Revision 4aa286d by Sergey Sharybin January 27, 2016, 10:01 (GMT) |
Sequencer: Fix crash when trying to change filepath of Sound strip It was not implemented and fallback RNA-based approach was not correct since there's no filepath property of sound strip. |
Revision 1bc6ae8 by Sergey Sharybin January 27, 2016, 09:22 (GMT) |
Buildbot: Fix for missing spnav for Linux builds |
Revision cbb52c9 by Kévin Dietrich January 27, 2016, 09:14 (GMT) |
Fix T47250: OpenVDB crash Issue was that the domain matrix was not initialized properly on the first frame (in smokeModifier_init), which caused OpenVDB to throw an exception for trying to create a VDB grid with non-affine transform. |
Revision 771f73b by Alexander Romanov January 27, 2016, 09:06 (GMT) |
World textures displaying for viewport in BI. This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport. It supports: - "View", "AngMap" and "Equirectangular" types of mapping. - Different types of texture blending (according to BI world render). - Same color blending as when it lacked textures (but render via glsl). {F207734} {F207735} Example: {F275180} Original author: @valentin_b4w Regards, Alexander (Blend4Web Team). Reviewers: sergey, valentin_b4w, brecht, merwin Reviewed By: merwin Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin Projects: #rendering, #opengl_gfx, #bf_blender:_next Differential Revision: https://developer.blender.org/D1414 |
Revision f6ff8f2 by Campbell Barton January 27, 2016, 06:34 (GMT) |
WM: Support showing reports for modal operators This isn't common use, but modal operators may make reports while they're running. Now they're displayed in the info header. |
Revision 499bde8 by Mike Erwin January 27, 2016, 02:08 (GMT) |
NDOF: enable 3D mouse support on Mac by default We used to require the 3Dconnexion driver installed at build-time so this was turned off. I reworked the code last year to remove the driver dependency so there?s no reason not to enable this. |
Revision 4a42445 by Bastien Montagne January 26, 2016, 21:02 (GMT) |
Fix bplayer (c) |
Revision 5467ed1 by Bastien Montagne January 26, 2016, 21:02 (GMT) |
Cleanup: forgot to comment again debug timing print in paint_stroke.c |
Revision 7ce61c6 by Bastien Montagne January 26, 2016, 21:02 (GMT) |
Cleanup: remove OMP's 'critical' sections in BKE_pbvh_node_add_proxy/free_proxies. Not so useful now that we use BLI_task! Not sure why those were ever added actually, readng carefully that code only modified data here is the PBVHNode, which is only used/affected by one thread at a time ever. And shared read data (PBVH itself) is not modified during brush execution itself, so it's safe to use it threaded too. |
Revision 4a0b896 by Campbell Barton January 26, 2016, 20:51 (GMT) |
Minor correction to API docs |
Revision 161e234 by Campbell Barton January 26, 2016, 20:37 (GMT) |
Cleanup: minmac -> minmax & RE_render_ext naming Use more conventional API word-ordering for RE_render_ext |
Revision a2b9633 by Sergey Sharybin January 26, 2016, 14:42 (GMT) |
CMake: Correction in comment in previous commit |
Revision cbb498c by Sergey Sharybin January 26, 2016, 14:42 (GMT) |
CMake: Corrections around disabling Boost Were some missing dependencies in the checks. |
Revision 43957a1 by Bastien Montagne January 26, 2016, 13:03 (GMT) |
Fix bplayer (c) |
Revision d9ccc0c by Bastien Montagne January 26, 2016, 13:01 (GMT) |
mesh_evaluate.c: OMP -> BLI_task, and some more parallelization. Only concerns poly normals computing, have usual 10% speedup of affected code for OMP -> BLI_task switching. Also parallelized the 'weighted accum' part (used when computing both polys and vertices normals, when using modifiers e.g.), which gives nice 325% speedup (from 66ms to 20ms for a 500k poly monkey with simple deform modifier e.g.). ;) |
Revision e4c83bc by Campbell Barton January 26, 2016, 12:31 (GMT) |
Fix T46679: ZMask layers don't update w/ animation Make sure z-mask layers aren't excluded for animation evaluation. |
Revision 8126b02 by Sergey Sharybin January 26, 2016, 11:50 (GMT) |
Fix T47214: Keyed Particles don't render correctly when used for point density input The issue was caused by different AABB used by Cycles and texture sampler. Instead of trying to keep this two functions in sync we now do have an utility call in the point density node to query the AABB. |
Revision 0095c2d by Sergey Sharybin January 26, 2016, 10:47 (GMT) |
CMake: Keep Schur specializations OFF by default config Now when doing full build is real easy on all platforms, we can only keep it enabled for the blender_full configuration. |
Revision c8d2ebe by Sergey Sharybin January 26, 2016, 10:44 (GMT) |
Compositor: Speedup movie (un)distortion operation Avoid per-pixel camera intrincs object construction and synchronization. Here on a bit synthetic file it gives about 40% speedup with a single node. |
Revision f1f42c6 by Sergey Sharybin January 26, 2016, 08:57 (GMT) |
Fix compilation error after recent luma changes on certain platforms See T47243 for some more details. |
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