Revision 95b93b5 by Campbell Barton May 1, 2014, 15:14 (GMT) |
Add BLI_compiler_compat.h to help with portability |
Revision 35ca209 by Campbell Barton May 1, 2014, 14:56 (GMT) |
Code cleanup: remove unused kludge for Py/Win encoding |
Revision fa25d7c by Campbell Barton May 1, 2014, 14:55 (GMT) |
Code cleanup: remove defines no longer needed on windows |
Revision ea6fba2 by Bastien Montagne May 1, 2014, 14:32 (GMT) |
Cleanup: Remove unused variables. |
Revision 195df5a by Bastien Montagne May 1, 2014, 14:30 (GMT) |
Fix some dummy formating issue (breacks i18n message processing). |
Revision bb5b608 by Bastien Montagne May 1, 2014, 14:25 (GMT) |
Fix T31555: Username with special chars in Windows 7 At last! Could not check seriously on windows (though it was done during py patch process). |
Revision 1e9c463 by Bastien Montagne May 1, 2014, 14:25 (GMT) |
Install_deps.sh: do not use terminfo in our own llvm build. llvm-config does not report it as link arg as it should (see http://stackoverflow.com/questions/21477407/llvm-3-5-fails-to-link). |
Revision 5740557 by Tamito Kajiyama May 1, 2014, 14:04 (GMT) |
Fix for a typo in comment. |
Revision 8bdac4d by Gaia Clary May 1, 2014, 12:52 (GMT) |
fix T39967: Added support for Import/export of vertex color layers |
Revision 091f13a by Bastien Montagne May 1, 2014, 07:35 (GMT) |
Fix blenderplayer build. |
Revision 9fb4c48 by Bastien Montagne May 1, 2014, 07:30 (GMT) |
Fix T39938: install_deps.sh fails when compiling OSL Should always use a fixed rev in git repos! Also done some other cleanup/fixes. |
Revision b245d35 by Campbell Barton May 1, 2014, 04:49 (GMT) |
View2d: bring back 2.4x option to lock time for 2d views |
Revision 4849ca8 by Campbell Barton May 1, 2014, 02:40 (GMT) |
Fix T39884: Displaying filenames with '|' failing in menus |
Revision 7b0bce1 by Campbell Barton May 1, 2014, 01:59 (GMT) |
Code cleanup: remove redundant filename copy & simplify splash |
Revision 60c8c13 by Mitchell Stokes May 1, 2014, 01:53 (GMT) |
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount. I'm not sure why this function ever increased the object's refcount. Any place in the code that calls KX_GameObject::GetParent() has to turn around and call parent->Release(). Forgetting to call Release() was a common cause of memory leaks (in fact, KX_SteeringActuator was probably leaking). If the refcount needs to be increased, the calling code can handle calling AddRef(). |
Revision 8d42e7b by Thomas Dinges April 30, 2014, 23:21 (GMT) |
Cleanup / Cycles: Adjust comment for faster testing in the future. Unfortunately the function call is still a bit slower, even with CUDA 6.0. :/ |
Revision 73ad0df by Antonis Ryakiotakis April 30, 2014, 23:12 (GMT) |
Fix first part of T39956 show diffuse option not correctly calculated on opening a file. Make sure we call pbvh_show_diffuse_color_set after building the pbvh so vertex data are available to it. |
Revision 55b2a5a by Thomas Dinges April 30, 2014, 22:36 (GMT) |
More fixes, msvc 2008 needs math includes for "isnan".. |
Revision 1fcce18 by Campbell Barton April 30, 2014, 21:38 (GMT) |
Another issue with includes OSX needs userdef for pixelsize, adjusted header to avoid this happening again. |
Revision af86b00 by Campbell Barton April 30, 2014, 21:21 (GMT) |
Include removal gave problems with windows, ifdef some back in for windows only |
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