Revision d5e929a by Brecht Van Lommel February 6, 2016, 10:55 (GMT) |
Code cleanup: remove unused Cycles code from BVH cache. |
Revision 4443bb8 by Brecht Van Lommel February 6, 2016, 10:52 (GMT) |
Fix Burley BSSRDF NaNs and fireflies. Explicitly truncate to Rm same way as the Gaussian BSSRDF, and use safe_sqrtf() to be sure in case of float precision issues. |
Revision a6ca8a1 by Thomas Dinges February 5, 2016, 23:07 (GMT) |
Cleanup: Remove support for OSL versions < 1.6. We can get rid of more ifdefs once all platforms are on OSL 1.7 soon. |
Revision 66a9698 by Thomas Dinges February 5, 2016, 21:45 (GMT) |
Cycles: Change several default values (second batch). This change the following values: - World settings: - Use MIS: On - MIS Samples: 1 - MIS Resolution: 1024 Enabling World MIS per default won't make simple backgrounds (flat background color) slower, see previous commit. This gets disabled internally if World MIS is not actually needed. |
Revision 469447f by Thomas Dinges February 5, 2016, 21:13 (GMT) |
Cycles: Auto disable World MIS, if we only use a simple color. When World MIS is enabled by the user, we now check if we actually need it. In case of a simple node setup (no procedurals, no HDRs..) we auto disable MIS internally to save render time. This change is important for upcoming default changes. |
Revision ca88bc5 by Thomas Dinges February 5, 2016, 20:33 (GMT) |
Cleanup: Rename has_heterogeneous_volume variable. No functional changes, this change is done for consistency of upcoming changes. |
Revision 2685d45 by Bastien Montagne February 5, 2016, 17:48 (GMT) |
Fix error in last commit. treedata could have a non-initialized tree in case of edge_snapping, leading to segfault. Spotted by @mano-wii, thanks. |
Revision 3ad0344 by Bastien Montagne February 5, 2016, 17:18 (GMT) |
Fix T47326: Snap to vertices not working properly in orthogonal view mode. Same causes as when snapping to faces, so same solution: in case of ortho view, offset start of ray to be just slightly outside of the target's bbox, to avoid too much far away start point that generate floating point computation instability in BVH raycasting. Note that this lead to some refactoring, to avoid duplicating too much of code. For now, edge snapping seems to behave OK (uses different logic), so not touched. Based on patch by Germano Cavalcante (@mano-wii), thanks! |
Revision d3889e2 by Sergey Sharybin February 5, 2016, 13:58 (GMT) |
Fix T47329: Compositing fails to render unless each included scene was rendered since opening |
Revision c4dc14b by Joshua Leung February 5, 2016, 13:40 (GMT) |
Fix T45915: Cannot select keyframes in summary channels in Dope Sheet in TweakMode When in TweakMode on NLA strips that had an offset, it was not possible to select those keyframes in the Summary Channel in the Dope Sheet. The main gist of it is that the current code is from before the summary track was introduced, and so could assume that ANIM_nla_mapping_get() would work for all channels present. Thus, simply converting the clicked frame to nla-mapped time once would be enough. However, for summary channels, nla-mapping_get() doesn't do anything, since we can potentially include keyframes from several different objects! |
Revision c105c59 by Joshua Leung February 5, 2016, 13:40 (GMT) |
Fix T46037: Moving keys in NLA tweak mode on offset actions results in Bezier handles getting stretched unreasonably Patch by Alexander Gavrilov (angavrilov) Reviewed by Joshua Leung (aligorith) |
Revision c53c8df by Sergey Sharybin February 5, 2016, 13:11 (GMT) |
Cycles: ifdef some extra code when building split kernels |
Revision 24ae7b9 by Sergey Sharybin February 5, 2016, 12:40 (GMT) |
Cycles: Don't gray out integrator settings when userprefs are set to OpenCL but scene is set to CPU |
Revision 3758828 by Bastien Montagne February 5, 2016, 11:03 (GMT) |
Install_deps: update magic build numbers of OIIO and OSL. Please remember to change those each time you update building code and there is no version change. Otherwise poeple re-running the script won't get the updated builds. |
Revision e688a62 by Sergey Sharybin February 5, 2016, 09:06 (GMT) |
Cycles: Fix for initial guess of the radius for Burley BSSRDF The value was too high, causing bad Newton iteration step. Now the value is not so good, but it's still within 9 iterations and those high number of iterations are only happening in approx 1% of input values. |
Revision da7ddb6 by Thomas Dinges February 4, 2016, 23:05 (GMT) |
Cycles / OSL: Updare stdosl.h to 1.7.1. This updates our file to OSL 1.7.1, which comes with some new inbuilt features: - linearstep() - smooth_linearstep() - hash() - getchar() |
Revision 208a49b by Thomas Dinges February 4, 2016, 22:42 (GMT) |
Install Deps: Use SSE2 optimizations for OIIO and OSL. |
Revision fc3db32 by Thomas Dinges February 4, 2016, 21:42 (GMT) |
Cleanup: Update BSSRDF code comment. |
Revision d80f8ba by Campbell Barton February 4, 2016, 17:30 (GMT) |
Support for cubemap reflections in the viewport D1756 by @youle, uses existing texture mapping option. |
Revision 45071fa by Campbell Barton February 4, 2016, 17:30 (GMT) |
Update themes Label text editing uses colors from text buttons |
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