Revision fcbb03a by Campbell Barton February 3, 2016, 06:45 (GMT) |
Remove redundant file exists checks |
Revision 94d1674 by Campbell Barton February 3, 2016, 06:33 (GMT) |
Fix T47303: Voxel texture disappears after first frame Failed reads didn't update the voxel 'ok' tag, making successive reads fail (even on existing frames). |
Revision 3416428 by Campbell Barton February 3, 2016, 06:10 (GMT) |
Recent BLI_rename fix introduced error w/ blend file versioning Rename calls didn't check if the file existed first, so missing file was counted as success and ignored. |
Revision 91bd588 by Campbell Barton February 3, 2016, 05:41 (GMT) |
Include why file operations fail in reports |
Revision 622019a by Campbell Barton February 3, 2016, 04:57 (GMT) |
Fix BLI_rename returned success w/ missing source path |
Revision 36b516c by Campbell Barton February 3, 2016, 04:01 (GMT) |
Revision 9045cf8 by Campbell Barton February 3, 2016, 00:51 (GMT) |
Cleanup: correct comment, unused var |
Revision b80c073 by Bastien Montagne February 2, 2016, 20:27 (GMT) |
Fix T47300: SHIFT TAB, CTRL SHIFT TAB shortcuts does not toggle snap, snap mode on off anymore. Regression from rB12c71508c2d7. Now, we systematically first try keycode from `XLookupKeysym()`, and only fall back to the one from `XLookupString()` if it failed to convert to a valid gkey. |
Revision e3f48bd by Bastien Montagne February 2, 2016, 19:40 (GMT) |
Usual i18n/UI message fixes... |
Revision e42852a by Sergey Sharybin February 2, 2016, 17:06 (GMT) |
Cycles: Cleanup and reference actual paper used for BSSRDF sampling |
Revision 6bbe59f by Campbell Barton February 2, 2016, 16:33 (GMT) |
Revision 2b445b8 by Sergey Sharybin February 2, 2016, 15:04 (GMT) |
Fix T46583: Sculpt symmetry don't work in clipping border view mode This is an attempt to solve the issue by doing clip test on the original side of the stroke. Some extra testing is required. |
Revision 147de2c by Sergey Sharybin February 2, 2016, 14:43 (GMT) |
Fix T46411: Experimental deps graph causes particles to jump around |
Revision 5e51434 by Sergey Sharybin February 2, 2016, 14:33 (GMT) |
Depsgraph: Fix particle system component nodes not being displayed in debug graph |
Revision 6290df0 by Sergey Sharybin February 2, 2016, 14:01 (GMT) |
Fix T46382: Crash sharing particle system with clump or rough curves Made those curves local to thread evaluation now, so there is no threading conflict accessing them from evaluation threads anymore. |
Revision 4ceea37 by Sergey Sharybin February 2, 2016, 12:54 (GMT) |
Fix T46481: Volume grid particles out of volume The issue was caused by fix for 31017 which resulted in some missing intersecitons recorded which screwed inner/outer checks. This is an old bug, so didn't bother with forcing re-distribution to happen on file open to avoid possible other regressions. |
Revision 49247f0 by Sergey Sharybin February 2, 2016, 11:50 (GMT) |
Fix T47207: Material shading incorrectly handles colorramp node The issue was introduced by a fix for T44713 which only made GLSL consistent with Cycles. Now we do have conditional averaging or proper luma weighting based on whether we're new old old shading system. Not totally ideal but should work for until we re-design viewport possibly breaking how Blender Internal does implicit conversion. |
Revision be10d6d by Campbell Barton February 2, 2016, 06:39 (GMT) |
Cleanup: rename uvflag -> flag for dm drawing Was called both, however this isn't mainly for uv's so just call 'flag'. Also remove redundant NULL check. |
Revision 9afab70 by Campbell Barton February 2, 2016, 05:48 (GMT) |
Partial Fix T47221: Sculpt Hide fails w/ texture drawing Support for skipping hidden faces in sculpt mode w/ texture drawing. |
Revision 3b92a94 by Campbell Barton February 2, 2016, 03:16 (GMT) |
UI: update dynamic tips Useful for progress ETA to continuously update. This adds API option not to activate new regions GL state which isn't needed in many cases. |
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