Revision 02114a6 by jens verwiebe November 19, 2013, 23:39 (GMT) |
OSX/Cmake: workaround for missing OpenGL headers, make sure sdk lookup |
Revision 447d277 by Joerg Mueller November 19, 2013, 23:26 (GMT) |
Fix IRC reported by elubie: windows crash with audio animation There was a bug in how the iterators of STL list was used when erasing during iteration of a list, which was triggered by the STL implementation of MSVC, but hid well with gcc. |
Revision 5edf6fc by Sergey Sharybin November 19, 2013, 20:36 (GMT) |
Fix for addons submodule which was pointing to a not existing revision Pretty much likely happened because of arc utility included this changes by accident and there were local commits in a local tree. Not sure about how to prevent this from happening yet, just be careful for now. |
Revision fb91a60 by Thomas Dinges November 19, 2013, 19:30 (GMT) |
Blender Internal: * Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: https://developer.blender.org/D14 |
Revision 1ea47c9 by Campbell Barton November 19, 2013, 16:40 (GMT) |
Code Cleanup: style, spelling and pep8 edits |
Revision 780459e by Sergey Sharybin November 19, 2013, 16:25 (GMT) |
Extra unwanted change from the previous commit |
Revision 50fbebe by Sergey Sharybin November 19, 2013, 16:22 (GMT) |
Buildinfo fixes - Use -M suffix if working tree does have uncommitted modifications. - Local commits are considered local changes as well |
Revision 5743a6e by Campbell Barton November 19, 2013, 15:54 (GMT) |
Code Cleanup: move trans-verts out of snap code into their own file. Developer Note: * minmax & centroid was being calculated when creating trans-verts but never used. * static vars removed, replace with TransVertStore stack var. |
November 19, 2013, 15:42 (GMT) |
Fix: tab completing a filepath name in file browsers asks to create a new directory if name was not fully matched When hitting tab to complete a directory name in the filepath field in the filebrowser Blender shows a "create new directory?" popup, if the beginning of directory name typed in the field matches many entries. For example if you have directories in the open directory called "test123" and "test456", typing "te", tab would complete up to "test", but ask to create a new folder with the name "test". This patch unsets the boolean storing the info about changing filepath if the folder with the completed name does not exist. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10 |
Revision 0c0bed3 by Campbell Barton November 19, 2013, 13:01 (GMT) |
Fix: Game Engine regression drawing text from recent cleanup |
Revision 2d8d3f3 by Sergey Sharybin November 19, 2013, 12:52 (GMT) |
Buildbot: update configuration file Consider this configuration final-1 for the migration, Linux and OSX slaves seems to be fine, Windows slave would need some changes from the slave side. |
Revision 000312a by Sergey Sharybin November 19, 2013, 11:19 (GMT) |
Remove Surface modifier when removing force field from object Summary: Before this adding Surface type of force field and removing this field would leave Surface modifier alive in the stack. This might be really misleading and annoying. Now removing force field will ensure no modifiers needed for it are remained in the stack. This also fixes missing notifier to redraw modifier stack when changing force field type. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: https://developer.blender.org/D13 |
Revision c566e40 by Lukas Toenne November 19, 2013, 10:06 (GMT) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader. Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: https://developer.blender.org/D7 |
Revision 3c662ef by Sergey Sharybin November 19, 2013, 10:02 (GMT) |
Buildbot: fix path got pack step |
Revision 631ae08 by Bastien Montagne November 19, 2013, 10:00 (GMT) |
Fix T37535: Hebrew charset was missing two chars. |
Revision 998fe53 by Sergey Sharybin November 19, 2013, 09:28 (GMT) |
Buildbot: tweaks for source directory Need this so checkout of existing svn does not interferes with new git checkout which would need to be done. |
Revision 46684d1 by Sergey Sharybin November 19, 2013, 09:01 (GMT) |
Initial tweaks to buildbot configuration Pretty much sure more tweaks would be needed, but need this to get started. |
Revision 1e479d1 by Sergey Sharybin November 19, 2013, 07:15 (GMT) |
Potential fix for T37525: Viewer node causes crash LOCK_DRAW_IMAGE used to be unlocked twice. Now made it so all the thread-unsafe code is inside a single lock/ unlock section. |
Revision 1968612 by Campbell Barton November 19, 2013, 06:16 (GMT) |
View3D: Add menu in the header is now context sensitive (like shift+a). |
Revision 4c42e73 by Campbell Barton November 19, 2013, 05:45 (GMT) |
Fix T37399: Crash with wireframe (wasn't clearing edge tag) |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021