Revision f62748f by Sergey Sharybin August 26, 2015, 15:12 (GMT) |
Fix T45912: Opensubdiv meshes don't properly center when using <numpad .> |
Revision 9cc75bc by Sergey Sharybin August 26, 2015, 13:27 (GMT) |
Fix T44945: Blender crashes when using multiple domains and multiple flow objects with subframes This is more like a workaround to prevent obvious cases fail, but in theory if some other area will start updating object for subframes blender will crash again. Perhaps proper way to solve this will be to copy objects for subframe updates. |
Revision 3e4a7f4 by Sergey Sharybin August 26, 2015, 13:06 (GMT) |
Fix T45275: F-Curve normalization might corrupt animation |
Revision 76df0ec by Sergey Sharybin August 26, 2015, 12:52 (GMT) |
Fix T45631: Ambient update rendered bug The issue was in fact caused by both preview and viewport renderers affecting on the default material, conflicting with each other. Preview render doesn't really need default material, so we can safely skip it's initialization in the render pipeline for preview rendering. |
Revision 2f766f8 by Sergey Sharybin August 26, 2015, 12:28 (GMT) |
Fix T45709: Cached Hair system is not seen in 2.75 Don't force re-distribution of cached particle systems, this doesn't cause actual evaluation of particles and there was a reason why particles are baked actually.. |
Revision d33557c by Campbell Barton August 26, 2015, 12:26 (GMT) |
Correct fix for T39161: Scaling & snap |
Revision 3dd1694 by Campbell Barton August 26, 2015, 10:42 (GMT) |
Fix T39161: Scaling fails w/ snap-to-point |
Revision fed0448 by Campbell Barton August 26, 2015, 10:42 (GMT) |
Fix for error in recent smooth-view commit Was assuming there was a camera |
Revision 6ca12d1 by Sergey Sharybin August 26, 2015, 10:10 (GMT) |
Fix T45909: Garbage output in Viewport with OpenSubdiv device set to GLSL Compute This isn't a Blender issue and the same bug happens with official OpenSubdiv examples. For until it's either worked around from OpenSubdiv side or fixed in the driver we'll force disable GLSL Compute for AMD hardware. |
Revision bcc0d2f by Sergey Sharybin August 26, 2015, 10:07 (GMT) |
OpenSubdiv: Fix/workaround bad shading on AMD devices Uniform block data layout was different on CPU and GPU which caused wrong data being used from shader. In theory using layout(std140) is what we need to do, but for some reason such layout specifier is being ignored. This is probably caused by the way how we exploit extensions from older version of glsl. For until we've upgraded our glsl pipeline used different approach which is basically about removing unused fields form the struct manual in hope that it'll keep memory layout consistent for both CPU and GPU. This seems to work so far for both NVidia GTX580 and AMD FirePro W8000 here in the studio. |
Revision 77ce7eb by Sybren A. Stüvel August 26, 2015, 09:13 (GMT) |
Revert "BGE: Fix T44557 GameLogic module memory leak." This reverts commit cd24871706411b2afd6e098e2b7c95c94bc2de38. The commit re-introduced problems with starting the game engine multiple times in the same run of Blender. |
Revision 3699ab1 by Campbell Barton August 26, 2015, 08:38 (GMT) |
Revision df9f4c2 by Sergey Sharybin August 26, 2015, 07:16 (GMT) |
OpenSubdiv: Add extra checks whether GPU compute available or not |
Revision 207c360 by Campbell Barton August 26, 2015, 06:49 (GMT) |
Revision 1d34f0f by Campbell Barton August 26, 2015, 05:13 (GMT) |
Smooth-view: Ignored camera-viewpoint on exit to user-view |
Revision cc60f35 by Campbell Barton August 26, 2015, 04:14 (GMT) |
Delete could assign a temp screen |
Revision 0b21657 by Campbell Barton August 26, 2015, 04:04 (GMT) |
Fix T45369: Temp screen locks UI It was possible to navigate into an unused temp screen (using Ctrl+Arrow keys), but there was no way to navigate back out. Now Ctrl+Arrows skips temp screens, and remove the ability to navigate away from a temp screen from RNA. |
Revision 67970da by Campbell Barton August 26, 2015, 03:51 (GMT) |
Disallow navigating away from a full-temp screen |
Revision acb99cf by Campbell Barton August 26, 2015, 03:49 (GMT) |
Return success when a screen was added/removed Currently unused, but useful for screen-operators. |
Revision 3ee74fe by Campbell Barton August 26, 2015, 02:41 (GMT) |
Fix for deleting screen w/ temp screens in list If the next screen to use was temporary, deleting the screen would fail. |
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