Revision aaf5ee7 by Lukas Toenne April 28, 2016, 10:03 (GMT) |
Fix for O(N^2) runtime tagging in the new depsgraph. Some of the tagging functions would be called for every operation, and then in turn tag their ID nodes with all their operations again. With extensive rigs we get ID nodes with a lot (10,000+) operation nodes, which leads to millions of unnecessary tagging calls. |
Revision 8a379e3 by Campbell Barton April 28, 2016, 05:56 (GMT) |
3D Text: avoid checking null character's text on path Redundant and causes complications when improving text code. |
Revision 42e6477 by Campbell Barton April 28, 2016, 03:46 (GMT) |
Image view selected didn't account for region size Now fit the selection with a 1.4x margin (matching 3d view). Also move border fitting into own function. |
Revision 6e94ec6 by Campbell Barton April 28, 2016, 02:50 (GMT) |
BMesh: limited-dissolve, add check for wire edges Recent degenerate check crashed on chains of wire edges |
Revision 2b485e2 by Brecht Van Lommel April 27, 2016, 20:58 (GMT) |
Minor code simplification in previous commit. |
Revision cc692c0 by Brecht Van Lommel April 27, 2016, 19:41 (GMT) |
Fix compiler warning on OS X / clang. |
Revision dd8a734 by Brecht Van Lommel April 27, 2016, 19:37 (GMT) |
Nodes: sort builtin compositor/shader/texture nodes alphabetically in menus Reviewed By: lukastoenne, dingto, Severin, carter2422 Differential Revision: https://developer.blender.org/D1957 |
April 27, 2016, 09:53 (GMT) |
Fix artifacts w/ low near clear in bglPolygonOffset |
Revision 7f0cf3a by Campbell Barton April 27, 2016, 05:55 (GMT) |
Sequencer: skip text-effect rendering w/ no alpha |
Revision 0912bff by Campbell Barton April 27, 2016, 05:49 (GMT) |
Revision 01cdd22 by Campbell Barton April 27, 2016, 05:47 (GMT) |
Fix alpha blending w/ font drawing & byte buffer |
Revision d74957d by Campbell Barton April 27, 2016, 04:34 (GMT) |
Fix mask active-point being lost on load/undo |
Revision ed0db62 by Campbell Barton April 27, 2016, 04:11 (GMT) |
Mask: always add a new spline when adding a new vert Previously, adding a new vertex with Ctrl-LMB would move an existing when there was an active spline but no active point. This function is used as a fallback, extending an existing active point is already handled. |
Revision 32e2036 by Campbell Barton April 27, 2016, 03:54 (GMT) |
New mask points now compensate parent offset |
Revision 6483b9c by Campbell Barton April 27, 2016, 03:12 (GMT) |
Fix T48282: Newly added mask points don't follow parent |
Revision 9bd5173 by Campbell Barton April 27, 2016, 03:12 (GMT) |
Cleanup: use const, duplicate header |
Revision c2cdc67 by Brecht Van Lommel April 26, 2016, 22:26 (GMT) |
Fix Cycles GLSL image texture node not respecting color space property. |
Revision 2b3657a by Brecht Van Lommel April 26, 2016, 22:09 (GMT) |
Code cleanup: minor cleanups for GPU_link return values, normal map node. |
Revision 1da0d00 by Bastien Montagne April 26, 2016, 15:18 (GMT) |
Fix Font filebrowser not showing thumbnails when those are enabled by default in userpref. Reported by Leon Cheung over IRC, thanks. |
Revision bb74e07 by Sergey Sharybin April 26, 2016, 15:15 (GMT) |
Fix T47992: Stereo 3D Anaglyph rendered Images saved too light |
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