Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 9, 2013, 22:00 (GMT)
add new UV editor edge theme colors to preset themes
December 9, 2013, 21:16 (GMT)
Missed one usage of use_hidden_preview.
December 9, 2013, 21:04 (GMT)
Node Previews:
Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated.
The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need.
Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects

Jeroen & Monique
- At Mind -
December 9, 2013, 20:59 (GMT)
Fix T37694: cycles particles emitter object rendering when it shouldn't.

This was broken by a recent bugfix for T37159.
December 9, 2013, 20:40 (GMT)
Refactoring/cleanup, borrowed from soc-2013-paint branch.

* Move symmetry options to the paint struct (where all paint systems can
make use of it)

* Rename draw_pressure to stroke_active. This is what is really checked
on those occasions that this is used. Also move turning on/off of this
option to the stroke level and avoid doing it on every stroke system.

* Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this
won't restore any mesh, so better have a name that is directly linked to
what the flag actually does.
December 9, 2013, 19:22 (GMT)
PREVIEW: updated the default themes.
December 9, 2013, 19:22 (GMT)
Compositor node preview:

moved the hide preview logic to a method on bNodeTreeType. This way the node.c keeps clean, but logic could still be shared.
Implementing this per node, can lead to future errors.
December 9, 2013, 19:22 (GMT)
Enhancement: By default do not show the previews of composite nodes
only input nodes will show the preview by default.
December 9, 2013, 19:22 (GMT)
Enhancement: added node colors for every node class

In the user preferences all node classes can get its own color
The in/out color is splitted into 2 sepatate colors
the rna has been updated to better names
December 9, 2013, 14:14 (GMT)
Fix T37751: Crash subdividing bones
December 9, 2013, 14:11 (GMT)
Python API: when OCIO is disabled use the same version format.
December 9, 2013, 14:02 (GMT)
Armature Editmode: blend the bone radius when subdividing
December 9, 2013, 13:48 (GMT)
Fix T37752: Color rna path functions missing
December 9, 2013, 13:23 (GMT)
Fix T37750: Incorrect stats for dupli-metaballs
December 9, 2013, 13:02 (GMT)
Fix T37715: Incorrect docstring
December 9, 2013, 11:28 (GMT)
Game Engine: Option to record static objects animation
Revision 964252c by Lukas Toenne
December 9, 2013, 10:56 (GMT)
Fix T37741: Duplicating node editor did not copy node tree pointers.

The effect of this is not visible with standard compositor/shader nodes,
because the editor node tree is immediately set from context afterward
using the scene or active material. But with pynodes the context update
is not necessarily defined and the node tree pointer gets lost.
December 9, 2013, 10:20 (GMT)
Fix T37727: z-offset problems with camera view
December 9, 2013, 10:20 (GMT)
Code Cleanup: use ELEM macro when checking object type
December 9, 2013, 10:20 (GMT)
View3D API: rename view3d_camera_get to ED_view3d_camera_data_get
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021