May 11, 2021, 09:31 (GMT) |
Rigging: Add transform for custom bone shapes Add translation/rotation/scale parameters for custom bones shapes. The new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the `custom_shape_scale` float. Reviewed By: #animation_rigging, sybren, zeddb Differential Revision: https://developer.blender.org/D10974 |
Revision a02be60 by Antonio Vazquez May 11, 2021, 08:25 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision a63d6a9 by Antonio Vazquez May 11, 2021, 08:24 (GMT) |
Fix T88160: GPencil Remove `B` key to create Blank Keyframe in Drawing mode Now, we have the new `I` menu for that. The `B`keymap was part of the old code. |
Revision 1151adf by Campbell Barton May 11, 2021, 06:04 (GMT) |
Cleanup: unnecessary extra lines for doxy sections |
Revision 091d733 by Campbell Barton May 11, 2021, 06:00 (GMT) |
Cleanup: remove unused baking struct members from soft-body |
Revision 4226f19 by Hans Goudey May 11, 2021, 04:10 (GMT) |
Cleanup: Sort node type definitions alphabetically Previously we had a lot merge conflicts since we always put the most recently added node at the bottom. By sorting the list we will have one fewer merge conflict when a node is added in most cases. |
Revision 5bae9d4 by Campbell Barton May 11, 2021, 02:30 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision cc76917 by Campbell Barton May 11, 2021, 02:30 (GMT) |
Cleanup: remove unused BPy_IDProperty struct member |
Revision 5950208 by Campbell Barton May 11, 2021, 02:26 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 9801735 by Campbell Barton May 11, 2021, 02:20 (GMT) |
Fix T88190: Freed memory use when iterating over id-properties The id-property iterator referenced a PyObject pointer without increasing it's user count - allowing for errors if the value goes out of scope during iteration. |
Revision 7d187e9 by Campbell Barton May 11, 2021, 01:28 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 5aee4ba by Campbell Barton May 11, 2021, 01:15 (GMT) |
Fix memory leak in Python IDproperty iterator Looping over IDProperty keys or calling iteritems leaked memory. Error in original Python idproperty support from 8768707610fbc1cea2bde069cdfd6d3f3e2fc522 |
Revision 4333991 by Hans Goudey May 11, 2021, 00:33 (GMT) |
Cleanup: Reorder class variable declarations The order was arbitrary, and rearranging the declarations makes the class look less messy, and makes room for future comments. |
Revision a5761bb by Hans Goudey May 11, 2021, 00:30 (GMT) |
Cleanup: Whitespace, add doxygen sections The sections aren't helpful at the moment, but I will add more code here soon that will benefit more from the visual separation. |
Revision 6b1034d by Hans Goudey May 11, 2021, 00:17 (GMT) |
Cleanup: Use a helper function for repetitive code Retrieving data from the component can be done in a separate function to save some repetition. |
Revision 5613c61 by Hans Goudey May 11, 2021, 00:12 (GMT) |
Functions: Add materialize methods for generic mutable virtual array Similar to how `GVArray_For_VArray` implements `materialize_impl` to forward the work to its non-generic virtual array, we can do the same thing for the mutable version, `GVMutableArray_For_VMutableArray`. This commit should have no visible changes, since as far as I can tell the only user of this class does not implement special materialize methods anyway. |
Revision e19ee2e by Pablo Dobarro May 10, 2021, 22:19 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision ce62d65 by Pablo Dobarro May 10, 2021, 22:16 (GMT) |
Fix T82155: Fade inactive geometry overlay not working with instanced geometry This enables the overlay for instanced geometry. After this change, objects that are an instance of the current active object (which are also being modified in the current active mode) won't fade, which is different from the previous behavior. Reviewed By: fclem Maniphest Tasks: T82155 Differential Revision: https://developer.blender.org/D9362 |
Revision 3a5f3fb by Pablo Dobarro May 10, 2021, 17:21 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 8815e3e by Pablo Dobarro May 10, 2021, 17:19 (GMT) |
Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts When checking if the mesh has only one Face Set only the current active component for expand needs to be checked. Otherwhise other components that won't be modified by Expand that contain other IDs will be taken into account, making the Face Set deletion go into an infinite loop. Reviewed By: JacquesLucke Maniphest Tasks: T88060 Differential Revision: https://developer.blender.org/D11169 |
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