Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 26, 2013, 14:28 (GMT)
Fix #35365 Texture cloning not behaving correctly in perspective view

This issue was caused by doing pespective interpolation of clone uv
coordinates in perspective view. To fix this we need to use perspective
correction for screen coordinates, but return regular barycentric
weights back for clone layer uv coordinate interpolation.
June 26, 2013, 13:22 (GMT)
Style cleanup (indent of switch/case in own code).
June 26, 2013, 12:37 (GMT)
Update osl magic number when updating version ;)
June 26, 2013, 12:33 (GMT)
Fix #35879: missing 3D viewport redraws when changing lamp settings, after recent
changes to avoid unnecessary redraws.
June 26, 2013, 12:24 (GMT)
Fix #35880: popup menus like F6 redo did not use the right theme color for
highlighted text, it should use the UI instead of 3D view color.
June 26, 2013, 12:24 (GMT)
Fix Cycles OpenCL issue if context/program creation fails, mistake by me,
patch #35866 by Doug Gale to fix it.
June 26, 2013, 11:46 (GMT)
Merged revision(s) 57671-57767 from trunk/blender into soc-2013-dingto
June 26, 2013, 11:39 (GMT)
Fix #35583 Smooth brush ignores hidden parts

The bug only exists for multires smoothing. Other cases were handled by
BKE_pbvh_vertex_iter_begin, which culled hidden parts accordingly. Added
a manual check on the multires smoothing code.
June 26, 2013, 11:30 (GMT)
Install Deps script:
* Use recent OSL 1.3.2 release.
June 26, 2013, 10:14 (GMT)
Fix #34837 Texture Painting using Face Selection Mask fails to show
texture if more than 1 texture is used

The problem here is that no flushing is done when the texface image
changes between rendered triangles. Added a compare function and
slightly modified the draw_tface_mapped__set_draw callback to compliant
with the new user data.
Revision 7255432 by Gaia Clary
June 26, 2013, 09:02 (GMT)
Avoid blender crash during collada export (when armature has animation data)
June 26, 2013, 07:28 (GMT)
Fix [#35750] list items in properties editor (text colors not following list item theme).

Issue goes back since we stopped using LISTROW button to draw item's name (i.e. since we have custom buttons in list items!).

This commit:
* Adds a new flag to uiBlock, UI_BLOCK_LIST_ITEM, to mark blocks used for each list item.
* Adds a new button type, LISTLABEL, which basically behaves exactly as LABEL, but uses wcol_list_item color set.
* When uiItemL is called, it checks whether current block has UI_BLOCK_LIST_ITEM set, and if so, switch produced button to LISTLABEL type.
* Adds a new helper func, ui_layout_list_set_labels_active, called after the active list item has been "drawn", to set all LISTLABEL buttons as UI_SELECT.

Note custom widget_state_label() was removed, in interface_widgets.c, as it did nothing more than default widget_state().

Thanks to Brecht for the review and advices.
June 26, 2013, 04:17 (GMT)
fix [#35507] BMesh module: Crash on to_mesh() if faces.layers.tex is used but no loops.layers.uv
June 26, 2013, 04:17 (GMT)
bmesh mirror operator was counting layers in inner loop for no good reason.
June 26, 2013, 03:42 (GMT)
remove unused callback
June 26, 2013, 02:57 (GMT)
fix for vert/face mask modes using last used select option when using the select-all key shortcut.
June 26, 2013, 02:47 (GMT)
fix [#35858] Weight Paint: Hiding faces isnt flushing the flag to the vertices.
Revision 47cfdc4 by Gaia Clary
June 25, 2013, 22:58 (GMT)
Fixed operator call (due to renamed operator parameter)
June 25, 2013, 22:58 (GMT)
correct typos in comments.
Revision b52d01d by Gaia Clary
June 25, 2013, 22:28 (GMT)
Rename operator for better clarity
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021