Revision fa3699f by Campbell Barton July 13, 2013, 05:50 (GMT) |
fix errors in code - BKE_mball_center_median(), didn't work. - clip_refresh was removing handlers from wrong space. - new_modifier, replace strcpy with BLI_strncpy |
Revision eedd541 by Campbell Barton July 13, 2013, 05:46 (GMT) |
fix for misc errors - reference to out of scope stack var - freeing fixes size array (never allocated) - add matching va_end for va_start |
Revision 8a40444 by Campbell Barton July 13, 2013, 05:43 (GMT) |
fix bad uses of sizeof() with memory allocation. |
Revision 32586e6 by Brecht Van Lommel July 12, 2013, 20:31 (GMT) |
Fix #35470: crash rendering from the terminal in some cases due to render info text threading issue. |
Revision 99e97af by Brecht Van Lommel July 12, 2013, 20:15 (GMT) |
Fix #35586: add an option to the Z Combine compositing node to disable the Z buffer antialiasing that was restored in 2.67 after it was missing in the new compositor implementation. This option tends to make results worse rather then better for Cycles renders, but is useful for Blender internal. Their Z-buffers look quite different for antialiasing, and I'd rather not change either. |
Revision 50262b5 by Brecht Van Lommel July 12, 2013, 19:32 (GMT) |
Fix #35827: object selection through camera view not working in some cases. The problem was that when the camera is selected, the transform manipulator is located exactly at the camera view location, and this was blocking selection of other objects with some OpenGL implementations. |
Revision 7e304b1 by Brecht Van Lommel July 12, 2013, 16:33 (GMT) |
Fix #36115: dynamic paint not showing correct result after file load or undo. |
Revision 8d92295 by Brecht Van Lommel July 12, 2013, 16:33 (GMT) |
Related to #36115: show in render info text when 3D view layer or camera overrides scene settings when pressing F12 over a 3D view. |
Revision 24c7764 by Gaia Clary July 12, 2013, 12:58 (GMT) |
Moved code for calculating local_matrix to BKE funtion for reuse |
Revision 1d205f4 by Campbell Barton July 12, 2013, 12:11 (GMT) |
fix [#36109] UI softlock when first property of an operator is String disable editing a string on operator UI popups, causes feedback loop |
Revision e3c645f by Sergey Sharybin July 12, 2013, 11:31 (GMT) |
Revision da0ea30 by Sergey Sharybin July 12, 2013, 11:18 (GMT) |
Get rid of global originmat matrix from object.c This matrix was used to store the space the object is in, which then was accessed by snapping code. No reason to keep it as a global variable (which isn't safe for threading, unlikely it'll give issues now, but it's easy to avoid issues early here). Now made it so BKE_object_where_is_calc_ex will get an optional parameter originmat and set this matrix in solve_parent. Original patch by self, minor changes by Campbell, thanks! |
Revision eec1f31 by Sergey Sharybin July 12, 2013, 09:13 (GMT) |
Revision ce172d6 by Campbell Barton July 12, 2013, 08:41 (GMT) |
fix [#36093] Stationary Particle system - particle Y axis fails to follow emitter object rotation |
Revision 791be2f by Sergey Sharybin July 12, 2013, 08:31 (GMT) |
Expose node.select exec callback to an operator Internally it was only invoke callback set for an operator template. This invoke was setting such properties as mouse_x and mouse_y and was calling an exec function. This meant that t seemed to be really easy to use node.select operator from by giving a mouse positions, but in fact it wasn't possible (because it requires exec callback) This commit sets operator's template exec callback, which makes it possible using node.select from python. |
Revision 48247cd by Campbell Barton July 12, 2013, 05:42 (GMT) |
fix for crash with texture-baking caused by recent changes to render-database initialization, running bake 3 times would crash. |
Revision 1d761d0 by Campbell Barton July 12, 2013, 01:33 (GMT) |
fix [#36106] Defining the Loopcut number with the keyboard is limited to 130 mousewheel value is now clamped too and raised the limit to 500. |
Revision 55c7982 by Campbell Barton July 12, 2013, 00:18 (GMT) |
optimize interp_weights_poly_v2(), well tested, was calculating the area twice as much as was needed. |
Revision 17ee273 by Thomas Dinges July 12, 2013, 00:08 (GMT) |
UI / Cycles: * Make it more clear for the user what affects 3D View and Final render. * Static / Dynamic BVH only affects viewport, BVH Cache only final. (see BlenderSync::get_scene_params) |
Revision f514fae by Tamito Kajiyama July 11, 2013, 17:25 (GMT) |
Fix for Bug #35695: Freestyle produces extra line across an object with pointed areas. The cause of inconsistent edge connectivity in the view map (documented in the commit log of revision 58006) was identified and fixed. The problem was that when a ViewEdge was split at a cusp vertex (ViewMapBuilder::computeCusps()), the ViewVertex at one end of a newly created ViewEdge in ViewMap::InsertViewVertex() was not properly updated to take account of edge connectivity changes. |
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