Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 27, 2016, 10:01 (GMT)
Sequencer: Fix crash when trying to change filepath of Sound strip

It was not implemented and fallback RNA-based approach was not
correct since there's no filepath property of sound strip.
January 27, 2016, 09:22 (GMT)
Buildbot: Fix for missing spnav for Linux builds
January 27, 2016, 09:14 (GMT)
Fix T47250: OpenVDB crash

Issue was that the domain matrix was not initialized properly on the
first frame (in smokeModifier_init), which caused OpenVDB to throw an
exception for trying to create a VDB grid with non-affine transform.
January 27, 2016, 09:06 (GMT)
World textures displaying for viewport in BI.

This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:

- "View", "AngMap" and "Equirectangular" types of mapping.

- Different types of texture blending (according to BI world render).

- Same color blending as when it lacked textures (but render via glsl).

{F207734}
{F207735}

Example: {F275180}
Original author: @valentin_b4w

Regards,
Alexander (Blend4Web Team).

Reviewers: sergey, valentin_b4w, brecht, merwin

Reviewed By: merwin

Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx, #bf_blender:_next

Differential Revision: https://developer.blender.org/D1414
January 27, 2016, 06:34 (GMT)
WM: Support showing reports for modal operators

This isn't common use, but modal operators may make reports while they're running.
Now they're displayed in the info header.
Revision 499bde8 by Mike Erwin
January 27, 2016, 02:08 (GMT)
NDOF: enable 3D mouse support on Mac by default

We used to require the 3Dconnexion driver installed at build-time so
this was turned off.

I reworked the code last year to remove the driver dependency so
there?s no reason not to enable this.
January 26, 2016, 21:02 (GMT)
Fix bplayer (c)
January 26, 2016, 21:02 (GMT)
Cleanup: forgot to comment again debug timing print in paint_stroke.c
January 26, 2016, 21:02 (GMT)
Cleanup: remove OMP's 'critical' sections in BKE_pbvh_node_add_proxy/free_proxies.

Not so useful now that we use BLI_task! Not sure why those were ever added actually,
readng carefully that code only modified data here is the PBVHNode, which is only
used/affected by one thread at a time ever. And shared read data (PBVH itself) is
not modified during brush execution itself, so it's safe to use it threaded too.
January 26, 2016, 20:51 (GMT)
Minor correction to API docs
January 26, 2016, 20:37 (GMT)
Cleanup: minmac -> minmax & RE_render_ext naming

Use more conventional API word-ordering for RE_render_ext
January 26, 2016, 14:42 (GMT)
CMake: Correction in comment in previous commit
January 26, 2016, 14:42 (GMT)
CMake: Corrections around disabling Boost

Were some missing dependencies in the checks.
January 26, 2016, 13:03 (GMT)
Fix bplayer (c)
January 26, 2016, 13:01 (GMT)
mesh_evaluate.c: OMP -> BLI_task, and some more parallelization.

Only concerns poly normals computing, have usual 10% speedup of affected code for OMP -> BLI_task switching.

Also parallelized the 'weighted accum' part (used when computing both polys and vertices normals,
when using modifiers e.g.), which gives nice 325% speedup (from 66ms to 20ms for a 500k poly monkey
with simple deform modifier e.g.). ;)
January 26, 2016, 12:31 (GMT)
Fix T46679: ZMask layers don't update w/ animation

Make sure z-mask layers aren't excluded for animation evaluation.
January 26, 2016, 11:50 (GMT)
Fix T47214: Keyed Particles don't render correctly when used for point density input

The issue was caused by different AABB used by Cycles and texture sampler.

Instead of trying to keep this two functions in sync we now do have an
utility call in the point density node to query the AABB.
January 26, 2016, 10:47 (GMT)
CMake: Keep Schur specializations OFF by default config

Now when doing full build is real easy on all platforms, we can
only keep it enabled for the blender_full configuration.
January 26, 2016, 10:44 (GMT)
Compositor: Speedup movie (un)distortion operation

Avoid per-pixel camera intrincs object construction and synchronization.

Here on a bit synthetic file it gives about 40% speedup with a single node.
January 26, 2016, 08:57 (GMT)
Fix compilation error after recent luma changes on certain platforms

See T47243 for some more details.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021