Revision d852955 by Bastien Montagne February 2, 2017, 20:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9f67367 by Bastien Montagne February 2, 2017, 20:42 (GMT) |
Fix T50084: Adding torus re-orders UV layers. Issue was indeed in join operation, mesh in which we join all others could be re-added to final data after others, leading to undesired re-ordering of CD layers, and existing vertices etc. being shifted away from their original indices, etc. All kind of more or less bad and undesired changes, fixed by always re-inserting destination mesh first. Also cleaned up a bit that code, it was doing some rather non-recommanded things (like allocating zero-sized mem, doing own coocking to remove a data-block from main, etc.). |
Revision 33e456b by Sybren A. Stüvel February 2, 2017, 16:49 (GMT) |
install_deps.sh: don't use backticks The script complained that it could not find the executable "--build-all". |
February 2, 2017, 16:28 (GMT) |
OpenGL immediate mode: transform_snap.c and part of drawnode.c Also converted ED_node_draw_snap from drawnode.c Committing these together, as they are inter-dependent. Part of T49043 |
February 2, 2017, 16:28 (GMT) |
February 2, 2017, 16:24 (GMT) |
Revision 9e2dca9 by Bastien Montagne February 2, 2017, 16:05 (GMT) |
Fix T50524: Basis shapekey editing while rendering bug. Root of the issue was BM_mesh_bm_to_me() breaking application of basis offset to 'child' shapekeys, when called more than once from same BMesh. |
Revision 3b71d5c by Sybren A. Stüvel February 2, 2017, 15:04 (GMT) |
install_deps.sh: don't use backticks The script complained that it could not find the executable "--build-all". |
Revision feb5880 by Aleksandr Zinovev February 2, 2017, 14:30 (GMT) |
Revision 86747ff by Sergey Sharybin February 2, 2017, 13:36 (GMT) |
Fix T50535: Cycles render segfault when Explode modifier before hair particle modifier + UV material Tricky issue caused by CDDM_copy() coying MFACE array but not MTFACE which confused logic later on. Now we don't copy ANY tessellation unless it is requested to. Thanks Bastien for help and review! |
Revision 6edfa73 by Aaron Carlisle February 2, 2017, 04:46 (GMT) |
Revert the change of a default in a recent commit This was my own mistake |
February 2, 2017, 03:03 (GMT) |
Fix incorrect spot lamp blend in python GPU uniform export. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2378 |
February 2, 2017, 03:03 (GMT) |
Fix missing uniform type for python GPU uniform export. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2379 |
February 2, 2017, 00:23 (GMT) |
OpenGL immediate mode: view3d_ruler.c Differential Revision: https://developer.blender.org/D2485 Part of T49043 |
Revision 8e05a5b by Mike Erwin February 2, 2017, 00:00 (GMT) |
fix build: BLF Theme color blenderplayer uses BLF but not Editor UI, so we got a link error for the missing UI_GetThemeColor function. Moved the new function from BLF to UI. @Blendify reported problem in IRC |
February 1, 2017, 22:58 (GMT) |
OpenGL immediate mode: drawanimviz.c Differential Revision: https://developer.blender.org/D2484 Part of T49043 |
February 1, 2017, 22:40 (GMT) |
Add GetThemeColorBlendShade3ubv function Differential Revision: https://developer.blender.org/D2484 Used by part of T49043 |
Revision 4935e24 by Mike Erwin February 1, 2017, 21:44 (GMT) |
BLF can use Theme colors For anything fancier than regular Theme colors (shading, alpha, etc.) do this: unsigned char color[4] UI_GetThemeColor[Fancy]4ubv(... color) BLF_color4ubv(fontid, color) That way the BLF color API stays simple. |
Revision 7493a2b by Mike Erwin February 1, 2017, 21:21 (GMT) |
set default color for BLF fonts Set to an annoying bright color so we can see where to add BLF_color calls. |
Revision ba55101 by Mike Erwin February 1, 2017, 21:21 (GMT) |
add BLF_color functions Needed a way to pass main font color to BLF without using obsolete glColor. Could not use immUniform since BLF binds its shader internally. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021