Revision 1c6b8c6 by Brecht Van Lommel July 21, 2016, 00:56 (GMT) |
Fix Cycles OSL script node not working in shader using bump, after node type refactoring. |
Revision 97ef877 by Brecht Van Lommel July 20, 2016, 23:03 (GMT) |
Fix T48908: gray out Cycles motion vector pass if motion blur is enabled, doesn't work then. |
Revision a2a1b34 by Campbell Barton July 20, 2016, 21:33 (GMT) |
Cleanup: warnings |
Revision a96c7da by Campbell Barton July 20, 2016, 21:17 (GMT) |
Cleanup: unused brush DNA |
Revision 21425e5 by Campbell Barton July 20, 2016, 21:16 (GMT) |
Cleanup: spelling |
Revision e0f16bd by Campbell Barton July 20, 2016, 20:02 (GMT) |
Cleanup: use BKE naming convention for object materials Also remove unused 'material_from' function (which isn't very useful). |
Revision 5ef1821 by Campbell Barton July 20, 2016, 20:02 (GMT) |
Fix copy-materials resetting objects material indices |
Revision dd020ca by Bastien Montagne July 20, 2016, 14:42 (GMT) |
Cleanup: remove completely call to test_object_materials in BKE_mesh_new_from_object. Don't know why this was ever added to start with, BKE_mesh_new_from_object shall never affect ob->data! |
Revision 1270ab9 by Bastien Montagne July 20, 2016, 14:42 (GMT) |
Fix T48898: shaders are removed from metaballs on cycles render. Note that issue has several levels here actually, first one was metaball's materials not being properly copied into new mesh (code was commented out because of some crash it seems, made it a bit closer to mesh one and got no crash at all...). Then, we were calling test_object_materials when ob->data is actually *not* new tmpmesh! Will remove this call completely in next commit (to make it easier to bisect), I cannot see any case where object would be assigned with newly generated tmpmesh in this func. |
Revision 4e5ee5b by Campbell Barton July 20, 2016, 14:33 (GMT) |
Fix own error in recent heap update |
Revision f0f60d7 by Sergey Sharybin July 20, 2016, 12:16 (GMT) |
OpenSubdiv: Initial work to support UV maps in textured OSD viewport A bit work in progress, currently the following limitations: - Texture shading only, Material shading will come later - No UVs subdivision yet - Always uses active UV and currently changing active UV will not properly update the viewport. Well, need to start somewhere :) |
Revision 9a0634a by Sergey Sharybin July 20, 2016, 10:38 (GMT) |
OpenSubdiv: Wrap OSD's TopologyRefier with own struct This is a way for us to store extra data, such as UVs which we can collect now on topology refiner stage. |
Revision 690063e by Campbell Barton July 20, 2016, 03:54 (GMT) |
Revision f2fa737 by Germano Cavalcante July 20, 2016, 01:25 (GMT) |
possible fix for crash mentioned in T48887 - Adjust the depth min to the object scale |
Revision 5f7fd04 by Campbell Barton July 20, 2016, 00:00 (GMT) |
BMesh: improve BM_face_splits_check_legal - remove edge scaling, instead avoid checking intersections with connected edges. - replace local line intersection functions with BLI_math - center the projection for more precise calculation. |
Revision 6ff7a89 by Campbell Barton July 19, 2016, 20:37 (GMT) |
Update tracker URL Also wrap line-length |
Revision 5f4a378 by Bastien Montagne July 19, 2016, 15:49 (GMT) |
Add 'reload' function to libraries' RNA API. |
Revision 6921bb7 by Gaia Clary July 19, 2016, 14:34 (GMT) |
Improved warning message when creating empty export file |
Revision b9e4e69 by Bastien Montagne July 19, 2016, 14:27 (GMT) |
Fix (IRC reported by Sergey) assert regarding icon_id of newly copied datablocks. BKE_previewimg_copy() would simply copy PreviewImage's icon_id, without bothering about ID one. When we duplicate an ID, we want to reset its icon_id to zero (and regenerate it on-demand), not keep same icon_id as original, so added new BKE_previewimg_id_copy helper to handle that. |
Revision eeedcf3 by Bastien Montagne July 19, 2016, 13:41 (GMT) |
Usual i18n/UI messages fixes... |
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