Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 13, 2013, 05:50 (GMT)
fix errors in code
- BKE_mball_center_median(), didn't work.
- clip_refresh was removing handlers from wrong space.
- new_modifier, replace strcpy with BLI_strncpy
July 13, 2013, 05:46 (GMT)
fix for misc errors
- reference to out of scope stack var
- freeing fixes size array (never allocated)
- add matching va_end for va_start
July 13, 2013, 05:43 (GMT)
fix bad uses of sizeof() with memory allocation.
July 12, 2013, 20:31 (GMT)
Fix #35470: crash rendering from the terminal in some cases due to render info
text threading issue.
July 12, 2013, 20:15 (GMT)
Fix #35586: add an option to the Z Combine compositing node to disable the Z
buffer antialiasing that was restored in 2.67 after it was missing in the new
compositor implementation.

This option tends to make results worse rather then better for Cycles renders,
but is useful for Blender internal. Their Z-buffers look quite different for
antialiasing, and I'd rather not change either.
July 12, 2013, 19:32 (GMT)
Fix #35827: object selection through camera view not working in some cases.

The problem was that when the camera is selected, the transform manipulator
is located exactly at the camera view location, and this was blocking selection
of other objects with some OpenGL implementations.
July 12, 2013, 16:33 (GMT)
Fix #36115: dynamic paint not showing correct result after file load or undo.
July 12, 2013, 16:33 (GMT)
Related to #36115: show in render info text when 3D view layer or camera overrides
scene settings when pressing F12 over a 3D view.
Revision 24c7764 by Gaia Clary
July 12, 2013, 12:58 (GMT)
Moved code for calculating local_matrix to BKE funtion for reuse
July 12, 2013, 12:11 (GMT)
fix [#36109] UI softlock when first property of an operator is String
disable editing a string on operator UI popups, causes feedback loop
July 12, 2013, 11:31 (GMT)
Merging r58194 through r58195 from trunk into soc-2013-depsgraph_mt

July 12, 2013, 11:18 (GMT)
Get rid of global originmat matrix from object.c

This matrix was used to store the space the object is in,
which then was accessed by snapping code. No reason to
keep it as a global variable (which isn't safe for threading,
unlikely it'll give issues now, but it's easy to avoid
issues early here).

Now made it so BKE_object_where_is_calc_ex will get an
optional parameter originmat and set this matrix in
solve_parent.

Original patch by self, minor changes by Campbell, thanks!
July 12, 2013, 09:13 (GMT)
Merging r58166 through r58193 from trunk into soc-2013-depsgraph_mt

July 12, 2013, 08:41 (GMT)
fix [#36093] Stationary Particle system - particle Y axis fails to follow emitter object rotation
July 12, 2013, 08:31 (GMT)
Expose node.select exec callback to an operator

Internally it was only invoke callback set for an
operator template. This invoke was setting such
properties as mouse_x and mouse_y and was calling
an exec function.

This meant that t seemed to be really easy to
use node.select operator from by giving a mouse
positions, but in fact it wasn't possible (because
it requires exec callback)

This commit sets operator's template exec callback,
which makes it possible using node.select from
python.
July 12, 2013, 05:42 (GMT)
fix for crash with texture-baking caused by recent changes to render-database initialization, running bake 3 times would crash.
July 12, 2013, 01:33 (GMT)
fix [#36106] Defining the Loopcut number with the keyboard is limited to 130
mousewheel value is now clamped too and raised the limit to 500.
July 12, 2013, 00:18 (GMT)
optimize interp_weights_poly_v2(), well tested, was calculating the area twice as much as was needed.
July 12, 2013, 00:08 (GMT)
UI / Cycles:
* Make it more clear for the user what affects 3D View and Final render.
* Static / Dynamic BVH only affects viewport, BVH Cache only final. (see BlenderSync::get_scene_params)
July 11, 2013, 17:25 (GMT)
Fix for Bug #35695: Freestyle produces extra line across an object with pointed areas.

The cause of inconsistent edge connectivity in the view map (documented in the commit
log of revision 58006) was identified and fixed. The problem was that when a ViewEdge
was split at a cusp vertex (ViewMapBuilder::computeCusps()), the ViewVertex at one end
of a newly created ViewEdge in ViewMap::InsertViewVertex() was not properly updated to
take account of edge connectivity changes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021