Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 854f99b by Lukas Toenne
September 9, 2013, 06:31 (GMT)
Fix #36663, Bone properties sometimes vanish when mousing into properties window.
Active edit bone was cleared from armature after each file save, even though the edit data is not actually freed then. Without the active edit bone the poll functions for bone panels fail.
September 9, 2013, 05:42 (GMT)
correct error in recent changes for building with openmp.
rename DM_OMP_LIMIT to BKE_MESH_OMP_LIMIT and set to 0 when in debug mode, same for BM_OMP_LIMIT.
September 9, 2013, 03:12 (GMT)
enable strict flags for mesh_evaluate.c
September 9, 2013, 02:16 (GMT)
remove use of BLI_array in BKE_mesh_mpoly_to_mface(). was over-allocating anyway so just allocate the array once.
September 9, 2013, 02:11 (GMT)
move mesh evaluation functions (normal, mapping, smooth group... etc, calculations) into mesh_evaluate.c.
mesh.c was over 4k lines and complex functions mixed in with general library management.
September 9, 2013, 00:06 (GMT)
Code cleanup: Minor function capitalization fix
September 8, 2013, 22:52 (GMT)
screw tool used uninitialized normal to detect flipping direction.

lookes like bug from bmesh merge, restored from 2.4x.
September 8, 2013, 20:25 (GMT)
code cleanup: warnings and redundant checks.
September 8, 2013, 18:59 (GMT)
Cycles:
* Refactor PathState struct and functions into its own file.
September 8, 2013, 17:56 (GMT)
Changes to Freestyle default parameters:
- The "Same Object" chaining option enabled (see follow-up discussions in Bug #36629).
- Sphere radius set to 0.1 (was 1.0 resulting in a longer computation time).
September 8, 2013, 17:20 (GMT)
Cycles:
* Fix some compile errors, when building without Branched Path.
September 8, 2013, 14:01 (GMT)
Some fixes to tips...
September 8, 2013, 06:55 (GMT)
update bmesh doxy docs, remove double-promotion warnings in remove-strict-flags cmake macro.
September 8, 2013, 06:05 (GMT)
code cleanup: quiet warnings
September 8, 2013, 03:39 (GMT)
patch [#36633] Correct headers for renders saved as bitmap (.bmp) format.
by Brandon Northcutt (occamsdream)

Blender was writing invalid bitmaps that imagemagick and ffmpeg couldn't read.
September 7, 2013, 19:44 (GMT)
Remove unused constant.
September 7, 2013, 19:41 (GMT)
Code cleanup: us commented out arg names rather than leaving them if unused
September 7, 2013, 12:59 (GMT)
shrink-wrap constraint, improve and remove some limitations.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).

note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
September 7, 2013, 12:46 (GMT)
Usual blenderplayer stub fix... ;)
September 7, 2013, 08:41 (GMT)
use strict flags for gridfill, use unsigned ints.
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