Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 11, 2017, 15:47 (GMT)
Cleanup: code style & cmake
March 11, 2017, 13:43 (GMT)
Add support for Objects in Drive variable `Rotational Difference`

Thus it is according to the Manual
https://docs.blender.org/manual/en/dev/animation/drivers/drivers_panel.html#driver-variables
March 11, 2017, 12:26 (GMT)
Correct recent bmesh separate addition

- Was setting flag incorrectly to avoid re-use.
- Check edge has loops before accessing.
March 11, 2017, 12:26 (GMT)
BMesh: Fix BM_face_loop_separate_multi

When the loop region passed in had no loops to edge-split from,
it was assumed nothing needed to be done.

This ignored the case where loops share a vertex
without any shared edges.

Now BM_face_loop_separate_multi behaves like BM_face_loop_separate.

Fixed error where faces remained connected by verts in BM_mesh_separate_faces.
Revision 96868a3 by Mai Lavelle
March 11, 2017, 10:39 (GMT)
Fix T50888: Numeric overflow in split kernel state buffer size calculation

Overflow led to the state buffer being too small and the split kernel to
get stuck doing nothing forever.
March 11, 2017, 09:50 (GMT)
BMesh: add BM_mesh_separate_faces

Fast-path for bmesh split operator which duplicates and deletes.
Use when only separating faces, currently used by the intersect tool.
March 11, 2017, 09:48 (GMT)
Makefile: set tab width=4
March 11, 2017, 03:47 (GMT)
Fix text and icon positioning issue on high DPI, after recent changes in 32c5f3d.
March 10, 2017, 23:55 (GMT)
Fix OpenCL warnings about doubles on some platforms.
Revision c374e9f by Joshua Leung
March 10, 2017, 22:53 (GMT)
Breakdowner - Constrain Transform and Axis

This commit adds new features to the breakdowner, giving animators more
control over what gets interpolated by the breakdowner. Specifically:

"Just as G R S let you move rotate scale, and then X Y Z let you do that
in one desired axis, when using the Breakdower it would be great to be
able to add GRS and XYZ to constrain what transform / axis is being
breakdowned."

As requested here:
https://rightclickselect.com/p/animation/csbbbc/breakdowner-constrain-transform-and-axis


Notes:
* In addition to G/R/S, there's also B (Bendy Bone settings and C (custom properties)
* Pressing G/R/S/B/C or X/Y/Z again will turn these constraints off again
Revision cdb7498 by Julian Eisel
March 10, 2017, 22:29 (GMT)
Cleanup: Add comment about use of ID pointer in TreeStoreElem
Revision 176698b by Julian Eisel
March 10, 2017, 22:18 (GMT)
Fix unwanted expanding/collapsing of collections using drag & drop

Turned out to be a quite easy fix. I thought the issue was that we
couldn't identify the TreeStoreElem when (re)creating its TreeElement item
correctly, because for non-ID elements that would be index dependent (=
bad for drag & drop). Turns out that we're actually allowed to store
custom data within the TreeStoreElem, the thing is just that it gets
stored as ID pointer (highly ugly and highly misleading).
Anyway, seems to work now so I won't complain too much :)
Revision 736a32e by Julian Eisel
March 10, 2017, 20:06 (GMT)
Ouliner drag&drop: Correct/increase margin for triggering insert into
Revision fcd3bf5 by Julian Eisel
March 10, 2017, 20:01 (GMT)
Insert into master collection when dragging above it
Revision 0d7dfd9 by Julian Eisel
March 10, 2017, 19:48 (GMT)
Outliner: Support dragging objects into different collections

Doing so will remove the object from the old collection and insert it
into the new one.
Revision 0210df0 by Julian Eisel
March 10, 2017, 17:24 (GMT)
Outliner drag&drop: Do generic check if no custom poll callback is defined

And quite some cleanup.
March 10, 2017, 17:13 (GMT)
Layers util function to move objects around

This is required for outliner, so we can move an object from a collection into another
March 10, 2017, 16:54 (GMT)
March 10, 2017, 16:51 (GMT)
fix T50899: Even though the Shrinkwrap options hide the possibility of using a non-mesh target, you can still circumvent this... Causing Crash
Revision 6730202 by Julian Eisel
March 10, 2017, 16:17 (GMT)
Improve outliner drag&drop feedback by using drop poll callbacks

This way we can ensure the overlay to indicate where the item would be
placed if it was dropped now is always at the correct place and doesn't
mislead the user.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021