Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 24, 2013, 16:43 (GMT)
correct error in face walker (was inserting into the wrong ghash which was immediately freed after)
August 24, 2013, 16:06 (GMT)
cloth was using edgehash not quite correctly:
- was ordering vertex args unnecessarily.
- was adding the same edges multiple times into the edgehash.
August 24, 2013, 15:55 (GMT)
cloth spring building: replace MIN2/MAX2 in assignments with a function which orders on assignment.
August 24, 2013, 15:36 (GMT)
Fix issue in last subsurface commit with branched path tracing, was rendering too bright.
August 24, 2013, 15:31 (GMT)
avoid double ghash lookup in sculpt map_insert_vert
August 24, 2013, 15:14 (GMT)
add versions of BLI_ghash_int_new, BLI_ghash_str_new, etc. that take a reserve argument.
August 24, 2013, 15:09 (GMT)
revert bucket size change (edgehash was this way for years, since r26206, ghash since r57657)
having 2 free buckets for each entry is faster but uses more memory.

use the original size, best case 3 entries per bucket.
August 24, 2013, 15:02 (GMT)
Fix #36541: blender internal raytrace render hangs with high ray depth. The code
here is not efficient for such cases, a ray depth can give up to 2^depth rays due
to the ray splitting in two at each depth. A proper solution requires a better
algorithm, for now I've ensured that you can at least cancel such renders. The
overhead from the extra test_break is negligible.
August 24, 2013, 15:02 (GMT)
Cycles: reduce noise using regular path tracing + subsurface scattering with
new cubic and gaussian falloff. Like the branched path tracer, this will now
shade all intersection points instead of using one at random.
August 24, 2013, 14:40 (GMT)
use reserve argument for more edgehashs
August 24, 2013, 14:32 (GMT)
fix for leak in cloth modifier
- any error in cloth_build_springs wasn't freeing the edge-hash.
- was checking BLI_edgehash_haskey on matching vertices.
- was looping over setting NULL for all elements of a calloc'd array.
August 24, 2013, 14:01 (GMT)
Made large "blender icon" for save blends (.blend1, .blend2, etc.) have a bit darker background as well.
August 24, 2013, 13:47 (GMT)
when the size of an edgehash is known or can be guessed,
pass in the argument to reserve the size.
August 24, 2013, 13:28 (GMT)
Adding a darker "blender icon" for save blends (.blend1, .blend2, etc.), as requested by elubie.
August 24, 2013, 13:13 (GMT)
fix for leak in make_edges_mdata() if there were no edges to create,
also reserve the total number of edges in the hash when its created.
August 24, 2013, 13:08 (GMT)
edge hash: take an arg for the guarded-malloc string (as ghash does)
August 24, 2013, 13:04 (GMT)
ghash and edgehash api, allow newly defined hashes to take in the size of the hash as an arg (avoids resizing in simple cases when the hash is created and filled immediately).
August 24, 2013, 12:53 (GMT)
== filebrowser ==

* fix old bug: wrong layout that could happen when switching between thumbnail view and list view. This caused the layout to be recalculated sometimes and the items being moved. Reason was that the layout was wrongly initialized without the scroll bars, so calculated wrongly.
August 24, 2013, 11:46 (GMT)
fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dirty (could cause errors later).
August 24, 2013, 11:42 (GMT)
Fix for [#36374] Read unitialized memory in Freestyle.
A variable keeping a bounding box was referenced after it was flagged as empty.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021