as multi programs, so its better for users to have it as the default. |
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