Revision c1cdce3 by Bastien Montagne February 22, 2014, 11:08 (GMT) |
Fix T38743: Modal input feature appears to be missing from 2.70 test builds Add 'pad *' in addition to '=' to toggle basic/advanced numinput modes. |
Revision 3fe4872 by Bastien Montagne February 22, 2014, 10:12 (GMT) |
Fix T38407: Bone roll calculation flips local axes at wrong rotation angle. Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details. That might not be ideal, but at least we now have humanly predictable and consistent results. |
Revision 907be36 by Lukas Toenne February 22, 2014, 09:41 (GMT) |
Replace the int argument for user count mode when restoring pointers on undo with a nicer enum. This is more transparent about what happens with the user count. Also added comments to make certain the meaning of these values is easily understandable. |
Revision 6b2d1d1 by Campbell Barton February 22, 2014, 07:52 (GMT) |
Docs: doxygen sections for bmesh walkers |
Revision 99edd29 by Campbell Barton February 22, 2014, 06:54 (GMT) |
Fix T38753: Python script paths weren't escaped (Win only) |
Revision 739ae1d by Campbell Barton February 22, 2014, 05:30 (GMT) |
NDOF: fix for view3d ignoring lens values when panning image, mce, view2d and view3d now have matching pan speed. |
Revision 3a44e97 by Campbell Barton February 22, 2014, 02:57 (GMT) |
Fix T38539: Can't set near sensor distance above 100 via python |
Revision 543b57f by Campbell Barton February 22, 2014, 02:07 (GMT) |
Fix T38348: Panel remains scrolled when switching tabs |
Revision b7fa08f by Campbell Barton February 22, 2014, 00:14 (GMT) |
Code cleanup: style |
Revision 1a79abd by Brecht Van Lommel February 21, 2014, 15:38 (GMT) |
Fix more of T38726: there still was a crash when deleting render layers. |
Revision c0e0b61 by Brecht Van Lommel February 21, 2014, 14:39 (GMT) |
Fix cycles standalone crash on Mac OS X. |
Revision 2771268 by Brecht Van Lommel February 21, 2014, 14:10 (GMT) |
Fix T38726: blender internal viewport render crash when deleting render layer. |
Revision 415adf7 by Brecht Van Lommel February 21, 2014, 14:03 (GMT) |
Fix T38740: multi-user metaballs not rendering in Cycles. |
Revision 5f18d86 by Joshua Leung February 21, 2014, 11:53 (GMT) |
Bugfix: Toggling "auto-blends" option on NLA Strips doesn't update them immediately |
Revision 4ff3ec8 by Joshua Leung February 21, 2014, 11:53 (GMT) |
Fix T38737: Box select channels in dope sheet doesn't select corresponding bones in rig |
Revision 3436c41 by Thomas Dinges February 21, 2014, 11:46 (GMT) |
Fix T38739: Simulations, unsupported in the Game Engine, could not be removed from the UI. Also shorten info messages a bit. |
Revision f1a0278 by Lukas Toenne February 21, 2014, 09:08 (GMT) |
Fix T37719: NodeTrees lose users on undo. The node editor needs to "ensure real user" (id_us_ensure_real) on all the node trees. This was done correctly for all open groups, but missing for the base node tree. Function is a bit hidden behind anonymous arguments in readfile.c ... |
Revision b3bc9e4 by Sergey Sharybin February 21, 2014, 08:03 (GMT) |
Fix T38598: RGBA images don't blend well in VSE with Cross Effect Strip The issue was caused by the fact that sequencer used to cross-over effect result with strips used for this effect, which is really stupid. Now made it so strips which are used for effect inputs are not in the render stack to be sure they would only be used by effect itself and wouldn't be blended in any other way. |
Revision 6c32192 by Campbell Barton February 21, 2014, 07:27 (GMT) |
Reduce crease & bevel weight precision to hide float/ubyte rounding |
Revision e87c462 by Campbell Barton February 21, 2014, 07:10 (GMT) |
Fix T38736: ShrinkWrap modifier doesn't work after Subsurf |
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