Revision d0a91eb by Antonis Ryakiotakis February 12, 2015, 18:50 (GMT) |
More naming refinement GPU fstop -> Viewport f-stop |
Revision 090623c by Antonis Ryakiotakis February 12, 2015, 18:39 (GMT) |
Revert "Add missing trailing '}' in GLSL files" This reverts commit ebd4a6e0dd3bdd511f3857dc9192df848f388200. Trailing '}' is added in C, also we add some extra code as needed. |
Revision f20fa24 by Antonis Ryakiotakis February 12, 2015, 18:35 (GMT) |
Add DOF fstop property for cycles, also don't grey it out when object is set as focused |
Revision ebd4a6e by Campbell Barton February 12, 2015, 18:12 (GMT) |
Add missing trailing '}' in GLSL files |
Revision 5e61319 by Antonis Ryakiotakis February 12, 2015, 17:54 (GMT) |
Viewport compositing - first code This commit introduces a few ready made effects for the 3D viewport and OpenGL rendering. Included effects are Depth of Field, accessible from camera view and screen space ambient occlusion. Those effects can be turned on and tweaked from the shading panel in the 3D viewport. Off screen rendering will use the settings of the current camera. WIP documentation can be found here: http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing |
Revision d40ac45 by Bastien Montagne February 12, 2015, 16:30 (GMT) |
Fix (unreported) `load_file()` func from creator.c not setting G.save_over correctly. This was rather annoying, since if you were script-editing a .blend file in background mode, opened through this commandline option system, and wanted to save over, a mere `bpy.ops.wm.save_mainfile()` *would not* overwrite expected file, but instead write/replace the dummy `untitled.blend` one! |
Revision d70c7c0 by Lukas Toenne February 12, 2015, 15:30 (GMT) |
Removed the cloth preroll feature. This feature has been totally broken for a long time. It was added originally because negative frames were not supported. Giving simulations (cloth and others) time to settle before animation starts needs to be solved in a much better and more generic way. |
Revision 912b465 by Campbell Barton February 12, 2015, 15:22 (GMT) |
Revision 719fd5a by Joshua Leung February 12, 2015, 13:48 (GMT) |
GPencil: Alt-S can now be used to adjust the pressure values (i.e. thickness) of strokes |
Revision d92d8c3 by Joshua Leung February 12, 2015, 13:48 (GMT) |
GPencil: Some tweaks to make GPencil UI more compact when there are 0 or 1 layer(s) only As brought up in T43595, the Grease Pencil layers list could sometimes end up taking up too much space when there are no layers. Another issue raised there was that the up/down buttons are redundant when there is only a single layer. This commit makes some changes to get these a bit more compact for the case where you have an empty GPencil datablock left over from previous work. |
Revision 4f3f9cb by Joshua Leung February 12, 2015, 13:48 (GMT) |
GPencil: LKEY can now be used for Select Linked too now |
Revision 5c02afb by Joshua Leung February 12, 2015, 13:48 (GMT) |
Bugfix: Old NLA Strips from 2.4x got converted with no names (since they didn't use to have any) |
Revision 7221fbe by Campbell Barton February 12, 2015, 12:51 (GMT) |
cleanup |
Revision e408e63 by Campbell Barton February 12, 2015, 12:44 (GMT) |
Addons: print short message if an addons missing Was printing full traceback, harmless but verbose. |
Revision 3b68a74 by Antonis Ryakiotakis February 12, 2015, 12:08 (GMT) |
Follow functionality: Scrubbing with the arrow keys and during jumps, will update the editors range. Offsetting to a certain direction will put the editors min/max to the new frame if the frame is out of the editor bounds while jumping will set the new frame at the editor's center. |
Revision d266733 by Campbell Barton February 12, 2015, 11:59 (GMT) |
Fix T43612: VSE crash clearing proxies |
Revision dce5953 by Howard Trickey February 12, 2015, 11:55 (GMT) |
Fix part 1 of T43239, multisegment vertex bevel on 2-edge vertices. Implemented multisegment rounding of vertices with two edges. Works both with wire edges and edges that have one or two faces attached. |
Revision 7f47cd9 by Campbell Barton February 12, 2015, 10:33 (GMT) |
Revision b2b54b0 by Lukas Toenne February 12, 2015, 09:15 (GMT) |
Fix T43471, based on patch submitted by @sean_loh. Particle textures always override timing information of particles. Previously particle times could be scripted, but now these changes are discarded by the texture evaluation function. The patch disables texture overriding when no textures are defined, this way at least some old scripts can keep working. |
Revision a9d09ff by Jorge Bernal February 12, 2015, 05:38 (GMT) |
BGE: Improve UI of Anisotropic Friction subpanel Little patch that introduces X: Y: and Z: texts over anisotropic friction sliders Reviewers: moguri, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1073 |
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