Revision 7b5796d by Aaron Carlisle May 30, 2021, 15:07 (GMT) |
Revision f5d14e3 by Aaron Carlisle May 29, 2021, 16:16 (GMT) |
PyDoc: Use em dash instead of comma for enum items |
Revision 30f7acf by Aaron Carlisle May 29, 2021, 15:22 (GMT) |
Docs: Add relevant OCIO envvars to Blender's help message |
Revision 6f86d50 by Aaron Carlisle May 29, 2021, 15:22 (GMT) |
UI: Match tooltip with interface name |
Revision 870aaf3 by Aaron Carlisle May 29, 2021, 15:22 (GMT) |
Revision 1155479 by Antonio Vazquez May 29, 2021, 13:29 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 3c02e64 by Antonio Vazquez May 29, 2021, 13:29 (GMT) |
GPencil: Fix unreported random rotation for single point with texture When using ``Path`` alignment, if the stroke has one point the texture rotates randomly when move the viewport. This was because with one point is impossible to calculate a path. Now, if the stroke has only one point, the texture for this stroke is aligned to Object. |
Revision ffe7a41 by James Monteath May 28, 2021, 18:50 (GMT) |
Fix typos |
Revision 74c7e21 by James Monteath May 28, 2021, 17:46 (GMT) |
Add and update README.md files for CI script removal |
Revision 9225fe9 by Sebastian Parborg May 28, 2021, 16:37 (GMT) |
Make encoded video fps correct with ffmpeg < 4.4 Before the FFmpeg commit: github.com/FFmpeg/FFmpeg/commit/1c0885334dda9ee8652e60c586fa2e3674056586 FFmpeg would use deprecated variables to calculate the video fps. We don't use these deprecated variables anymore, so ensure that the duration is correct in ffmpeg versions without this fix. Reviewed By: Sergey, Richard Antalik Differential Revision: https://developer.blender.org/D11417 |
Revision 3311350 by Sebastian Parborg May 28, 2021, 16:35 (GMT) |
Fix T87932: Failure to build movie strip proxy We didn't initialize the scaled proxy frame properly. This would lead to issues in ffmpeg 4.4 as they are more strict that the API is properly used. Now we initialize the size and format of the frame. |
Revision 5b8a41d by Clément Foucault May 28, 2021, 16:19 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 653bbaa by Hans Goudey May 28, 2021, 16:17 (GMT) |
Geometry Nodes: Polish switch node UI Based on the task T88006, there are a few simple changes to make to improve the switch node: - Change the label to "False" / "True" for clarity - Change default to geometry, as it's the basic data container in geometry nodes. - Change node class to `NODE_CLASS_CONVERTOR`, which was an oversight in the original patch. I will add the new socket types (material and texture) in a separate commit. Thanks to @EitanSomething for the original patch. Differential Revision: https://developer.blender.org/D11165 |
Revision c369382 by Clément Foucault May 28, 2021, 16:16 (GMT) |
EEVEE: Fix NaN caused by ensure_valid_reflection() This was caused by unsafe sqrt calls. Fixes T86578 white artifacts in EEVEE Reviewed By: brecht, dfelinto Differential Revision: https://developer.blender.org/D11428 |
Revision c0ce7fc by Hans Goudey May 28, 2021, 16:09 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 20e250d by Hans Goudey May 28, 2021, 16:04 (GMT) |
Fix T88601: Attribute Compare boolean doesn't expose socket While we could make this node work for boolean inputs in the future, currently it's really just designed to compare "float-like" inputs. Many comparison modes don't even make sense for boolean inputs. Therefore, the simplest fix for this bug is just to disable the boolean attribute input modes for this node. Differential Revision: https://developer.blender.org/D11427 |
Revision fc2b56e by James Monteath May 28, 2021, 15:53 (GMT) |
Add branch based pipeline config file used by buildbot and make_update.py script. |
Revision a470054 by Antonio Vazquez May 28, 2021, 15:15 (GMT) |
GPencil: Fix unreported random rotation for single point with texture When using ``Path`` alignment, if the stroke has one point the texture rotates randomly when move the viewport. This was because with one point is impossible to calculate a path. Now, if the stroke has only one point, the texture for this stroke is aligned to Object. |
Revision c65f4b3 by Germano Cavalcante May 28, 2021, 14:51 (GMT) |
DrawManager: Early return for buffer cache creation No real functional changes. This is useful for benchmark cases when `cache->uv_cage` is passed but has no buffers are requested. |
Revision 11e3233 by Hans Goudey May 28, 2021, 14:42 (GMT) |
Geometry Nodes: Add Mesh to Curve Node This node creates poly curve splines from mesh edges. A selection attribute input allows only using some of the edges from the mesh. The node builds cyclic splines from branchless groups of edges where possible, but when there is a three-way intersection, the spline stops. The node also transfers all attributes from the mesh to the resulting control points. In the future we could add a way to limit that to a subset of the attributes to improve performance. The algorithm is from Animation Nodes, written by @OmarSquircleArt. I added the ability to use a selection, attribute transferring, and used different variable names, etc, but other than that the algorithm is the same. Differential Revision: https://developer.blender.org/D11265 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021