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February 12, 2015, 18:50 (GMT)
More naming refinement GPU fstop -> Viewport f-stop
February 12, 2015, 18:39 (GMT)
Revert "Add missing trailing '}' in GLSL files"

This reverts commit ebd4a6e0dd3bdd511f3857dc9192df848f388200.

Trailing '}' is added in C, also we add some extra code as needed.
February 12, 2015, 18:35 (GMT)
Add DOF fstop property for cycles, also don't grey it out when object is
set as focused
February 12, 2015, 18:12 (GMT)
Add missing trailing '}' in GLSL files
February 12, 2015, 17:54 (GMT)
Viewport compositing - first code

This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
February 12, 2015, 16:30 (GMT)
Fix (unreported) `load_file()` func from creator.c not setting G.save_over correctly.

This was rather annoying, since if you were script-editing a .blend file in background
mode, opened through this commandline option system, and wanted to save over,
a mere `bpy.ops.wm.save_mainfile()` *would not* overwrite expected file,
but instead write/replace the dummy `untitled.blend` one!
Revision d70c7c0 by Lukas Toenne
February 12, 2015, 15:30 (GMT)
Removed the cloth preroll feature.

This feature has been totally broken for a long time. It was added
originally because negative frames were not supported.

Giving simulations (cloth and others) time to settle before animation
starts needs to be solved in a much better and more generic way.
February 12, 2015, 15:22 (GMT)
Tracker operators: filter & copy track settings

D1069 by @sebastian_k
Revision 719fd5a by Joshua Leung
February 12, 2015, 13:48 (GMT)
GPencil: Alt-S can now be used to adjust the pressure values (i.e. thickness) of strokes
Revision d92d8c3 by Joshua Leung
February 12, 2015, 13:48 (GMT)
GPencil: Some tweaks to make GPencil UI more compact when there are 0 or 1 layer(s) only

As brought up in T43595, the Grease Pencil layers list could sometimes end up
taking up too much space when there are no layers. Another issue raised there
was that the up/down buttons are redundant when there is only a single layer.
This commit makes some changes to get these a bit more compact for the case where
you have an empty GPencil datablock left over from previous work.
Revision 4f3f9cb by Joshua Leung
February 12, 2015, 13:48 (GMT)
GPencil: LKEY can now be used for Select Linked too now
Revision 5c02afb by Joshua Leung
February 12, 2015, 13:48 (GMT)
Bugfix: Old NLA Strips from 2.4x got converted with no names (since they didn't use to have any)
February 12, 2015, 12:51 (GMT)
cleanup
February 12, 2015, 12:44 (GMT)
Addons: print short message if an addons missing

Was printing full traceback, harmless but verbose.
February 12, 2015, 12:08 (GMT)
Follow functionality: Scrubbing with the arrow keys and during jumps,
will update the editors range.

Offsetting to a certain direction will put the editors min/max to the
new frame if the frame is out of the editor bounds while jumping will
set the new frame at the editor's center.
February 12, 2015, 11:59 (GMT)
Fix T43612: VSE crash clearing proxies
February 12, 2015, 11:55 (GMT)
Fix part 1 of T43239, multisegment vertex bevel on 2-edge vertices.

Implemented multisegment rounding of vertices with two edges.
Works both with wire edges and edges that have one or two faces
attached.
February 12, 2015, 10:33 (GMT)
Correct fix for T43424

Would crash undoing adding a new scene in camera view.
Revision b2b54b0 by Lukas Toenne
February 12, 2015, 09:15 (GMT)
Fix T43471, based on patch submitted by @sean_loh.

Particle textures always override timing information of particles.
Previously particle times could be scripted, but now these changes are
discarded by the texture evaluation function.

The patch disables texture overriding when no textures are defined, this
way at least some old scripts can keep working.
Revision a9d09ff by Jorge Bernal
February 12, 2015, 05:38 (GMT)
BGE: Improve UI of Anisotropic Friction subpanel

Little patch that introduces X: Y: and Z: texts over anisotropic friction sliders

Reviewers: moguri, campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1073
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021