Revision 69d127c by Campbell Barton April 17, 2014, 14:27 (GMT) |
Code cleanup: use const for array args |
Revision 300f448 by Campbell Barton April 17, 2014, 14:27 (GMT) |
View3D: no need to mask mask out localview for each object |
Revision e0e05ae by Antonis Ryakiotakis April 17, 2014, 13:03 (GMT) |
Add missing node update in dyntopo flood fill. |
Revision ddc88ea by Antonis Ryakiotakis April 17, 2014, 12:58 (GMT) |
Fix T39765 crash on text with generative modifiers. |
Revision 87b86ee by Antonis Ryakiotakis April 17, 2014, 12:53 (GMT) |
Fix compilation issue. |
Revision 419f775 by Bastien Montagne April 17, 2014, 12:51 (GMT) |
Fix T39771: Armature Tools and Options Panel appears in other TABs. |
Revision d0e80b5 by Bastien Montagne April 17, 2014, 12:51 (GMT) |
Fix another Freestyle building glitch. |
Revision d02522b by Sergey Sharybin April 17, 2014, 12:46 (GMT) |
Attempt to fix one more issue with Freestyle compilation |
Revision c4a9ec8 by Sergey Sharybin April 17, 2014, 12:01 (GMT) |
Fix crash when enabling undistorted display in MCE |
Revision ed2ddc9 by Sergey Sharybin April 17, 2014, 11:28 (GMT) |
Support multiple distortion models, including a new division model This commit makes it so CameraIntrinsics is no longer hardcoded to use the traditional polynomial radial distortion model. Currently the distortion code has generic logic which is shared between different distortion models, but had no other models until now. This moves everything specific to the polynomial radial distortion to a subclass PolynomialDistortionCameraIntrinsics(), and adds a new division distortion model suitable for cameras such as the GoPro which have much stronger distortion due to their fisheye lens. This also cleans up the internal API of CameraIntrinsics to make it easier to understand and reduces old C-style code. New distortion model is available in the Lens panel of MCE. - Polynomial is the old well-known model - Division is the new one which s intended to deal better with huge distortion. Coefficients of this model works independent from each other and for division model one probably want to have positive values to have a barrel distortion. |
Revision 39bfde6 by Brecht Van Lommel April 17, 2014, 10:18 (GMT) |
Cycles CUDA: don't use cuLaunchGridAsync at all for display devices. As suggested by Martijn, this is slower than cuLaunchGrid. |
Revision 18da79f by Brecht Van Lommel April 17, 2014, 10:08 (GMT) |
Cycles CUDA: only do async execution for GPUs not used for display. Otherwise devices used for display will lock up the UI too much. This means you might still get 100% CPU for the display device, but for others CPU usage should be low still. The check to see if a device is used for display may not be entirely reliable, it checks if there is a watchdog timeout on the device, but I'm not entirely sure that always exists for display devices or is disabled for non-display devices, though some tools like cuda-gdb seem to make the same assumption. Ref T39559 |
Revision ad2064a by Sergey Sharybin April 17, 2014, 10:04 (GMT) |
Fix compilation error of Freestyle Seems to be some sort of namespace conflict or so which is solved by reshuffling the includes a bit. |
Revision a1cab0d by Campbell Barton April 17, 2014, 10:03 (GMT) |
Style cleanup |
Revision 1c0b6c4 by Campbell Barton April 17, 2014, 10:03 (GMT) |
Code cleanup: use bools for DM |
Revision ef365aa by Campbell Barton April 17, 2014, 10:02 (GMT) |
Fix error in last commit |
Revision 88ae0be by Bastien Montagne April 17, 2014, 08:48 (GMT) |
Fix T39758: Blender Crash when removing pinned Scene. |
Revision bd3231c by Bastien Montagne April 17, 2014, 08:20 (GMT) |
Revision 55c9b35 by Campbell Barton April 17, 2014, 08:05 (GMT) |
Fix mistake in recent DM material changes |
Revision 3e3efae by Campbell Barton April 17, 2014, 06:04 (GMT) |
Viewport Text Drawing: replace single allocs with a memarena - pass label strlen since in many cases its already known. - use single linked list for cached text drawing. - add BLI_link_utils.h for single linked list macros. own tests give approx 22% overall speedup. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021