Revision 4a9e546 by Ray molenkamp April 23, 2017, 16:10 (GMT) |
[msvc/make.bat] Allow override of the build folder name |
Revision f93f416 by Bastien Montagne April 23, 2017, 08:49 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: build_files/cmake/platform/platform_apple.cmake |
Revision 79fd8ee by Campbell Barton April 22, 2017, 18:06 (GMT) |
missing from last commit |
Revision 2acb5d1 by Campbell Barton April 22, 2017, 18:02 (GMT) |
Fix armature drawing ignoring object matrix Looks like name-space collision. |
Revision 23c4f01 by Campbell Barton April 22, 2017, 17:27 (GMT) |
Draw Manager: hide 2d curves normals |
Revision 20c9c1b by jens verwiebe April 22, 2017, 17:03 (GMT) |
OSX: satisfy macro to also apply alembic tests |
Revision 517bd13 by jens verwiebe April 22, 2017, 16:39 (GMT) |
Disable breaking alembic test for osx |
Revision 4ee36a2 by Campbell Barton April 22, 2017, 06:13 (GMT) |
Cleanup: line length |
Revision 36b29c0 by Campbell Barton April 22, 2017, 05:53 (GMT) |
Cleanup: use DRW_shgroup_call prefix for dynamic and fixed More useful for completion since an 'shgroup_dynamic' is not a thing (would be confusing if other dynamic functions are added). |
Revision 9fe9cf8 by Mike Erwin April 22, 2017, 04:58 (GMT) |
fix omission from previous commit Missed one old call on Linux/X11. Follow-up to ef640ecf1004f7af9cfde09f5ce1cde2fb70747f |
Revision ef640ec by Mike Erwin April 22, 2017, 04:35 (GMT) |
OpenGL: remove use of GLEW MX MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner. Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths. I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work. Tested on Mac, will test on Linux & Windows immediately after pushing. |
Revision 1beed61 by Mike Erwin April 21, 2017, 20:04 (GMT) |
OpenGL/GHOST: don't request accum buffer on Mac This was blocking core context setup on Mac, since accumulation buffers are obsolete. With this (and appropriate CMake options) I now get renderer: 'Intel HD Graphics 4000 OpenGL Engine' vendor: 'Intel Inc.' version: '4.1 INTEL-10.24.45' in system-info.txt intead of version: '2.1 INTEL-10.24.45' |
Revision 12261aa by Mike Erwin April 21, 2017, 19:51 (GMT) |
fix unitizialized use warning The code would only use 'type' uninitialized in error conditions, but it's still better to avoid that. caught by clang |
Revision dcda9b4 by Mike Erwin April 21, 2017, 19:48 (GMT) |
Eevee/OpenGL: fix shader for core profile |
Revision dc5bd27 by Ray molenkamp April 21, 2017, 18:18 (GMT) |
[cmake] Fix Alembic build errors with msvc |
Revision 8ac1f03 by Clément Foucault April 21, 2017, 14:43 (GMT) |
Eevee: Cascaded Shadow Maps, follow up. - Compute coarse bounding box of split frustum. Can be improved - Make use of 4 cascade. - View dependant glitches are fixed. - Optimized shader code. |
Revision cc2d501 by Sybren A. Stüvel April 21, 2017, 14:30 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 111a53f by Dalai Felinto April 21, 2017, 14:25 (GMT) |
Fix crash when duplicating objects by tagging depsgraph This may change once depsgraph becomes aware of workspaces. For now this is the best we can do. |
Revision 7e97747 by Sybren A. Stüvel April 21, 2017, 14:20 (GMT) |
Alembic unit tests: Removed trailing spaces |
Revision e6ee3fd by Sybren A. Stüvel April 21, 2017, 14:20 (GMT) |
Alembic unit tests: don't depend on ALEMBIC_ROOT_DIR being defined by user By mistake, the code relied on ALEMBIC_ROOT_DIR being defined by the user running the tests. Now CMake macros are used to correctly find the Alembic root directory. |
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