Revision 61a6d06 by Antonis Ryakiotakis December 9, 2013, 22:00 (GMT) |
add new UV editor edge theme colors to preset themes |
Revision 35a9b7b by Jeroen Bakker December 9, 2013, 21:16 (GMT) |
Missed one usage of use_hidden_preview. |
Revision 8983f50 by Jeroen Bakker December 9, 2013, 21:04 (GMT) |
Node Previews: Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated. The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need. Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects Jeroen & Monique - At Mind - |
Revision 7e5d2fe by Brecht Van Lommel December 9, 2013, 20:59 (GMT) |
Revision f0675b1 by Antonis Ryakiotakis December 9, 2013, 20:40 (GMT) |
Refactoring/cleanup, borrowed from soc-2013-paint branch. * Move symmetry options to the paint struct (where all paint systems can make use of it) * Rename draw_pressure to stroke_active. This is what is really checked on those occasions that this is used. Also move turning on/off of this option to the stroke level and avoid doing it on every stroke system. * Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this won't restore any mesh, so better have a name that is directly linked to what the flag actually does. |
Revision ec30d71 by Jeroen Bakker December 9, 2013, 19:22 (GMT) |
PREVIEW: updated the default themes. |
Revision 4332cd1 by Jeroen Bakker December 9, 2013, 19:22 (GMT) |
Compositor node preview: moved the hide preview logic to a method on bNodeTreeType. This way the node.c keeps clean, but logic could still be shared. Implementing this per node, can lead to future errors. |
Revision 6c83d92 by Jeroen Bakker December 9, 2013, 19:22 (GMT) |
Enhancement: By default do not show the previews of composite nodes only input nodes will show the preview by default. |
Revision f120adf by Jeroen Bakker December 9, 2013, 19:22 (GMT) |
Enhancement: added node colors for every node class In the user preferences all node classes can get its own color The in/out color is splitted into 2 sepatate colors the rna has been updated to better names |
Revision a930fb1 by Campbell Barton December 9, 2013, 14:14 (GMT) |
Fix T37751: Crash subdividing bones |
Revision ab6f60a by Campbell Barton December 9, 2013, 14:11 (GMT) |
Python API: when OCIO is disabled use the same version format. |
Revision 11eb238 by Campbell Barton December 9, 2013, 14:02 (GMT) |
Armature Editmode: blend the bone radius when subdividing |
Revision ab19545 by Campbell Barton December 9, 2013, 13:48 (GMT) |
Fix T37752: Color rna path functions missing |
Revision 8b53717 by Campbell Barton December 9, 2013, 13:23 (GMT) |
Fix T37750: Incorrect stats for dupli-metaballs |
Revision 2ef3f61 by Campbell Barton December 9, 2013, 13:02 (GMT) |
Fix T37715: Incorrect docstring |
December 9, 2013, 11:28 (GMT) |
Game Engine: Option to record static objects animation |
Revision 964252c by Lukas Toenne December 9, 2013, 10:56 (GMT) |
Fix T37741: Duplicating node editor did not copy node tree pointers. The effect of this is not visible with standard compositor/shader nodes, because the editor node tree is immediately set from context afterward using the scene or active material. But with pynodes the context update is not necessarily defined and the node tree pointer gets lost. |
Revision 90e7be4 by Campbell Barton December 9, 2013, 10:20 (GMT) |
Fix T37727: z-offset problems with camera view |
Revision c46463e by Campbell Barton December 9, 2013, 10:20 (GMT) |
Code Cleanup: use ELEM macro when checking object type |
Revision 75348e6 by Campbell Barton December 9, 2013, 10:20 (GMT) |
View3D API: rename view3d_camera_get to ED_view3d_camera_data_get |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021