Revision caf1643 by Campbell Barton April 30, 2021, 02:31 (GMT) |
Fix uninitialized memory use in GLDrawList GLDrawList::init() used MDI_INDEXED which checks base_index_. |
Revision 45a14a2 by Hans Goudey April 30, 2021, 02:25 (GMT) |
Cleanup: Mismatched array bounds in function declaration |
Revision c195c06 by Campbell Barton April 30, 2021, 01:39 (GMT) |
Fix uninitialized local-view flag on object creation Local view return argument to ED_object_add_generic_get_opts was left uninitialized. |
Revision e5c2e5e by Campbell Barton April 30, 2021, 01:21 (GMT) |
Cleanup: quiet shadow variable warning |
Revision 8dd5fdc by Hans Goudey April 29, 2021, 20:11 (GMT) |
Cleanup: Remove unecessary variable The value of this variable was incremented, but never used. |
Revision f0eda57 by Brecht Van Lommel April 29, 2021, 17:14 (GMT) |
Fix error in Python UI script |
Revision b4f0d52 by Brecht Van Lommel April 29, 2021, 17:14 (GMT) |
Fix: crash when creating GPU texture from image fails |
Revision 39226cd by Brecht Van Lommel April 29, 2021, 17:14 (GMT) |
Fix T87317: Cycles XML parsing broken after bugfix for initialization order |
Revision 41820e8 by Antonio Vazquez April 29, 2021, 15:58 (GMT) |
GPencil: Add "Convert Text to Gpencil" Currently when you try to convert a Text-object to Grease pencil from the Object-menu or via the operator in some other way, the Text-object is only converted to a Curve. This commit converts that curve to a Grease pencil object. Differential Revision: https://developer.blender.org/D11117 |
Revision c9d1143 by Hans Goudey April 29, 2021, 15:46 (GMT) |
Cleanup: Reduce indentation by returning early |
Revision 48b8b17 by Campbell Barton April 29, 2021, 15:43 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 9f1a409 by Campbell Barton April 29, 2021, 15:42 (GMT) |
Fix T86335: Knife tool fails on object with zero scaled axis Use invert_m4_m4_safe_ortho for the knife tool to support operating on objects with a single zero scaled axis. |
April 29, 2021, 15:02 (GMT) |
Clean-up: Edit and comments - Corrected spellings - Comments added and edited Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10991 |
Revision bcf5243 by Antonio Vazquez April 29, 2021, 15:01 (GMT) |
Fix T87297: Gpencil - Disable Frames and Start delay when use Factor After talking with the GP team, we agree in disable these options when the factor is used in Build modifier. |
Revision 3e3363a by Campbell Barton April 29, 2021, 14:59 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 315582f by Campbell Barton April 29, 2021, 14:51 (GMT) |
Fix T86799: Boolean crashes duplicating object with "Fast" solver BMesh intersect could leave invalid items in the selection list, causing a crash. The list is now cleared since boolean is such a destructive operation, it's unlikely the selection order would be useful. Thanks to @lukastoenne for finding the root cause. |
Revision 97923d9 by Falk David April 29, 2021, 14:50 (GMT) |
GPencil: glow fx, add threshold value color mode This patch adds a threshold value to the glow effect in color mode. Currently, the threshold is hardcoded to 5%. You can select a color and specify a higher threshold to include similar colors in the effect. Note: depends on D10670 Reviewed By: #grease_pencil, pepeland Differential Revision: https://developer.blender.org/D10672 |
Revision 7134b9d by Himanshi Kalra April 29, 2021, 14:45 (GMT) |
Added Operator tests: unsubdivide, shading, vertex connect and mark seam Added tests for: * Mark Seam * Shade flat * Shade smooth * Unsubdivide * Vertex Connect Path * select nth (Checkered Deselect) Notes: 1) Shade flat, shade smooth are base test cases (to check mesh doesn't change for real) Updated blend file: tests/modeling/operators.blend Reviewed By: zazizizou, mont29 Differential Revision: https://developer.blender.org/D10893 |
Revision 738a890 by Campbell Barton April 29, 2021, 14:25 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 5946352 by Campbell Barton April 29, 2021, 14:24 (GMT) |
Fix T87779: Asymmetric position vertices in circles primitives. Incrementing a floating point value in a loop resulted in the vertex locations for circles in primitives being slightly asymmetric. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021