Revision 0e80eb8 by Thomas Dinges May 13, 2015, 23:13 (GMT) |
Cycles: Resize light_data after possible light removal. |
Revision 67eb2c7 by Thomas Dinges May 13, 2015, 23:13 (GMT) |
Cycles: Remove Emission shaders from the graph if color or strength is 0. |
Revision da1038c by Campbell Barton May 13, 2015, 20:27 (GMT) |
UI: Copy to selected nodes now filtered by type Was needed because sockets are very generic type which would match on unrelated values. |
Revision fc31bae by Thomas Dinges May 13, 2015, 17:54 (GMT) |
Cleanup: Avoid temp variable in portal sampling code. |
Revision 93867ae by Sergey Sharybin May 13, 2015, 14:56 (GMT) |
Cycles: Cleanup: use generic utility function to set kernel arguments |
Revision 51a6bc8 by Sergey Sharybin May 13, 2015, 14:56 (GMT) |
Cycles: Inline sizeof of elements needed for the split kernel No need to store them in the class, they're unlikely to be changed and if they do change we're in big trouble anyway. More appropriate approach would be then to typedef this things in kernel_types.h, but still use inlined sizeof(), |
Revision 0a6e321 by Thomas Dinges May 13, 2015, 14:05 (GMT) |
Cleanup / Cycles: De-Duplicate Portal data fetch and side check. |
Revision 730e61b by Sergey Sharybin May 13, 2015, 11:11 (GMT) |
Clip editor: Selecting curves in graph view always extends tracks selection Was actually an old TODO, hopefully solved now in a way so everyone is happy. |
Revision 0d64e26 by Sergey Sharybin May 13, 2015, 10:55 (GMT) |
Clip editor: Deselecting with shift-LMB does not work in graph view |
Revision 38eab96 by Sergey Sharybin May 13, 2015, 09:28 (GMT) |
Fix T44683: Unable to mute movie clip when using stabilized display |
Revision ae9e38c by Sergey Sharybin May 13, 2015, 09:07 (GMT) |
Revision 1a0fb7e by Campbell Barton May 13, 2015, 08:26 (GMT) |
Project Paint: enable old bleed UV calculation Was disabled because other values weren't quite right. |
Revision a050d60 by Campbell Barton May 13, 2015, 08:04 (GMT) |
Project Paint: resolve ugly bleed artifacts Use the bilinear reverse to find the pixel to bleed from. Was using pixel space which didn't work well. |
Revision 3e78275 by Campbell Barton May 13, 2015, 07:48 (GMT) |
Project Paint: simplify uv bleed factor calc |
Revision 7969b23 by Campbell Barton May 13, 2015, 06:08 (GMT) |
Fix T39775: Skin modifier crash |
Revision 7742a8f by Campbell Barton May 13, 2015, 06:08 (GMT) |
Cleanup: reduce scope for win32, Linux vars |
Revision c78df8f by Dalai Felinto May 13, 2015, 04:03 (GMT) |
Duplicate Render->RenderData.views for thread safety (as we do for layers) This fixes nothing at the moment, but better safe than sorry since there are still a few strange multiview issues around. |
Revision abb80ab by Campbell Barton May 13, 2015, 01:00 (GMT) |
UI: check visible layers when reading context This resolves a problem where selected items edited for multi-value-editig could include objects not in any visible views (unlocked layers, local view... etc). |
Revision 08bbea9 by Campbell Barton May 13, 2015, 00:32 (GMT) |
UI: multi-value-edit, distable alt+lmb on sliders |
Revision 898b649 by Campbell Barton May 13, 2015, 00:01 (GMT) |
UI: multi-value-edit, tint button while editing Currently re-uses node-flag (which is only used to tint color too) |
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