Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 13, 2013, 14:39 (GMT)
Cleanup and small improvements to libmv

- Added const modifiers where it makes sense and
helps keep code safe.
- Reshuffled argument to match <inputs>,<outputs>
convention on parameters.
- Pass values to ApplyRadialDistortionCameraIntrinsics
by a constant reference.
This will save lots of CPU ticks passing relatively
heavy jet objects to this function when running
bundle adjustment.
May 13, 2013, 14:31 (GMT)
new bevel: fix for crash in merge, could result in collapsing faces being invalid. rather then splice each edge, use weld_verts operator which handles removing degenerate geometry.
May 13, 2013, 14:17 (GMT)
Fix sculpt getting slower as you paint a longer stroke. Partial redraw was
redrawing the whole area that was painted on from the start of the stroke,
should only do the last part.
May 13, 2013, 13:45 (GMT)
Fix #35342: multisample antialiasing makes tooltips look blurry.
May 13, 2013, 13:44 (GMT)
remove BLI_array use in bmesh mirror, add BMO_iter_as_arrayN() function.
May 13, 2013, 13:37 (GMT)
Apply scale on scene reconstruction when applying scale on camera

This means when you've got reconstructed scene assigned to a
3d camera (via camera solver constraint) and applies scale on
this camera from Ctrl-A menu, scale will be applied on the
reconstructed scene and reset camera size to identity.

This is very useful feature for scene orientation, when you'll
just scale camera by S in the viewport to match bundles
some points in the space, and then you'll easiy make camera
have identity scale (which is needed for nice working moblur
and other things mentioning by Sebastian :) without loosing
scale of bundles themselves.

Behavior of apply scale for cameras without clip assigned
to them does not change at all.
May 13, 2013, 13:32 (GMT)
Fix #35337: sculpt performance regression, partial redraw was not working anymore
due to paint cursor redraw problem.
May 13, 2013, 12:58 (GMT)
new bridge tool: fix for cases with it would crash when existing faces matched the newly created ones.
May 13, 2013, 12:24 (GMT)
Added RNA access to mask spline's points.

Straightforward patch, point tructure was already defined,
was just matter of defining RNA collection property for
mask spline.

Available via: mask.layers[0].splines[0].points
May 13, 2013, 12:09 (GMT)
fix [#35308] Edge Split operator splits unselected edges
May 13, 2013, 11:52 (GMT)
Fix #35330: Blur node crash due to size overflow

Issue was caused by too hight value used for size,
which came from infinite Z-buffer point.

Solved the crash by clamoing maximal gaussian table
radius to 30K, which seems to be reasonable.
May 13, 2013, 11:21 (GMT)
fix for bridge flipping, loops pointing away from eachother (over 90d difference) would flip
now check the loops are facing eachother, taking their relative positions into account.
May 13, 2013, 11:20 (GMT)
C forbids having variables declarations in the middle of code block.
May 13, 2013, 10:54 (GMT)
Fix #35329: action actuator crash with replacemesh, pointers got outdated.
No need to cache this, creating it is quick.
May 13, 2013, 10:40 (GMT)
Fix #35327: compositing Z combine node was not giving the same result as previous
versions when the Z values were the same, Also was inconsistent between full sample
on/off.
May 13, 2013, 09:51 (GMT)
Headers cleanup.
Revision 916ab30 by Lukas Toenne
May 13, 2013, 09:32 (GMT)
Added an entry for Reroute node in the node categories. Reroute is not a "real" node, but for users it's a bit hard to find, so a menu entry is ok for now.

Eventually a context menu for nodes could be a nicer solution: right-click on node link opening a popup with operators for the node, socket or link under cursor, including option "Insert Reroute".
May 13, 2013, 07:32 (GMT)
No end point in UI messages...
May 13, 2013, 07:13 (GMT)
fix [#35335] Crash when rendering a text object with a remesh modifier and a material texture
May 13, 2013, 06:51 (GMT)
change to drag-lock behavior, only use with outliner (this way layers can be changed all at once)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021