Revision 72473a6 by Kévin Dietrich October 2, 2016, 18:52 (GMT) |
Fix compile errors with Alembic. |
Revision c50ccc8 by Bastien Montagne October 2, 2016, 16:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3f9b692 by Brecht Van Lommel October 2, 2016, 14:38 (GMT) |
Fluids: improve multithreaded CPU usage. Fixes for clamp-omp, fewer shared variables, fix some cases of threads writing to the same memory location. Issue found by Jens Verwiebe, who reports 30% speedup with 16 core CPU, when using this with a recent clang-omp version. |
Revision ba30b85 by Mike Erwin October 1, 2016, 22:11 (GMT) |
OpenGL: draw volumetric gpencil with point sprites Transition away from GLU and legacy matrix stack. Using point sprites eliminated the need for most of the matrix math! Depends on decent support of large aliased points. NVIDIA is good at this, must test limits on AMD & Intel systems. Still needs proper scaling based on view zoom. Part of T49042, touches on T49043 and T49450. |
Revision b8e3d81 by Mike Erwin October 1, 2016, 21:34 (GMT) |
OpenGL: fix point sprites Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought. We'll remove this during the core profile transition. |
Revision 875d63c by Mike Erwin October 1, 2016, 21:32 (GMT) |
OpenGL: one more point shader Added a built-in shader for points that vary both size and color. |
Revision 641e586 by Brecht Van Lommel October 1, 2016, 20:41 (GMT) |
Fix T49520: broken vertex colors in the game engine. |
Revision fd2bffd by Germano Cavalcante October 1, 2016, 19:50 (GMT) |
[Fix unreported bug] Snap align with normal was not working in derivade mesh The `use_snapp_align_rotation` option was using only the first vertex |
Revision 11e93c5 by Ray molenkamp October 1, 2016, 17:22 (GMT) |
[msvc] make.bat - Fix:msbuild platform wasn't set when the architecture was auto detected. |
Revision ad23ee7 by Brecht Van Lommel October 1, 2016, 17:15 (GMT) |
Fix T49502: file browser on OS X not highlighting system folders and bookmarks. |
Revision 4a42386 by Ray molenkamp October 1, 2016, 16:22 (GMT) |
[MSVC] Make.bat updates. - Explicitly specify the platform for msbuild, to facilitate builds with just the Visual C++ Build Tools installed. - When vs2013 is not found, try looking for 2015 as a fallback - Clear up any batch variables that might have been set from previous runs |
Revision 15e756c by Brecht Van Lommel October 1, 2016, 12:47 (GMT) |
Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5. |
Revision 40eedd5 by Alexander Gavrilov October 1, 2016, 11:37 (GMT) |
Cycles: implement partial constant folding for exponentiation. This is also an important mathematical operation that can be folded if it is known that one argument is a certain constant. For colors the operation is provided as a Gamma node. The SVM Gamma node needs a small fix to make it follow the 0 ^ 0 == 1 rule, same as the Power node, or the Gamma node itself in OSL mode. Reviewers: #cycles Differential Revision: https://developer.blender.org/D2263 |
Revision 5753a14 by Mike Erwin October 1, 2016, 00:44 (GMT) |
OpenGL: new built-in shaders for drawing points Both of these draw round points with jaggy edges, but treat color & size differently. |
September 30, 2016, 23:56 (GMT) |
Revision 20c6d5e by Brecht Van Lommel September 30, 2016, 23:55 (GMT) |
Fix MSVC compiler warning due to using */* to start comment. |
Revision d1b21d1 by Mike Erwin September 30, 2016, 23:51 (GMT) |
OpenGL: add support for programmable point size And enable point sprites always. Fragment shaders can use gl_PointCoord now. |
Revision 82648a8 by Mike Erwin September 30, 2016, 23:10 (GMT) |
OpenGL: make platform requirements explicit At context startup, make sure our assumptions about the OpenGL version are true. Should match since we set up the contexts... but this is what asserts are for, to check "should"s! Part of T49012 |
Revision 70a40ff by Sergey Sharybin September 30, 2016, 10:15 (GMT) |
Cleanup: Naming in EditNormals modifier |
Revision 6a4ca1e by Sergey Sharybin September 30, 2016, 09:13 (GMT) |
Normal edit modifier: Fix relation builder for the new dependency graph |
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