Revision cefb764 by Campbell Barton December 30, 2014, 11:49 (GMT) |
PyAPI: geometry.normal, support polygons Previously this only supported tri/quads, now arbitrary size poly lines are supported. |
Revision 6860092 by Campbell Barton December 30, 2014, 11:05 (GMT) |
PyAPI: allow non-vector args for geometry module Previously only vector args were accepted, now allow generic sequence of numbers. Was annoying to create vectors just to pass in args. |
Revision d993bad by Campbell Barton December 29, 2014, 21:13 (GMT) |
Fix possible NULL pointer dereference also remove redundant NULL check |
Revision 4748e34 by Bastien Montagne December 29, 2014, 20:55 (GMT) |
I18n scripts: minor spelling exceptions update. |
Revision 7778f0f by Sergey Sharybin December 29, 2014, 16:10 (GMT) |
Cycles: Fix MSVC which desn't like condition to be split by preprocessor |
Revision fb7ff31 by Bastien Montagne December 29, 2014, 14:26 (GMT) |
Fix stupid handling of 'Object.matrix_local' in RNA. The getter of this matrix (actually, `BKE_object_matrix_local_get()`) was only correct in case of pure-object parenting, bone parenting and such did not gave valid results. Also cleaned up a bit setter code, was using as temp storage ob->obmat itself, which is supposed to be a world matrix! Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D958 |
Revision c5927cd by Sergey Sharybin December 29, 2014, 13:14 (GMT) |
Revert "Fix T42888: Separate and Combine HSV distorts the hue value" This reverts commit 1549fea9995c348bc14a9105df5e460644e2b33a. After some further discussion with other developers in the team it becomes clear there's no correct solution here. It is just more matter of what's more convenient in particular case. We're just going back to old code to avoid possible frustration with the older files in newer blenders. This also means all HSV/HSL is considered to be "linear" in the shading nodes. Would be ported to 2.73 final. |
Revision f392f56 by Lukas Toenne December 29, 2014, 12:45 (GMT) |
Small fix for QTCreator project script, by Sybren Stüvel. Either ./blender-git or ~/blender-git should be used, but not .~/blender-git. This patch fixes that, by choosing ~/blender-git, in line with the last CLI argument. |
Revision 18854a6 by Antonis Ryakiotakis December 29, 2014, 11:35 (GMT) |
Rotate around selection now will work on last stroke position in texture paint too. |
Revision 51a66a5 by Campbell Barton December 29, 2014, 11:16 (GMT) |
fix for doc generator |
Revision 427fbc8 by Antonis Ryakiotakis December 29, 2014, 10:35 (GMT) |
Move average stroke from sculpt session to unified paint settings so it can be reused by other paint systems too. |
Revision e0cb67f by Sergey Sharybin December 29, 2014, 10:08 (GMT) |
CMake: Add check for whether OIIO has bundled pugixml library Will become handy when we'll be re-integrating changes from Cycles standalone repository back to blender. |
Revision 936604e by Antonis Ryakiotakis December 29, 2014, 10:01 (GMT) |
Cleanup: get rid of sculpt minmax and reuse last stroke function (code did that anyway, just kept the result in an intermediate variable) |
Revision 4088fad by Sergey Sharybin December 29, 2014, 09:02 (GMT) |
Cycles: Add asserts around BVH stack pushes This way we're kind of safer to troubleshoot possible stack overflow issues. |
Revision 4051728 by Sergey Sharybin December 29, 2014, 08:37 (GMT) |
Cycles: Bump stack size for QBVH traversal code Traversal now can push up to 2x of nodes to the stack, so need some tweaks to the stack size. |
Revision 9c4aba1 by Sergey Sharybin December 29, 2014, 08:35 (GMT) |
Cycles: Add some sanity check asserts in the traversal code This way we'll be sure (in debug builds) that regular BVH traversal is not used for QBVH tree (could happen because of mismatch of logic in kernel and render). |
December 29, 2014, 08:34 (GMT) |
cleanup: redundant call to BKE_object_apply_mat4 |
Revision ba9453f by Sergey Sharybin December 29, 2014, 08:23 (GMT) |
Cycles: Disable QBVH on 32bit systems all together The reason for this is that we don't sue SSE optimization for 32bit platforms because of T36316. Things to look into: - Nail the root of the issue of that report - Implement non-SSE traversal code for QBVH |
Revision c79c48c by Bastien Montagne December 28, 2014, 18:08 (GMT) |
Fix T40930: Add a new option to select faces by smooth/flat shading. Org code by robschia (Roberto Schiavone), first review by campbellbarton (Campbell Barton), final review and minor changes by mont29 (Bastien Montagne). Reviewers: cambellbarton, mont29 Subscribers: mont29, campbellbarton Maniphest Tasks: T40930 Differential Revision: https://developer.blender.org/D638 |
Revision 58ea163 by Bastien Montagne December 28, 2014, 17:30 (GMT) |
Cleanup: no need for hacks here, RNA allows for real read-only props, and if you define a getter func, it won't rely on any DNA member either... |
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