Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 25, 2013, 00:11 (GMT)
Buildbot: another workaround for the Windows command length limit, this time
with the freestyle module which has 242 cpp files.
June 24, 2013, 23:55 (GMT)
Attempt to workaround mingw64 buildbot issue with Windows command length limits,
by splitting the compositor module into 3 parts. The operating system limit is
32767, which gives less than 120 characters per file with 272 cpp files.
June 24, 2013, 23:24 (GMT)
Fix OpenGL render not working correct with display color space set to None
(color management off).
June 24, 2013, 22:48 (GMT)
Fix for invalid zero-length orientation vectors.
Problem report by flokkievids in the BA Freestyle thread, thanks!

Also made changes to suppress warnings in strip creation when Freestyle debugging is disabled.
June 24, 2013, 22:41 (GMT)
Fix particle hair display percentage not properly getting restored after
rendering. This used to happen in an unneeded frame change update which was
removed. For heavy particle systems this could have a bad impact on viewport
performance after rendering.
June 24, 2013, 22:41 (GMT)
Fix #35767: transforming nodes in the node editor changed the wireframe color
of the active object in the 3D view. This was due to sharing a global G.moving
flag to indicate that transform is active, now it's only set per transform data
type so different editors don't influence each other.
June 24, 2013, 22:41 (GMT)
Fix unnecessary 3D viewport redraws in various cases, in particular when editing
node materials.

Area and region listener callbacks now get the screen and area pointers passed, so
they can do more fine grained checks to see if redraw is really needed, for example
depending on the 3D view drawtype.
June 24, 2013, 22:41 (GMT)
Fix unnecessary redraw of 3D views when making changes in compositing nodes.
June 24, 2013, 22:41 (GMT)
Render stats text: show elapsed time for blender internal, hide useless "Single Layer"
at the start, more clearly indicate what the render time of the last frame was, some
other tweaks for consistency.
June 24, 2013, 21:11 (GMT)
Making sure free_nodesystem only frees non-NULL data. This helps address some problems in the BGE with loading multiple blendfiles.
June 24, 2013, 18:22 (GMT)
remove own optimization in scanfill, in rare cases it caused problems, reported as [#35861]
June 24, 2013, 18:13 (GMT)
calculate polygon normals for BKE_mesh_recalc_tessellation() inline rather then using scanfills function.
June 24, 2013, 16:06 (GMT)
fix [#35457] Mirror the U texture coordinate does not work in projection painting
regression since 2.61
June 24, 2013, 15:30 (GMT)
fix for editing lattice interpolation and options in editmode had no effect (exiting editmode would loose changes too).
June 24, 2013, 15:13 (GMT)
remove unused c file
June 24, 2013, 15:06 (GMT)
fix [#35844] "Blender User Preferences" window don't save size font
June 24, 2013, 13:46 (GMT)
Fix GLSL not showing shading properly on the backside of faces. Now it flips
the normal towards the viewer, seems to give consistent results with blender
internal, cycles, normal maps, etc.

Started from patch #32761 by Vitor Balbio, but changed it to do normal flipping
earlier so it solves all cases.
June 24, 2013, 13:45 (GMT)
lattice: use functions rather then defines, also added a function to get uvw from an index.
- BKE_lattice_index_from_uvw()
- BKE_lattice_index_to_uvw()
Revision c42c9cb by Gaia Clary
June 24, 2013, 13:17 (GMT)
Added missing include to collada sources
Revision 960d2ec by Gaia Clary
June 24, 2013, 13:04 (GMT)
removed obsolete forward declaration
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021