Revision 5f76dea by Antonis Ryakiotakis September 2, 2014, 14:48 (GMT) |
Fix erase alpha not having any output on viewport after last commit. |
Revision 3733eb6 by Antonis Ryakiotakis September 2, 2014, 13:57 (GMT) |
Fix T41682. Bring back shading in texture painting. This works now but it uses 3 texture units instead of two. Most GPUs of DirectX 8 (OpenGL 1.4 should cover that) functionality even should have those, but some old GPUs might not work with that. In any case, I hope we will be moving to OpenGL 2.1 requirement soon anyway where 4-8 texture units are usually the norm. |
Revision f6b4b12 by Tamito Kajiyama September 2, 2014, 12:24 (GMT) |
Better fix for T41464: Material Boundary bug in Freestyle. The problem addressed here is that there was no mean to check if an iterator points the last of the elements being iterated over. Such checking is necessary to reliably dereference the iterator (i.e., calling the operator*() method of the underlying C++ iterator object). Now Interface0DIterator and StrokeVertexIterator have an .at_last property to check if an iterator points the last element. Using this new API feature, the present commit partly reverts the previous commit rBeb8964fb7f19 to better address T41464. Differential revision: https://developer.blender.org/D752 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama) |
Revision 0c1ff4b by Martijn Berger September 2, 2014, 11:42 (GMT) |
Hacky fixes can apply to more then one compiler. TODO: really get rid of any and all bare #include <windows.h> in the codebase in favour of central BLI_winstuff.h. |
Revision a1c628e by Campbell Barton September 2, 2014, 11:20 (GMT) |
Fixes localview and view-local layers - Drawing grease pencil fail without scene-lock. - Converting to curve failed without scene-lock. - Outliner drag into viewport failed with local-view. |
Revision daa17ef by Martijn Berger September 2, 2014, 10:22 (GMT) |
Hacky fix for cleanup rBc23733d290c095ab77310b55c75293465891d5b8 |
Revision d4fe34b by Sergey Sharybin September 2, 2014, 09:58 (GMT) |
A bit of a code cleanup in GLSL shader |
Revision ac1ddb6 by Antonis Ryakiotakis September 2, 2014, 09:49 (GMT) |
Support window coordinates in cycles nodes. |
Revision bf0f3a0 by Sergey Sharybin September 2, 2014, 09:41 (GMT) |
Fix second part of T41068 -- reflection mapping was wrong Few things: - reflect() takes arguments in this order: N, I, it was swapped in the previous code for some reason. - Normal and view vectors are to be normalized. For the view vector we're now using shade_view() in order to deal with the ortho camera. However, Cycles does not support ortho camera for reflection, but this is easy to do in a separate commit. - Reflection vector is to be in the world space. Kudos to Antony Riakiotakis for figuring this out! |
Revision 8230ea4 by Campbell Barton September 2, 2014, 06:38 (GMT) |
Fix editmesh-connect with adjacent vert selection The result of running connect wasn't deterministic when adjacent vertices selected. |
Revision 6b3ec0c by Campbell Barton September 2, 2014, 04:35 (GMT) |
Fix editmesh-connect with hidden geometry - ignore hidden faces & verts - when cutting a pair, select edges co-linear to the cut. Also support creating a buffer from hidden elem's even if BMO_FLAG_RESPECT_HIDE is enabled. (if the hflag used includes BM_ELEM_HIDDEN). |
Revision 39c7ccc by Campbell Barton September 2, 2014, 03:57 (GMT) |
BMesh: report errors for invalid operator use - invalid htype's into a slot - duplicate htype's args to BMO_op_vinitf |
Revision 4f7caab by Antonis Ryakiotakis September 1, 2014, 19:11 (GMT) |
Fix T41665, stroke jittering used when setting the clone cursor |
Revision 1979ae3 by Bastien Montagne September 1, 2014, 15:18 (GMT) |
Events: Fix ISKEYBOARD macro seeing INPUTCHANGE, WINDEACTIVATE and TIMER events as keyboard ones!!! Note: better solution would be to move those 'internal' events to the 0x5xxx area, but need to talk with the team to be sure this won't break something first. |
Revision c23733d by Bastien Montagne September 1, 2014, 15:08 (GMT) |
Cleanup: Event defines -> enums. Also made all event type values as hexadecimal (mixing decimal, hexa and char values is a nice way to make mistakes)! |
Revision 575cbf0 by Antonis Ryakiotakis September 1, 2014, 12:33 (GMT) |
Fix opencollada not compiling after recent changes. |
Revision 4330362 by Antonis Ryakiotakis September 1, 2014, 12:22 (GMT) |
Expose preview setting operators on menus for sequencer and timeline (could not find them anywhere before) |
Revision 6212b73 by Sergey Sharybin September 1, 2014, 12:05 (GMT) |
Cycles: Rebuild BVH from scratch if loading cache failed Before this Cycles used to try using the cache even so it knew for the fact that reading it from the disk failed. This change doesn't make it more stable if someone will try to trick Cycles and give malformed data but it solves general cases when Blender crashed during the cache write and will preserve rendering from crashing when trying to use that partial cache. |
Revision e8f3fa9 by Campbell Barton September 1, 2014, 11:01 (GMT) |
Support more object types scene-scale (on creation) - lamp - camera - font - empty & effector Also fix inconsistency with apply transform (modified shape-keys for meshes but not curve/lattice) |
Revision d919167 by Antonis Ryakiotakis September 1, 2014, 10:35 (GMT) |
Fix T41620 Issue here is that indices of edges will be incorrect when index of vertices forming the edge is 3-0 or 2-0. There are still issues here at uv edges where seam polygons intersect each other but to solve that we need a better pass that detects uv edges and pushes polygons along the "normal" of the edge instead of scaling the polygon itself. |
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