Revision f06f6ea by Campbell Barton January 9, 2016, 20:12 (GMT) |
Cleanup: style, gpu module |
Revision 8a92489 by Campbell Barton January 9, 2016, 17:53 (GMT) |
Byte swap doubles on file read |
Revision 296d125 by Campbell Barton January 9, 2016, 11:56 (GMT) |
PyAPI: Redraw notifier when debug value changes |
Revision 0ded953 by Campbell Barton January 9, 2016, 11:56 (GMT) |
Cleanup: warning/spelling |
Revision 43cc8d0 by Bastien Montagne January 9, 2016, 11:31 (GMT) |
Fix T47060: Uv form dupli not working with Cycles when the hair/particles mesh has more than one uv sets. In fact, it was not working with BI either - 'UV from dupli' would always take active UVLayer, not render_active one. Fixed now for both Cycles and BI, and for both particles and 'simple' dupli_face. |
Revision 08869e4 by Bastien Montagne January 9, 2016, 08:42 (GMT) |
Fix broken build from rBd7da51b727725 Please avoid specialized typed enums in headers as widely used as BKE_object.h, we do not want to include DNA_modifiers_type.h everywhere... |
Revision 8202c73 by Bastien Montagne January 9, 2016, 08:29 (GMT) |
Fix (unreported) other joke in our localizing code - setting LIB_TAG_LOCAL tag! This fake tag is zero, so it does not set anything - and it does not clear indirect/extern ones either... |
Revision 9691202 by Bastien Montagne January 9, 2016, 08:29 (GMT) |
Fix T47121: Image node on linked and localized material loses image after reopening project. Code 'localizing' the node of an ID (a material, here) was kind of a joke, setting id.lib to NULL is not enough, by far! Now calling ntreeMakeLocal(). And ntreeMakeLocal was also missing indirect->extern switch for its directly used IDs, which explains why they were lost after a save/reload. Note that here again, a big part of this 'localizing' code should be made generic using library_query stuff, but this is for id-remap, not current master... |
Revision 425a4b2 by Martijn Berger January 9, 2016, 07:55 (GMT) |
MSVC 2015 do not redefine snprintf |
Revision 14de836 by Kévin Dietrich January 9, 2016, 03:48 (GMT) |
Smoke (fire): Move spectrum code from C++ (intern/) to C code (BLI) This change is for a few reasons: - it works with color, and (therefore) will need to be color managed, at some point. This will be much easier to do if the code is closer to the actual color management code (in Blender's core, so to speak). - it has nothing to do with the actual fire simulation, as it is just used to create a lookup table - it can be reused for other purposes (i.e. in Blender internal renderer, if people are interrested in a blackbody node � la Cycles) - cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist in BLI Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1719 |
Revision d7da51b by Kévin Dietrich January 9, 2016, 03:37 (GMT) |
Smoke, Dynamic Paint: de-duplicate object subframe update function. As in the title. In the smoke version, there was also an extra 'for_render' parameter that wasn't used, and wasn't used by the callers either, so it was removed altogether. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1718 |
Revision cc0f5bf by Kévin Dietrich January 9, 2016, 03:25 (GMT) |
Cleanup: make use of PIL time instead of redefining own timers. Also added a DEBUG_TIME macro in the related files to comment time funcs out. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1717 |
Revision 85d6759 by Joerg Mueller January 9, 2016, 01:35 (GMT) |
Audaspace: Sequencer sound bugfix and mono UI. - Fixed a bug that the sound when changed in the properties panel was not updated. - Added the option to make a sound mono while adding a sound strip. - Added the option to make a sound mono in the sequencer properties panel. Related bug report: T47140 |
Revision f39aa17 by Campbell Barton January 8, 2016, 23:03 (GMT) |
Revision 70028e7 by Campbell Barton January 8, 2016, 22:17 (GMT) |
Readfile: use hash lookup for bones Bone loop for reconstructing links was O(n^2) |
Revision 2d973f4 by Campbell Barton January 8, 2016, 19:01 (GMT) |
Fix T47047: Toolbars opening at maximum zoom level There were 2 issues: - toolbars were set initialized in user-defaults so their scroll & zoom level were set. - initializing new 2d views included the scroll width, which scaled the new views zoom level, especially when dragging out. |
Revision 2835a15 by Bastien Montagne January 8, 2016, 18:41 (GMT) |
CMake: Make OSL's .oso shaders building also dependent on OSL compiler! Otherwise, you can update OSL and not get .oso files regenerated, which is a quite funny way to crash Blender... |
Revision c7ea7e4 by Bastien Montagne January 8, 2016, 17:57 (GMT) |
install_deps: bump OIIO and OSL to 1.6.9. And we can even use vanilia version of OSL now! :D |
Revision eada698 by Bastien Montagne January 8, 2016, 16:59 (GMT) |
install_deps: raise boost official version to 1.60. |
Revision ea2c24f by Bastien Montagne January 8, 2016, 16:52 (GMT) |
install_deps: bump ffmpeg to 2.8.4. |
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