Revision a18f4d2 by Campbell Barton May 10, 2016, 16:47 (GMT) |
CMake: optional date/time overrides for reproducible builds |
Revision c1e4aaa by Campbell Barton May 10, 2016, 16:47 (GMT) |
Fix T48387: Mirror weights keeps groups assigned Swapping the weights kept zero weight verts assigned. |
Revision e525a06 by Campbell Barton May 10, 2016, 16:47 (GMT) |
BMesh: only remove loose geometry when joining faces Joining faces could remove faces that happened to share an edge that would normally be removed. |
Revision 98123ae by Bastien Montagne May 10, 2016, 15:57 (GMT) |
BLI_task: nano-optimizations to BLI_task_parallel_range feature. This commit makes use of new taskpool feature (instead of allocating own tasks), and removes the spinlock used to generate chunks (using atomic ops instead). In best cases (dynamic scheduled loop with light processing func callback), we get a few percents of speedup, in most cases there is no sensible enhancement. |
Revision fdd9990 by Sergey Sharybin May 10, 2016, 15:30 (GMT) |
Depsgraph: A bit of experiment with skipping where_is_bone if channels is taged as done This is what old dependency graph was doing and apparently this avoids some updates, however it's not really clear why those nodes are considering done. Maybe just because of the way how relations are working. But needs a closer investigation. |
Revision e343e4a by Sergey Sharybin May 10, 2016, 15:15 (GMT) |
Avoid per-constraint-target call of strlen It's enough to do one single comparison to see if the string is empty or not. |
Revision 2786b0b by Sergey Sharybin May 10, 2016, 14:45 (GMT) |
Optimize action constraint by avoid memory allocation |
Revision e1a254d by Sergey Sharybin May 10, 2016, 14:14 (GMT) |
Attempt to fix blenplayer after recent changes |
Revision 3352741 by Sergey Sharybin May 10, 2016, 13:43 (GMT) |
Revert "Task scheduler: Avoid mutex lock in number manipulation functions" Appears mutex was guarateeing number of tasks is not modified at moments when it's not expected. Removing those mutexes resulted in some hard-to-catch locks where worker thread were waiting for work by all the tasks were already done. This reverts commit a1d8fe052ccd8945f14be5a50bd5af581b89c643. |
Revision f501dfb by Sergey Sharybin May 10, 2016, 13:42 (GMT) |
Depsgraph: Use some more threading when tagging and finalizing evaluation Also don't reset values there which were re-set on the next evaluation anyway. |
Revision a1d8fe0 by Sergey Sharybin May 10, 2016, 12:59 (GMT) |
Task scheduler: Avoid mutex lock in number manipulation functions It seems using atomic operations here we can avoid having mute without breaking anything. Thanks Bastien for double-checking the changes! |
Revision 9239257 by Sergey Sharybin May 10, 2016, 12:31 (GMT) |
Fix T48393: Blender player doesn't start on files saved with with cyrillic letters in path |
Revision fcc2175 by Bastien Montagne May 10, 2016, 11:10 (GMT) |
Fix own mistake in rBd617de965ea20e5d5 from late December 2015. Brain melt here, intention was to reduce number of tasks in case we have not much chunks of data to loop over, not to increase it! Note that this only affected dynamic scheduling. |
Revision 898d040 by Sergey Sharybin May 10, 2016, 11:02 (GMT) |
Depsgraph: For big graphs update pending parents in threads Gives additional speedup from ~88 to ~91 fps with a test rig. |
Revision 288bbee by Sergey Sharybin May 10, 2016, 10:05 (GMT) |
Depsgraph: Comment evaluation priority out for now It uses some additional compute power and the evaluation priority is not even used. This brings fps 88.2 with blenrig_for_debugging.blend on this desktop. |
Revision ce2c15d by Sergey Sharybin May 10, 2016, 09:25 (GMT) |
Depsgraph: Avoid multipel editors update per same ID Simple thing, and apparently fps goes up to 80 with the demo file from jpbouza. Not sure why at this point fps is so much higher than the old dependency graph here now. And it's definitely something what others should verify as well. |
Revision 12a20b7 by Sergey Sharybin May 10, 2016, 08:39 (GMT) |
Depsgraph: Don't leave active thread if there's only one children node This reduces stress on the task scheduler and avoids some unwanted overhead caused by all the threading business in the cases when there's only one children node. We try to immediately switch to it's evaluation now, keeping active thread up and running. This bumps FPS from 58 to 64 on the blenrig test file from jpbouza. |
Revision 7efa34d by Sergey Sharybin May 10, 2016, 08:01 (GMT) |
Task scheduler: Add thread-aware task push routines This commit implements new function BLI_task_pool_push_from_thread() who's main goal is to have less parasitic load on the CPU bu avoiding memory allocations as much as possible, making taks pushing cheaper. This function expects thread ID, which must be 0 for the thread from which pool is created from (and from which wait_work() is called) and for other threads it mush be the ID which was sent to the thread working function. This reduces allocations quite a bit in the new dependency graph, hopefully gaining some visible speedup on a fewzillion core machines (on my own machine can only see benefit in profiler, which shows significant reduce of time wasted in the memory allocation). |
Revision 401e710 by Campbell Barton May 10, 2016, 06:47 (GMT) |
Correct armature-sketch snap context use Use scene snap mode. Also allow passing NULL ray-depth which falls back to BVH_RAYCAST_DIST_MAX. |
Revision ce65fae by Bastien Montagne May 10, 2016, 06:29 (GMT) |
Fix T48369: Missing suport for main '+' key. Many keyboard layouts (italian, spanish, german...) have direct access to '+' key on main keyboard area (not the numpad one), ans x11 has own define for this key, so use it instead of generating an unkown key event. Note that we most likely have much more missing 'specific' keycodes for non-US keyboard layout, but think since we already had a 'minus' keyevent, supporting 'plus' one is totally consistent. And we had a spare space in our defined values just for it even! This keyevent is only supported/generated by x11 and cocoa Ghost backends for now, neither SDL nor win32 seem to have matching key events... |
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