Revision a5c4fae by Dalai Felinto September 24, 2013, 15:16 (GMT) |
CMake: BOOST is a dependency of OpenImageIO |
Revision 05c5391 by Campbell Barton September 24, 2013, 12:45 (GMT) |
bmesh triangulate: skip intersection checks for degenerate geometry and just triangulate on a fixed loop. |
Revision fa16aee by Campbell Barton September 24, 2013, 12:43 (GMT) |
postpone crazy-space changes until next release, causes issues with extrude which need further fixes. |
Revision c037e76 by Campbell Barton September 24, 2013, 03:58 (GMT) |
fix [#36781] triangulation modifer creases new geometry was initializing its original index to 0 (so all edges displayed with the first edges crease value). now initialize to NONE. |
Revision 5342d57 by Campbell Barton September 24, 2013, 03:31 (GMT) |
allocate bmesh data from known sizes where possible (was still using defaults in places), add macros for initializing BMAllocTemplate's, also add assert on invalid use of bmesh_sfme() |
Revision 464e9b8 by Campbell Barton September 24, 2013, 02:16 (GMT) |
add back crazy space check to only initialize a vertex once. (changed in r60146 caused bug [#36803]) |
Revision 9794c70 by Campbell Barton September 24, 2013, 00:56 (GMT) |
modifiers_isCorrectableDeformed now checks a modifier is enabled before returning true, also check deformMatricesEM callback for modifier_isCorrectableDeformed() rather then checking modifier types. |
Revision 74828cc by Brecht Van Lommel September 23, 2013, 23:31 (GMT) |
Fix #36783: click outside splash screen to close it would not highlight the button under the mouse, and so clicking the button failed without first moving the mouse. Similar issues could happen with popups and switching windows. The problem is that a notifier was being used to deactivate possible other activated buttons, but as notifiers are delayed it could undo the correct activation too. If anyone notices hanging tooltips or other issues after this fix, please report them. |
Revision fb591ea by Brecht Van Lommel September 23, 2013, 21:55 (GMT) |
Fix #36793: missing update on undo with proxy object that is not using a proxy group. |
Revision fc2dbc2 by Brecht Van Lommel September 23, 2013, 19:35 (GMT) |
Fix #36800: closing render window during render crashes, the operator would be cancelled before the job, causing invalid access to op->reports in the job thread. |
Revision eaf354e by Brecht Van Lommel September 23, 2013, 14:48 (GMT) |
Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it seems that somehow not having this is causing keyboard events to be caught by SDL. This was removed because it broke addons that could use SDL, now set the environment variable only temporary during SDL initialization. This may have been causing issues with keyboard events getting missed in the game engine, but I couldn't confirm the issue here. |
Revision 97cb65d by Dalai Felinto September 23, 2013, 13:21 (GMT) |
typos on error messages in CMake |
Revision 0d524d1 by Brecht Van Lommel September 23, 2013, 12:14 (GMT) |
Further fix for #36382: bake buttons for linked objects could be grayed out when they shouldn't be. |
Revision d4c67ad by Lukas Toenne September 23, 2013, 08:57 (GMT) |
Minor cleanup for own commit, removed unused line. |
Revision a18d89e by Lukas Toenne September 23, 2013, 08:57 (GMT) |
Fix #36790, OSL point parameters of shader nodes not initialized correctly from UI inputs. normal and point parameter types of OSL shaders are creating SOCK_VECTOR sockets in the script node. When these sockets are in turn used to define the fixed input values for these parameters they get converted as OSL vector always, losing the distinction of vector/normal/point. To prevent OSL rejecting the value due to type mismatch, explicitly define the parameter defaults in the OSL script node compiler function as vector, normal and point (unused types will simply be ignored). |
Revision 826a7db by Lukas Toenne September 23, 2013, 08:20 (GMT) |
Fix #36797 make linked node groups local does not work. Node tree library functions where missing the ntreeMakeLocal entry, was still marked as 'not implemented'. |
Revision 6619d6c by Sergey Sharybin September 23, 2013, 08:04 (GMT) |
Fix potential usage of wrong track when setting axis for scene orientation |
Revision 771e607 by Miika Hamalainen September 22, 2013, 16:09 (GMT) |
Fix [#36791]: Fire ignores force fields when smoke is set to 0.0 |
Revision aa84884 by Campbell Barton September 21, 2013, 10:46 (GMT) |
style cleanup: whitespace & odd indentation |
Revision 752c1a8 by Bastien Montagne September 21, 2013, 07:37 (GMT) |
Fix [#36788] changing the built in keying set prints "attempt to free NULL pointer" to console. |
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